Search: Posts Made By: Blackcatluna
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Forum: Modding Discussion 19th Mar 2015, 8:05 AM
Replies: 2
Views: 1,578
Posted By Blackcatluna
There's a beautiful half-bun hairstyle made by...

There's a beautiful half-bun hairstyle made by Alesso and available for free on TSR : Alesso - Boomrang Hair...
Forum: Script & Core Mods 27th Feb 2015, 9:13 AM
Replies: 35
Views: 56,236
Posted By Blackcatluna
I always thought that it was odd that there...

I always thought that it was odd that there wasn't a news channel other than the weather forecast in the Sims 3 :blink:
What a great idea, thanks! :D
Forum: Script & Core Mods 27th Feb 2015, 8:22 AM
Replies: 42
Views: 118,103
Posted By Blackcatluna
Here are the french strings :)

Here are the french strings :)
Forum: Script & Core Mods 27th Feb 2015, 6:59 AM
Replies: 42
Views: 118,103
Posted By Blackcatluna
Congratulations on completing your project! I...

Congratulations on completing your project! I love the custom tooltip :D
Forum: Modding Discussion 17th Jan 2015, 10:47 PM
Replies: 8
Views: 2,176
Posted By Blackcatluna
I like the idea of being able to ask about...

I like the idea of being able to ask about another sim's feelings through a social interaction :)
But being able to see the emotions like a regular cheat is more practical though. I also have an idea...
Forum: Modding Discussion 17th Jan 2015, 7:05 PM
Replies: 8
Views: 2,176
Posted By Blackcatluna
Hot-headed sims are more likely to do rude...

Hot-headed sims are more likely to do rude interactions if they are angry, plus all of their anger moodlets are 50% more effective and they get mad instead of feeling sad or uncomfortable. Grumpy...
Forum: Modding Discussion 23rd Dec 2014, 1:03 PM
Replies: 5
Views: 1,922
Posted By Blackcatluna
My first language is actually french but I'm...

My first language is actually french but I'm still pretty good in english and among all the names you gave, "Japanese Introduction" or "Greet with a bow" sounds the best in my opinion.
Forum: Script & Core Mods 23rd Dec 2014, 11:54 AM
Replies: 28
Views: 56,176
Posted By Blackcatluna
Thanks and grats for your upload! :D This mod...

Thanks and grats for your upload! :D
This mod is also great for creating your own real, non-rabbit hole restaurant since your can fully customise the menu, allowing you to make your own fast food...
Forum: Modding Discussion 12th Dec 2014, 9:56 PM
Replies: 26
Views: 4,215
Posted By Blackcatluna
Thank you! I'll test it again :) Edit: Yep I...

Thank you! I'll test it again :)

Edit: Yep I found them in community/misc like expected. I tested the food register a bit and apart from a "null value was found" error when I closed the receipe...
Forum: Modding Discussion 12th Dec 2014, 12:42 AM
Replies: 26
Views: 4,215
Posted By Blackcatluna
Ohh so that's what you were trying to do! I know...

Ohh so that's what you were trying to do!
I know an even easier way to allow you to make a market venue outside vacation worlds, no need to create a new enum, just type this in the cheat console...
Forum: Script & Core Mods 11th Dec 2014, 1:33 AM
Replies: 63
Views: 80,939
Posted By Blackcatluna
Thanks! :)

Thanks! :)
Forum: Script & Core Mods 10th Dec 2014, 10:22 PM
Replies: 38
Views: 55,223
Posted By Blackcatluna
Since my first language is french I decided to...

Since my first language is french I decided to translate the strings too, enjoy! :cool:
Forum: Modding Discussion 10th Dec 2014, 9:36 PM
Replies: 26
Views: 4,215
Posted By Blackcatluna
You're welcome :D I'll keep testing to see if I...

You're welcome :D
I'll keep testing to see if I can fix it, I will give you news soon if I find anything else.

