Search: Posts Made By: Echo |
Forum: Object Creation - Modding 21st Aug 2016, 1:47 PM |
Replies: 4
Views: 9,483
Posted By
Echo
Oh man, I feel like the worst person in the world...
Oh man, I feel like the worst person in the world right now. :( I checked this thread the next day, then lost it. Then I just found it again now and I am the worst person in the history of... |
Forum: Modding Discussion 15th Jun 2016, 1:50 PM |
Replies: 5
Views: 8,413
Posted By
Echo
...
http://www.modthesims.info/showthread.php?t=239168 See the bit called "When my object is turning in a circle, it suddenly spins around in the opposite direction for no reason!". I'm pretty sure... |
Forum: Object Creation - Modding 5th Feb 2016, 11:56 AM |
Replies: 4
Views: 9,483
Posted By
Echo
Apparently, I can be summoned. Just like...
Apparently, I can be summoned. Just like Beetlejuice! :) Can you not simply run two Create New Object Instances, one against each of the hand slots? Or if automatic despawning is a problem, the... |
Forum: Modding Discussion 18th Jun 2014, 10:58 AM |
Replies: 2
Views: 2,162
Posted By
Echo
Yep, should be possible. Your career probably...
Yep, should be possible. Your career probably won't be compatible with other EP combinations though, since you'll need to import a bunch of BHAVs in from the career globals, and these change almost... |
Forum: Object Creation - Modding 22nd Jan 2014, 6:50 AM |
Replies: 5
Views: 1,785
Posted By
Echo
I'm about 75% sure you can just put negative...
I'm about 75% sure you can just put negative numbers in the relevant fields. Open up your windows calculator, switch to programmer mode, set the radio buttons to "Hex" and "Word", then type your... |
Forum: Object Creation 25th Dec 2013, 10:45 AM |
Replies: 3
Views: 9,662
Posted By
Echo
1. Yes. Have an invisible "out of...
1. Yes. Have an invisible "out of world" object which has in its main function a loop which waits several sim minutes, checks for the condition, then if it is met calls Create New Object Instance... |
Forum: Site News 18th Oct 2013, 11:41 AM |
Replies: 769
Views: 55,595
Posted By
Echo
(nb, I'm not speaking in any sort of modly...
(nb, I'm not speaking in any sort of modly capacity. I have never queue modded, and have been 'officially' retired for quite some time now. :) ) I think there's a difference between the statement... |
Forum: Object Creation - Modding 17th Oct 2013, 12:39 PM |
Replies: 2
Views: 3,952
Posted By
Echo
Yep, should be possible. You'll need to learn...
Yep, should be possible. You'll need to learn some BHAVs though. Have a go at this tutorial: http://modthesims.info/showthread.php?t=142907 Then if you think all that makes sense, then I think the... |
Forum: Object Creation - Modding 17th Oct 2013, 12:30 PM |
Replies: 10
Views: 5,177
Posted By
Echo
No, not really. :(
Object IDs are generated for...
No, not really. :( Object IDs are generated for an object when that object is spawned on the active lot. If she's not on the lot, and she doesn't have some sort of proxy object on the lot (like a... |
Forum: Modding Discussion 16th Oct 2013, 8:39 AM |
Replies: 2
Views: 4,209
Posted By
Echo
Phae's notes should work fine for boosting...
Phae's notes should work fine for boosting performance, as long as its a Maxis major. It's more complicated to link custom careers to custom majors though. No idea about your second question though! |
Forum: Modding Discussion 3rd Sep 2013, 11:56 AM |
Replies: 3
Views: 11,337
Posted By
Echo
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Forum: Research & Development 23rd Jul 2013, 10:59 AM |
Replies: 148
Views: 52,869
Posted By
Echo
The Super Duper Hug is a Maxis object, just not...
The Super Duper Hug is a Maxis object, just not one which is normally spawned, which I imagine is why it isn't showing up on your Clean Installer. The way it gets into your game is normally by... |
Forum: Object Creation Workshop & Repair Center 16th Jul 2013, 11:51 AM |
Replies: 15
Views: 6,129
Posted By
Echo
Yep. That and the "family" hash need to...
