Search: Posts Made By: Surei
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Forum: Programs and Utilities 16th Jun 2018, 6:49 AM
Replies: 65
Views: 48,480
Posted By Surei
BumpMapNormals aren't enabled for meshes using...

BumpMapNormals aren't enabled for meshes using this exporter. Any plans to implement this feature? Thanks.
Forum: Body Shop - Meshing 30th May 2018, 4:12 PM
Replies: 12
Views: 3,795
Posted By Surei
Try "remove doubles" in blender.

Try "remove doubles" in blender.
Forum: Body Shop - Meshing 30th May 2018, 3:59 PM
Replies: 20
Views: 8,916
Posted By Surei
Is it possible for morphs to be imported/exported...

Is it possible for morphs to be imported/exported as shape keys or is that already implemented?

Edit: Okay, I see that's already implemented.
Forum: Sims 3 Where can I find...? 24th Jan 2018, 10:30 PM
Replies: 1
Views: 221
Posted By Surei
Question Spoiling Food Mod

Is there a mod to prevent food from spoiling in the inventory?
Forum: Sims 2 19th Jan 2018, 8:54 PM
Replies: 73
Views: 5,071
Posted By Surei
Nope. Unless they have been moved in with my own...

Nope. Unless they have been moved in with my own sims, I don't use premades. When I first played the game, I got so annoyed with all the nice houses being already taken. I would move my sims into the...
Forum: Body Shop - Meshing 13th Jan 2018, 4:27 PM
Replies: 4
Views: 3,994
Posted By Surei
Use Milkshape to export as SMD from there you can...

Use Milkshape to export as SMD from there you can import into Blender. SMDs from Blender can be imported directly to SimPE.
Forum: Sims 2 25th Nov 2017, 5:54 PM
Replies: 33,651
Views: 1,030,200
Posted By Surei
Nothing specific at the moment, but I did want to...

Nothing specific at the moment, but I did want to poke around to see what's available.



Thanks! I'll check it out.
Forum: Sims 2 25th Nov 2017, 10:32 AM
Replies: 33,651
Views: 1,030,200
Posted By Surei
Any way to register to BAS before it closes down?

Any way to register to BAS before it closes down?
Forum: Sims 2 18th Jul 2017, 11:16 AM
Replies: 33,651
Views: 1,030,200
Posted By Surei
How of much of the profits are you to get when...

How of much of the profits are you to get when checking in on a business?
Forum: Sims 2 13th Mar 2017, 3:40 AM
Replies: 33,651
Views: 1,030,200
Posted By Surei
The shuttle arrives at community lot, but the...

The shuttle arrives at community lot, but the sims won't get vacation benefits when they come back. If you rush them back home before the shuttle shows up then it should act as normal.
Forum: Body Shop - Recolouring 28th Feb 2017, 5:37 AM
Replies: 11
Views: 10,529
Posted By Surei
Bump maps (gray) use raw8bit. Normal maps...

Bump maps (gray) use raw8bit.

Normal maps (neutral blue) use raw24bit.
Forum: Sims 2 3rd Jan 2017, 9:32 PM
Replies: 37
Views: 4,242
Posted By Surei
I'm another person who doesn't pay attention to...

I'm another person who doesn't pay attention to zodiac signs. Personality points in my game are distributed in a way that makes game play easier for me. That means no low action or high outgoing sims.
Forum: Sims 1 31st Dec 2016, 9:03 PM
Replies: 3
Views: 4,724
Posted By Surei
Check Paladin's Place (http://simwardrobe.com/)...

Check Paladin's Place (http://simwardrobe.com/) for Sim Wardrobe and/or Metamorphoser. You can use Far Out to extract music.
Forum: Sims 1 31st Dec 2016, 8:49 PM
Replies: 3
Views: 4,832
Posted By Surei
I use the coffee maker from SSoW...

