Search: Posts Made By: Azelanne
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Forum: Sims 2 29th Jan 2024, 9:34 PM
Replies: 17
Views: 1,802
Posted By Azelanne
It is indeed safe to delete as the ice cream...

It is indeed safe to delete as the ice cream cones aren't truly "foods" like meals are. They won't leave memories or hidden tokens.
Forum: Sims 2 4th Jan 2024, 9:26 PM
Replies: 3
Views: 682
Posted By Azelanne
Hey! First of all, this is really cute. People...

Hey! First of all, this is really cute.

People have extracted and shared the actual Pokémon models, Torkoal included: https://www.models-resource.com/search/?q=torkoal.
(This site is good for...
Forum: Research & Development 5th Aug 2023, 8:54 PM
Replies: 7
Views: 2,230
Posted By Azelanne
Very cool! Thank you for sharing. Is it known...

Very cool! Thank you for sharing.

Is it known what other source shapes can be used beside 'point' ?
Forum: Sims 2 15th Apr 2023, 4:32 PM
Replies: 2
Views: 733
Posted By Azelanne
It is possible, but as far as I know there is no...

It is possible, but as far as I know there is no tutorial for it. The process would be similar to converting clothing from the Sims 3 or 4: scaling and fitting the model to the Sims 2 body, copying...
Forum: Decorative 5th Apr 2023, 5:13 PM
Replies: 10
Views: 1,687
Posted By Azelanne
Someone else already said it, but it's adorable!

Someone else already said it, but it's adorable!
Forum: Modding Discussion 31st Mar 2023, 6:02 PM
Replies: 13
Views: 666
Posted By Azelanne
It's still cool to see what the fence could look...

It's still cool to see what the fence could look like if bumpmaps worked for those :p

I've used Blender to 'bake' the shadows and highlights generated by a normal map (and others) into the basic...
Forum: Modding Discussion 27th Mar 2023, 6:58 PM
Replies: 13
Views: 666
Posted By Azelanne
What's strange is that fences use the same shader...

What's strange is that fences use the same shader as objects, "StandardMaterial", which normally handles bumpmaps. A summary search doesn't turn up anything in the shader code that might explain why,...
Forum: Sims 2 23rd Jun 2022, 9:20 PM
Replies: 12,754
Views: 557,811
Posted By Azelanne
Custom birds usually lack the NPC component that...

Custom birds usually lack the NPC component that allows them to fly around, which is :(
iirc Chris Hatch was working on an universal NPC that could handle them, but idk what came of it.
Forum: Object Creation - Modding 23rd Jun 2022, 9:14 PM
Replies: 3
Views: 701
Posted By Azelanne
I'm looking forward to download it :)

I'm looking forward to download it :)
Forum: Object Creation - Modding 17th Jun 2022, 10:54 PM
Replies: 3
Views: 701
Posted By Azelanne
Pond placement worked for me as long as the...

Pond placement worked for me as long as the terrain underneath was flat. The flag "Literal 0x0009 (allow on slope)" can be added to remove this restriction. As for the pool placeability, I...
Forum: Object Mods 12th Feb 2022, 7:18 PM
Replies: 7
Views: 7,094
Posted By Azelanne
This is very cool, thank you for sharing...

This is very cool, thank you for sharing :)

Would you consider releasing the shaving clutter as a separate decorative object?
Forum: Sims 2 18th Nov 2021, 6:54 PM
Replies: 19
Views: 4,443
Posted By Azelanne
Oof, sorry for not checking back on this thread....

Oof, sorry for not checking back on this thread. ADD is killing me these days :x Thank you so much for your help, Nopke! You should probably be the one to publish it at this point.

Turns out a teen...
Forum: Programs and Utilities 11th Oct 2021, 7:00 AM
Replies: 45
Views: 8,087
Posted By Azelanne
Replacing the inverse transforms did work :)...

Replacing the inverse transforms did work :) thank you!

