Search: Posts Made By: morgade
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Forum: Modding Tools 10th Nov 2014, 1:05 AM
Replies: 20
Views: 17,968
Posted By morgade
Hi. I'm short on time to work in the tool for...

Hi. I'm short on time to work in the tool for awhile.
The source is available for anyone willing to work on it !
Forum: Modding Tools 11th Oct 2014, 12:08 AM
Replies: 20
Views: 17,968
Posted By morgade
Check the "Ref:" label just under the...

Check the "Ref:" label just under the value
Forum: Modding Tools 5th Oct 2014, 11:15 PM
Replies: 20
Views: 17,968
Posted By morgade
Nothing is shown under the node because the file...

Nothing is shown under the node because the file has no child tags



The exception was thrown because the tool tried to launch the system default XML editor to open the file and couldn't find one...
Forum: Modding Tools 5th Oct 2014, 10:13 PM
Replies: 20
Views: 17,968
Posted By morgade
Thanks again for the feedback Sorry but ......

Thanks again for the feedback


Sorry but ... what to X-ed means ? :rofl:


Under the value field, you can see a label "Ref:" that displays the current value description reference (the same you see...
Forum: Modding Tools 5th Oct 2014, 1:18 PM
Replies: 20
Views: 17,968
Posted By morgade
Thanks for the feedback. I messed and broke...

Thanks for the feedback.
I messed and broke Fragment (TdescFrag) resolution in the last build.
It's fixed in the version 0.2
Forum: Modding Tools 5th Oct 2014, 2:03 AM
Replies: 20
Views: 17,968
Posted By morgade
Sims 4 Tuning Tool [update 0.2]

I'm working on this tool that makes it easier to visually browse, edit, and create tuning xml files.
It process all TDESC e XML tuning files to show all elements in a structured tree,...
Forum: Miscellaneous 28th Sep 2014, 3:01 PM
Replies: 74
Views: 75,443
Posted By morgade
Larger Interaction Queue

Do more things in sequence !

The interaction queue is the list of actions your sim is capable to "remember" and execute in sequence.
You can enqueue only 6 actions by default, but this mods...
Forum: Modding Discussion 27th Sep 2014, 1:01 PM
Replies: 3
Views: 2,231
Posted By morgade
I figured out the problem. I was creating a Sim...

I figured out the problem. I was creating a Sim "self" action, but its id had to added to the "_super_affordances" TunnableList into the default "sim_object" (B61DE6B4_00000000_0000000000003A75) to...
Forum: Modding Discussion 27th Sep 2014, 2:16 AM
Replies: 3
Views: 2,231
Posted By morgade
Ading custom interaction

I've made a custom interaction resource that works ok when it replaces the some of the game's interaction instance like n="DebugEmotionIntensity_Angry" s="8268"
But when I try to give a new instance...
Forum: Meshing 25th Jul 2009, 11:19 PM
Replies: 19
Views: 10,332
Posted By morgade
I agree. Creating a text version of these files...

I agree. Creating a text version of these files are also really useful to debug meshes generated by the plugins. (the Blender GEOM plugin writes a text version of the file imported file).
With a ini...
Forum: Meshing 25th Jul 2009, 2:19 AM
Replies: 19
Views: 10,332
Posted By morgade
Can't wait to get my hands on the MODL format...

Can't wait to get my hands on the MODL format specs.
Forum: CAS Parts 25th Jul 2009, 1:56 AM
Replies: 109
Views: 255,259
Posted By morgade
Currently, the only way to not show seams is not...

Currently, the only way to not show seams is not moving any vertices at splits. When you move these vertices, normals are recalculated by the plugin and this is the cause of seams appearing. You can...
Forum: Programs and Utilities 24th Jul 2009, 11:47 PM
Replies: 47
Views: 66,218
Posted By morgade
Posted the source code. Any changes and...