I use the coffee maker from SSoW (http://www.woobsha.com/dlrf_kitchens-appliances.php). It attracts a lot of sims, so there's usually a long line before my sim gets to use it.
Forum: Body Shop - Meshing 26th Aug 2016, 1:05 PM
Replies: 11
Views: 10,405
Posted By Surei
The lighter shade of gray implies no weights...

The lighter shade of gray implies no weights assigned for the joint selected.



Yes, to ensure that the weights are the same for both groups. Still keep track of the opacity of each group.
Forum: Body Shop - Meshing 24th Aug 2016, 10:20 PM
Replies: 11
Views: 10,405
Posted By Surei
Did you see any gradient weights when "Draw...

Did you see any gradient weights when "Draw vertex weights" was checked?

In the picture b_hair is selected. Are the vertices highlighted in red assigned to that joint?

Also, are you assigning...
Forum: Body Shop - Meshing 22nd Aug 2016, 12:45 AM
Replies: 11
Views: 10,405
Posted By Surei
In MS under the joints tab check "Draw...

In MS under the joints tab check "Draw vertex weights" and hide the skeleton if it's in the way. Select the bones you assigned the hair to view the weights (b_hair, f_hair, r_hair, l_hair). If you...
Forum: Body Shop - Meshing 19th Aug 2016, 10:38 PM
Replies: 11
Views: 10,405
Posted By Surei
Can you describe more in detail the steps you...

Can you describe more in detail the steps you took? Maybe pictures of the groups, comments, or the mesh info under the debug tab in SimPE?
Forum: Body Shop - Meshing 12th Jul 2016, 7:55 PM
Replies: 15
Views: 6,744
Posted By Surei
Try this: 1. Convert tris to quads 2. Mark seams...

Try this:
1. Convert tris to quads
2. Mark seams to mimic hair strips. Make them as rectangular as possible.
3. Unwrap
4. Straighten islands by resetting UVs and follow active quads. (Look up how to...
Forum: Body Shop - Meshing 12th Jul 2016, 2:55 AM
Replies: 15
Views: 6,744
Posted By Surei
Not sure why anything would have to be written...

Not sure why anything would have to be written down. The selection and weight would stay the same as you select the groups and assign. Unless, I'm misunderstanding something. Are you talking about...
Forum: Body Shop - Meshing 11th Jul 2016, 7:47 PM
Replies: 15
Views: 6,744
Posted By Surei
There's a option to do a data transfer, but yes...

There's a option to do a data transfer, but yes it's easier to just work on one and duplicate. It will keep the same information.

You may also want to look up the difference between alt + d and...
Forum: Body Shop - Meshing 11th Jul 2016, 3:29 AM
Replies: 15
Views: 6,744
Posted By Surei
Okay, now I understand. Yes, you must export the...

Okay, now I understand. Yes, you must export the mesh from MS one group at a time. Delete all groups but one, export, and undo deletions. Repeat until all groups are exported. You can separate in...
Forum: Body Shop - Meshing 10th Jul 2016, 11:59 PM
Replies: 15
Views: 6,744
Posted By Surei
Using the MS3D plugin, bad idea. Support for...

Using the MS3D plugin, bad idea. Support for weights are not good.

Can you explain with kind of errors you're getting in more detail. Are you have problems importing into Blender or Milkshape? What...
Forum: Body Shop - Meshing 7th Jul 2016, 2:57 AM
Replies: 15
Views: 6,744
Posted By Surei
In the UV editor pull up the properties menu (N)...

In the UV editor pull up the properties menu (N) and click stretch. That will indicate how much stretching there are in the UVs. Blue to red, where blue mean least/no stretch and red means most...
Forum: Body Shop - Meshing 7th Jul 2016, 2:17 AM
Replies: 44
Views: 7,689
Posted By Surei
If you import your meshes into a package, you can...

If you import your meshes into a package, you can export them from SimPE. Just export them as 5gd like you normally would to import into Milkshape. I often do that when I check my morphs.

When...
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