Search: Posts Made By: fluttermoth
Forum: Sims 3 20th Nov 2017, 12:43 PM
Replies: 19
Views: 4,329
Posted By fluttermoth
That's a great tip, I shall do that in future! I...

That's a great tip, I shall do that in future! I did have it orientated properly at the beginning, but I've somehow got lost, and twisted everything 90°! Rookie error, right there :cry:

I started...
Forum: Sims 3 18th Nov 2017, 1:59 PM
Replies: 19
Views: 4,329
Posted By fluttermoth
Oh, I also discovered, while having a test play...

Oh, I also discovered, while having a test play with it this morning, that I've got the orientation all wrong; you can't see see the sunrise or sunset from the village or any of the beaches! Grrr...
Forum: Sims 3 18th Nov 2017, 1:53 PM
Replies: 19
Views: 4,329
Posted By fluttermoth
That's what I'm trying to achieve; Cornwall is...

That's what I'm trying to achieve; Cornwall is actually pretty much like that! Some awesome places, but it can take blimming ages to get to them ;)

Anyway, I opened up a medium map earlier; nope,...
Forum: Sims 3 17th Nov 2017, 10:27 PM
Replies: 19
Views: 4,329
Posted By fluttermoth
Thanks very much. I'm afraid this one is on the...

Thanks very much. I'm afraid this one is on the largest map, but I think it's too big, so I might make a smaller version :)
Forum: Sims 3 17th Nov 2017, 9:25 PM
Replies: 19
Views: 4,329
Posted By fluttermoth
I'm not hating it quite so much today. I think...

I'm not hating it quite so much today.

I think my problem is, I usually have a clear picture of what I want to do in my head before I start, and I never did with this one, I thought I'd wing it and...
Forum: Sims 3 14th Nov 2017, 7:21 PM
Replies: 19
Views: 4,329
Posted By fluttermoth
I've spent SO much time editing the roads! I...

I've spent SO much time editing the roads! I really don't like the effect you get using the dirt sidewalk opacity, and I haven't found a texture for the roads that I'm really happy about either...
Forum: Create a World 2nd Nov 2017, 3:55 PM
Replies: 8
Views: 4,287
Posted By fluttermoth
Wise words :) I had a first test play with it...

Wise words :)

I had a first test play with it today, and I'm actually quite pleased with it (in places anyway; still a lot of work to do!) so I took a few screenshots :) You can have a look at them...
Forum: Sims 3 2nd Nov 2017, 3:52 PM
Replies: 19
Views: 4,329
Posted By fluttermoth
New Cornish World

I've been working on this idea for a year or so now; been through two or three versions now! It's a bit of a challenge; my inspiration has come from the town where I live (shrunk down a lot, lol) and...
Forum: Create a World 31st Oct 2017, 2:14 PM
Replies: 8
Views: 4,287
Posted By fluttermoth
Thanks for the encouragement! I've actually had a...

Thanks for the encouragement! I've actually had a good day with it today, for a change. I've started putting in a few trees and things and it looks a lot better than it did when it was bare!

I don't...
Forum: Create a World 29th Oct 2017, 6:54 PM
Replies: 6
Views: 3,174
Posted By fluttermoth
Do you mean going around the edges, cleaning up...

Do you mean going around the edges, cleaning up unconnected dots? Are you using a round brush for it?

I've been routing all day (urgh!) and I've discovered a square brush is mush easier; you can...
Forum: Create a World 28th Oct 2017, 5:01 PM
Replies: 8
Views: 4,287
Posted By fluttermoth
I do have Island Paradise; that was a no-brainer...

I do have Island Paradise; that was a no-brainer for a fishing village!

I should say, I have made a couple of working ones before (but they were very simplistic, and I lost my best one when my hard...
Forum: Create a World 28th Oct 2017, 4:06 PM
Replies: 8
Views: 4,287
Posted By fluttermoth
Thanks very much, I'll bear all that in mind when...

Thanks very much, I'll bear all that in mind when I get that far; I'm still meddling with the terrain sculpting ATM :)
Forum: Create a World 28th Oct 2017, 1:56 PM
Replies: 8
Views: 4,287
Posted By fluttermoth
Quick Question About Routing

I'm attempting to build a fishing village, which means I have a lot of very steep areas. It would be much easier if I could paint the whole lot as non-routable, and just have the roads/paths and lots...
Forum: Create a World 26th Sep 2016, 2:23 PM
Replies: 6
Views: 3,867
Posted By fluttermoth
All working and looking great now, thanks for the...

All working and looking great now, thanks for the help :D
Forum: Create a World 21st Sep 2016, 9:23 PM
Replies: 6
Views: 3,867
Posted By fluttermoth
Ah, I see! Thank you so much for the help, I...

Ah, I see!

Thank you so much for the help, I really appreciate it :)
Forum: Create a World 21st Sep 2016, 5:54 PM
Replies: 6
Views: 3,867
Posted By fluttermoth
Sure; here you go...

Sure; here you go...
Forum: Community 20th Sep 2016, 12:47 PM
Replies: 8
Views: 17,977
Posted By fluttermoth
Thank you so much for building and sharing this;...

Thank you so much for building and sharing this; I'm making a Cornish fishing village, and this is just perfect!
Forum: Create a World 19th Sep 2016, 12:33 PM
Replies: 6
Views: 3,867
Posted By fluttermoth
Trouble with Custom Roads

Hi everyone!

I'm fairly new to CAW (been playing with it for a month or so) and have already got loads of help from lurking here; huge thank you to everyone for the wonderful info you post!

I'm...
Showing results 1 to 18 of 18 Search took 0.02 seconds.

  Section jump