Posted the source code.
Any changes and improvements in the tool are also welcome !
Forum: CAS Parts 22nd Jul 2009, 12:46 PM
Replies: 109
Views: 255,259
Posted By morgade
I created the GEOM importer/exporter using this...

I created the GEOM importer/exporter using this spec (http://www.sims2wiki.info/wiki.php?title=Sims_3:0x015A1849)
I can't do much with MODLs since its spec...
Forum: CAS Parts 18th Jul 2009, 4:02 PM
Replies: 109
Views: 255,259
Posted By morgade
Updated to version 0.5 Now you can add new...

Updated to version 0.5

Now you can add new vertexes to the mesh or subdivide edges.
The export script will assign to new vertices the same vertexid of the nearest original vertex (so, your new...
Forum: CAS Parts 16th Jul 2009, 11:25 PM
Replies: 109
Views: 255,259
Posted By morgade
Export is now usable. Thanks for all your help...

Export is now usable. Thanks for all your help !

To export, you need first to select the original GEOM file (to copy id references, original normals and other data), then select output file

(*)...
Forum: CAS Parts 16th Jul 2009, 12:31 PM
Replies: 109
Views: 255,259
Posted By morgade
Yep. This is what i'm trying to do. Actually I...

Yep. This is what i'm trying to do.
Actually I think I got the problem.
Sims2Wiki (http://www.sims2wiki.info/wiki.php?title=Sims_3:0x015A1849) says that tail is formed by flags, count1,...
Forum: Programs and Utilities 16th Jul 2009, 2:52 AM
Replies: 47
Views: 66,218
Posted By morgade
Yep. It's using version 1.2.7 assemblies. I just...

Yep. It's using version 1.2.7 assemblies.
I just don't know if this causes problems with older patch versions of the game
Forum: CAS Parts 16th Jul 2009, 2:32 AM
Replies: 109
Views: 255,259
Posted By morgade
Posted update 0.2.2 It now imports EVERITHING...

Posted update 0.2.2

It now imports EVERITHING (including tangents and vertex color).

Export is almost working. Take a look at teen elf...
Forum: Programs and Utilities 14th Jul 2009, 10:43 PM
Replies: 47
Views: 66,218
Posted By morgade
Using .NET version 3.5 ?

Using .NET version 3.5 ?
Forum: CAS Parts 14th Jul 2009, 8:17 PM
Replies: 109
Views: 255,259
Posted By morgade
Posted update 0.2. Everything (Vertex, Faces,...

Posted update 0.2.
Everything (Vertex, Faces, Normals, UVs, Bone Weigths, Vertex Colors) is imported to Blender.

Gonna try export now.

Edit: 0.2 had a stupid debug absolute path. Sorry !
Forum: CAS Parts 14th Jul 2009, 1:01 PM
Replies: 109
Views: 255,259
Posted By morgade
Blender GEOM Mesh Plugin (updateversion 0.5)

Blender GEOM Import/Export (Work in Progress)

This is a GEOM (body meshes) import/export plugin for Blender (http://www.blender.org/) .

- Import: All data is imported into Blender (Vertex, Faces,...
Forum: Programs and Utilities 14th Jul 2009, 1:57 AM
Replies: 47
Views: 66,218
Posted By morgade
It is trying to load all dll files from the mod...

It is trying to load all dll files from the mod merger directory, but it seems is failing to load some of them.

Have you added some dll files to the directory ?
Forum: Programs and Utilities 13th Jul 2009, 4:36 PM
Replies: 47
Views: 66,218
Posted By morgade
I'm thinking a new solution to existend mods. I...

I'm thinking a new solution to existend mods.

I could add a folder "base_mods" to the mod merger folder, where users can place base core mods packages (like awesome and indie).
When the program...
Forum: Programs and Utilities 13th Jul 2009, 1:14 PM
Replies: 47
Views: 66,218
Posted By morgade
If you need more complicated changes, you can use...

If you need more complicated changes, you can use the REPLACE kind of injection that is available in this version.
As it states, REPLACE will remove all code from original method and inject a call...
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