Yep. That and the "family" hash need to be unique. Everything else should be fine. |
Forum: Object Creation Workshop & Repair Center 15th Jul 2013, 9:13 AM |
Replies: 15
Views: 6,129
Posted By
Echo
At this point, not all that evil. About the same...
At this point, not all that evil. About the same amount of evil as picking random GUIDs rather than using the GUID registry, which is pretty low given how many people are still actively modding. It... |
Forum: Object Creation Workshop & Repair Center 14th Jul 2013, 7:28 AM |
Replies: 15
Views: 6,129
Posted By
Echo
It's the group ID which places something in the...
It's the group ID which places something in the global space. I can't remember specifically which one, but there was one type of resource for which all of that type shared the same global group.... |
Forum: Object Creation Workshop & Repair Center 14th Jul 2013, 4:46 AM |
Replies: 15
Views: 6,129
Posted By
Echo
Heh heh... Um... You know that thread I sent you...
Heh heh... Um... You know that thread I sent you to, where it starts with me asking "does anyone know how to fix the global/custom problem with these packages", and then no one actually figuring it... |
Forum: Object Creation Workshop & Repair Center 14th Jul 2013, 3:23 AM |
Replies: 15
Views: 6,129
Posted By
Echo
My original two are working because all the files...
My original two are working because all the files are in their original, global groups, and everything is operating on that assumption. At the moment, your package has files in the global space, but... |
Forum: Object Creation Workshop & Repair Center 13th Jul 2013, 2:30 PM |
Replies: 15
Views: 6,129
Posted By
Echo
Hmm... I'm pretty sure you still need your TXMT...
Hmm... I'm pretty sure you still need your TXMT linked in through a 3DIR though. Maybe add a second line to that last 3DIR pointing to your TXMT as well? (Looking at Wes' dog collar, I can see that... |
Forum: Hobbies 13th Jul 2013, 12:15 PM |
Replies: 633
Views: 564,307
Posted By
Echo
Exactly, yes. Doors, stairways, the 'teleport'...
Exactly, yes. Doors, stairways, the 'teleport' ability, bridges (http://modthesims.info/journal.php?do=showjournal&j=76), they're all basically the same type of object - a portal. Portals have two... |
Forum: Object Creation Workshop & Repair Center 13th Jul 2013, 2:36 AM |
Replies: 15
Views: 6,129
Posted By
Echo
I'm pretty sure your highest numbered 3DIR is...
I'm pretty sure your highest numbered 3DIR is pointing to the wrong instance number for the TXMT. Your TXMT's instance ends with ..84A, but you're pointing to ..04B. Not sure if that's the actual... |
Forum: Hobbies 13th Jul 2013, 2:01 AM |
Replies: 633
Views: 564,307
Posted By
Echo
Hi carrien,
As you noted, it's been a very long...
Hi carrien, As you noted, it's been a very long time since I coded these! I don't actually have SimPE installed any more, so I can't say with absolute certainty... But I'm pretty sure I originally... |
Forum: Modding Discussion 3rd Jul 2013, 12:02 PM |
Replies: 3
Views: 6,647
Posted By
Echo
I assume you're referring to this thread?...
I assume you're referring to this thread? http://modthesims.info/showthread.php?t=199958 If so, then I'm pretty sure what you want is this (it's an rtf file inside the... |
Forum: Object Creation Workshop & Repair Center 25th Jun 2013, 4:14 AM |
Replies: 1
Views: 4,738
Posted By
Echo
I'm a bit lost as to what you're trying to do......
I'm a bit lost as to what you're trying to do... Are you just having trouble cloning a working computer? Or are you trying to do some other magic to it? |
Forum: Modding Discussion 16th Dec 2012, 3:32 AM |
Replies: 2
Views: 10,008
Posted By
Echo
Could you describe the scenario in a bit more...
Could you describe the scenario in a bit more detail? Are these objects all of the same type (like, for example, counters, or beds)? Or is this a completely new set of objects? |
Forum: Sims 1 Creation 23rd Nov 2012, 11:06 AM |
Replies: 3
Views: 11,664
Posted By
Echo
To the best of my knowledge, Edith was never made...
To the best of my knowledge, Edith was never made available outside of Maxis and a few select universities who were affilliated at the time. You'd have a very, very hard time finding a copy these... |
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