(The original mesh was an AF bottom I resized before importing a first TF skeleton. I imagine this played into the transforms being wonky.)
Forum: Programs and Utilities 26th Sep 2021, 5:55 PM
Replies: 45
Views: 8,087
Posted By Azelanne
I'm not sure whether I found a bug or simply did...

I'm not sure whether I found a bug or simply did something wrong, but I'm having issues with a tf bottom mesh exported with the plugin. The mesh looks, animates and morphs properly in game, but...
Forum: Sims 2 29th Aug 2021, 10:44 PM
Replies: 19
Views: 4,443
Posted By Azelanne
My guess is that the sim's interaction might end...

My guess is that the sim's interaction might end without notifying the effect holder, which means it'll keep iddling for a long while before deleting itself. I'll try reducing for how long it can...
Forum: Sims 2 15th Aug 2021, 8:14 PM
Replies: 19
Views: 4,443
Posted By Azelanne
Oof, I completely forgot about it as well! Thank...

Oof, I completely forgot about it as well! Thank you for fixing it Nopke.
Forum: Programs and Utilities 19th May 2021, 7:54 PM
Replies: 45
Views: 8,087
Posted By Azelanne
Woo nice! This is gonna revolution body mesh...

Woo nice! This is gonna revolution body mesh creation :p
Question: how are normals handled? Can custom/split normals be exported?
Forum: Object Creation - Meshing 2nd Dec 2020, 6:17 PM
Replies: 20
Views: 2,828
Posted By Azelanne
Just gonna add the link to those templates....

Just gonna add the link to those templates. (https://justmiha97.tumblr.com/post/611783438633238528/sims-2-all-ages-blender-animation-template) Their creator told me they used the .smd format to...
Forum: Object Creation - Meshing 1st Dec 2020, 10:01 PM
Replies: 20
Views: 2,828
Posted By Azelanne
Pretty much, yep. I did some testing and it turns...

Pretty much, yep.
I did some testing and it turns out a resized bird with the original skeleton looks fine when it's not animating (https://i.gyazo.com/e4e5172cc16d61c8ee9979236b3535af.png). It's the...
Forum: Object Creation - Meshing 30th Nov 2020, 10:56 PM
Replies: 20
Views: 2,828
Posted By Azelanne
As simmer22 said, you can edit an object's...

As simmer22 said, you can edit an object's skeleton by manually changing its bones' coordinates in the CRES. You'd need to reference the skeleton resized in Milkshape (or Blender, etc) to determine...
Forum: Sims 2 Tools 27th Nov 2020, 9:45 PM
Replies: 213
Views: 124,229
Posted By Azelanne
Oof, I've encountered another (language-related?)...

Oof, I've encountered another (language-related?) issue: my neighborhoods appear fine in game, but opening them in SimPE displays all sims as "Unknwon Inconnu" potatoheads. I've tried opening...
Forum: Body Shop - Modding 11th Nov 2020, 7:07 PM
Replies: 5
Views: 3,265
Posted By Azelanne
I found the ones from the reference image....

I found the ones from the reference image. (https://modthesims.info/d/366188/orange-blue-coloured-robot-skins-normal-shiny-amp-very-shiny.html) They use SimStandardMaterial with an EnvCube. Though...
Forum: Body Shop - Modding 8th Nov 2020, 10:02 PM
Replies: 5
Views: 3,265
Posted By Azelanne
The method explained in this tutorial...

The method explained in this tutorial (https://modthesims.info/t/215843) (and Exploring the TXMT part 2) uses an EnvCube to get the shine/reflectivity effect. If this is what you tried, you'll also...
Forum: Sims 2 Tools 7th Nov 2020, 7:33 PM
Replies: 213
Views: 124,229
Posted By Azelanne
Alright, thank you Chris!

Alright, thank you Chris!
Forum: Sims 2 Tools 6th Nov 2020, 8:30 PM
Replies: 213
Views: 124,229
Posted By Azelanne
Thank you! I guess I found another bug, though it...

Thank you!
I guess I found another bug, though it might be because I installed this SimPE 'over' the one I already had:

https://i.gyazo.com/2b892245b08dee561343d539c765c6da.png

The System Files and...
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