For your custom venue you will need the MetaAutonomyType enums. They are at...
Forum: Modding Discussion 10th Dec 2014, 8:20 PM
Replies: 26
Views: 4,215
Posted By Blackcatluna
What's odd is that they weren't in the catalog...

What's odd is that they weren't in the catalog when I edited community lots either, I checked that too while I tested :blink:
Forum: Modding Discussion 10th Dec 2014, 8:02 PM
Replies: 26
Views: 4,215
Posted By Blackcatluna
Thanks for the upload! :) I just tried to test...

Thanks for the upload! :)

I just tried to test your mod in game but for some reason both registers didn't appeared in the Build mode catalog at all...After that I recategorised them in...
Forum: Script & Core Mods 10th Dec 2014, 7:16 AM
Replies: 63
Views: 80,939
Posted By Blackcatluna
When I tried to update this mod today I noticed...

When I tried to update this mod today I noticed that both zips currently only have the version with the optional career in them.
Forum: Modding Discussion 9th Dec 2014, 11:06 PM
Replies: 26
Views: 4,215
Posted By Blackcatluna
Thanks! :anime: I found it odd that it wasn't...

Thanks! :anime:
I found it odd that it wasn't included in showtime at all, it would have been great for dance clubs :lol:

The lot's opening/closing hours are actually the barData.HourOpen...
Forum: Modding Discussion 9th Dec 2014, 6:37 PM
Replies: 26
Views: 4,215
Posted By Blackcatluna
I think that you also need to change the...

I think that you also need to change the OBJKIndex in the materials in the OBJD and it seems like the OBJK needs to share its IID with the OBJD to work well too.
Forum: Modding Discussion 8th Dec 2014, 10:38 PM
Replies: 26
Views: 4,215
Posted By Blackcatluna
Did you forgot to derive your second cash...

Did you forgot to derive your second cash register's class from the original one by chance? ;)
Forum: Modding Discussion 8th Dec 2014, 4:24 PM
Replies: 26
Views: 4,215
Posted By Blackcatluna
Sure, here's how I plan to do it. I have to make...

Sure, here's how I plan to do it.

I have to make a new role class derived from an existing one or maybe derive it from Role then override the Type method to make it return an existing RoleType...
Forum: Modding Discussion 8th Dec 2014, 2:52 PM
Replies: 26
Views: 4,215
Posted By Blackcatluna
I'm working on a custom role at the moment too ...

I'm working on a custom role at the moment too :D

Here's the methods I used to create my own work hours, based on the methods used for the bartender, with the time deltas and the default work...
Forum: Meshing 25th Nov 2014, 5:11 PM
Replies: 2
Views: 4,832
Posted By Blackcatluna
Subdividing (by loop cutting ideally) the bottom...

Subdividing (by loop cutting ideally) the bottom of the mesh is fine if you intend to export it as an obj then import it in Milkshape afterwards to convert it to a geom, however if you do not have...
Forum: Programs and Utilities 25th Nov 2014, 9:42 AM
Replies: 57
Views: 81,327
Posted By Blackcatluna
Reminds me of Gunmod's Radiance Light System for...

Reminds me of Gunmod's Radiance Light System for the Sims 2, it looks amazing!! Thanks a lot for this mod! :D
Forum: Modding Discussion 22nd Nov 2014, 12:37 PM
Replies: 5
Views: 1,069
Posted By Blackcatluna
The eye color data is actually stored in the SIMO...

The eye color data is actually stored in the SIMO files along with the sims' outfit data, so it would be possible to make a method that creates a new outfit with a new eye color that changes under...
Forum: Modding Discussion 22nd Nov 2014, 11:52 AM
Replies: 10
Views: 3,100
Posted By Blackcatluna
A tip for making normals for low poly meshes...

A tip for making normals for low poly meshes destined to be used in a video game like the sims' geoms...in Blender, you can sculpt an higher resolution mesh then use its normals for a low poly one...
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