Search: Posts Made By: fluttermoth |
Forum: Sims 3 20th Nov 2017, 12:43 PM |
Replies: 19
Views: 4,329
Posted By
fluttermoth
That's a great tip, I shall do that in future! I...
That's a great tip, I shall do that in future! I did have it orientated properly at the beginning, but I've somehow got lost, and twisted everything 90°! Rookie error, right there :cry: I started... |
Forum: Sims 3 18th Nov 2017, 1:59 PM |
Replies: 19
Views: 4,329
Posted By
fluttermoth
Oh, I also discovered, while having a test play...
Oh, I also discovered, while having a test play with it this morning, that I've got the orientation all wrong; you can't see see the sunrise or sunset from the village or any of the beaches! Grrr... |
Forum: Sims 3 18th Nov 2017, 1:53 PM |
Replies: 19
Views: 4,329
Posted By
fluttermoth
That's what I'm trying to achieve; Cornwall is...
That's what I'm trying to achieve; Cornwall is actually pretty much like that! Some awesome places, but it can take blimming ages to get to them ;) Anyway, I opened up a medium map earlier; nope,... |
Forum: Sims 3 17th Nov 2017, 10:27 PM |
Replies: 19
Views: 4,329
Posted By
fluttermoth
Thanks very much. I'm afraid this one is on the...
Thanks very much. I'm afraid this one is on the largest map, but I think it's too big, so I might make a smaller version :) |
Forum: Sims 3 17th Nov 2017, 9:25 PM |
Replies: 19
Views: 4,329
Posted By
fluttermoth
I'm not hating it quite so much today.
I think...
I'm not hating it quite so much today. I think my problem is, I usually have a clear picture of what I want to do in my head before I start, and I never did with this one, I thought I'd wing it and... |
Forum: Sims 3 14th Nov 2017, 7:21 PM |
Replies: 19
Views: 4,329
Posted By
fluttermoth
I've spent SO much time editing the roads! I...
I've spent SO much time editing the roads! I really don't like the effect you get using the dirt sidewalk opacity, and I haven't found a texture for the roads that I'm really happy about either... |
Forum: Create a World 2nd Nov 2017, 3:55 PM |
Replies: 8
Views: 4,287
Posted By
fluttermoth
Wise words :)
I had a first test play with it...
Wise words :) I had a first test play with it today, and I'm actually quite pleased with it (in places anyway; still a lot of work to do!) so I took a few screenshots :) You can have a look at them... |
Forum: Sims 3 2nd Nov 2017, 3:52 PM |
Replies: 19
Views: 4,329
Posted By
fluttermoth
New Cornish World
I've been working on this idea for a year or so now; been through two or three versions now! It's a bit of a challenge; my inspiration has come from the town where I live (shrunk down a lot, lol) and... |
Forum: Create a World 31st Oct 2017, 2:14 PM |
Replies: 8
Views: 4,287
Posted By
fluttermoth
Thanks for the encouragement! I've actually had a...
Thanks for the encouragement! I've actually had a good day with it today, for a change. I've started putting in a few trees and things and it looks a lot better than it did when it was bare! I don't... |
Forum: Create a World 29th Oct 2017, 6:54 PM |
Replies: 6
Views: 3,174
Posted By
fluttermoth
Do you mean going around the edges, cleaning up...
Do you mean going around the edges, cleaning up unconnected dots? Are you using a round brush for it? I've been routing all day (urgh!) and I've discovered a square brush is mush easier; you can... |
Forum: Create a World 28th Oct 2017, 5:01 PM |
Replies: 8
Views: 4,287
Posted By
fluttermoth
I do have Island Paradise; that was a no-brainer...
I do have Island Paradise; that was a no-brainer for a fishing village! I should say, I have made a couple of working ones before (but they were very simplistic, and I lost my best one when my hard... |
Forum: Create a World 28th Oct 2017, 4:06 PM |
Replies: 8
Views: 4,287
Posted By
fluttermoth
Thanks very much, I'll bear all that in mind when...
Thanks very much, I'll bear all that in mind when I get that far; I'm still meddling with the terrain sculpting ATM :) |
Forum: Create a World 28th Oct 2017, 1:56 PM |
Replies: 8
Views: 4,287
Posted By
fluttermoth
Quick Question About Routing
I'm attempting to build a fishing village, which means I have a lot of very steep areas. It would be much easier if I could paint the whole lot as non-routable, and just have the roads/paths and lots... |
Forum: Create a World 26th Sep 2016, 2:23 PM |
Replies: 6
Views: 3,867
Posted By
fluttermoth
All working and looking great now, thanks for the...
All working and looking great now, thanks for the help :D |
Forum: Create a World 21st Sep 2016, 9:23 PM |
Replies: 6
Views: 3,867
Posted By
fluttermoth
Ah, I see!
Thank you so much for the help, I...
Ah, I see! Thank you so much for the help, I really appreciate it :) |
Forum: Create a World 21st Sep 2016, 5:54 PM |
Replies: 6
Views: 3,867
Posted By
fluttermoth
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Forum: Community 20th Sep 2016, 12:47 PM |
Replies: 8
Views: 17,977
Posted By
fluttermoth
Thank you so much for building and sharing this;...
Thank you so much for building and sharing this; I'm making a Cornish fishing village, and this is just perfect! |
Forum: Create a World 19th Sep 2016, 12:33 PM |
Replies: 6
Views: 3,867
Posted By
fluttermoth
Trouble with Custom Roads
Hi everyone! I'm fairly new to CAW (been playing with it for a month or so) and have already got loads of help from lurking here; huge thank you to everyone for the wonderful info you post! I'm... |
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