Search: Posts Made By: Gwenke33
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Forum: Global Mods 21st Mar 2018, 8:47 PM
Replies: 13
Views: 14,653
Posted By Gwenke33
*Edit: I've sorted it out. Thank you again, my...

*Edit: I've sorted it out. Thank you again, my game is much more playable now!

This is absolutely wonderful. Thank you so much.
I have some questions: I had to "Copy string to all" for all lines...
Forum: Body Shop - Meshing 20th Jun 2014, 3:29 AM
Replies: 4
Views: 1,629
Posted By Gwenke33
This looks to me like when I accidentally moved...

This looks to me like when I accidentally moved or resized the skeleton of the mesh. Try _first_importing any good mesh of the same age category and then importing your mesh (say no to adding...
Forum: Tools and Templates 4th Jun 2014, 2:07 AM
Replies: 329
Views: 574,405
Posted By Gwenke33
That means that your accessory does not have a...

That means that your accessory does not have a skeleton. Try to FIRST import a regular outfit mesh of the same age group that your accessory mesh is for, and then import your accessory mesh. Chances...
Forum: Object Creation - Meshing 4th Jun 2014, 1:48 AM
Replies: 1
Views: 2,289
Posted By Gwenke33
If you have another mesh that works the way you...

If you have another mesh that works the way you want to, you can use its bone assignments as a guide. Just extract the good mesh and import in Milkshape. In the joints tab you can click "Draw...
Forum: Global Mods 24th Mar 2014, 10:37 PM
Replies: 19
Views: 24,178
Posted By Gwenke33
This is genius, and so needed. Thank you.

This is genius, and so needed. Thank you.
Forum: Everyday 24th Mar 2014, 10:30 PM
Replies: 15
Views: 41,096
Posted By Gwenke33
These are absolutely adorable, great for...

These are absolutely adorable, great for summerwear. Thank you!
Forum: Female 15th Jan 2014, 5:34 AM
Replies: 11
Views: 15,491
Posted By Gwenke33
These are adorable. Thank you very much. Also,...

These are adorable. Thank you very much.
Also, with the WardrobeWrangler it's easy to set which category a hair should show in.
Forum: Body Shop - Meshing 3rd Dec 2013, 7:00 PM
Replies: 13
Views: 1,803
Posted By Gwenke33
If you keep the recolour made for 2 groups but...

If you keep the recolour made for 2 groups but your mesh has just one group, it will seem to work but the accessory will flash blue each time you re-load the lot or your sim goes to a community lot....
Forum: Body Shop - Meshing 3rd Dec 2013, 6:11 PM
Replies: 13
Views: 1,803
Posted By Gwenke33
Great! One more thing you might consider: when...

Great!
One more thing you might consider: when you snapped the lens group, you preserved two lenses worth of vertices for nothing. It's enough to keep 3 so that the group does not disappear. (Or you...
Forum: Body Shop - Meshing 3rd Dec 2013, 8:29 AM
Replies: 13
Views: 1,803
Posted By Gwenke33
It sounds that it might be the result of you...

It sounds that it might be the result of you fiddling with the bone assignments. In my experience, head accessories can be usually wholly assigned to the head (bone 7).
Could you check the...
Forum: Body Shop - Meshing 3rd Dec 2013, 1:18 AM
Replies: 13
Views: 1,803
Posted By Gwenke33
I believe only a NumSknWeight less than 3 can...

I believe only a NumSknWeight less than 3 can cause problems, using 3 at all times is safe.
Check if the Type setting in the cMaterialDefinition tab in the TXMT is StandardMaterial. If it is, set it...
Forum: Body Shop - Meshing 22nd Nov 2013, 6:30 AM
Replies: 4
Views: 1,252
Posted By Gwenke33
Oh. Thank you. NumSkinWgts: 3 does nothing, then,...

Oh. Thank you.
NumSkinWgts: 3 does nothing, then, it could be any number?
Forum: Body Shop - Meshing 21st Nov 2013, 8:48 PM
Replies: 4
Views: 1,252
Posted By Gwenke33
Vertices with 4 bone assignments

I was certain that any one vertex was supposed to have a maximum of 3 bone assignments and that a fourth one would be "cut off" by the game, possibly cause graphical glitches.
But then,...
Forum: Living 8th Nov 2013, 11:30 PM
Replies: 30
Views: 33,177
Posted By Gwenke33
Thank you for these, they look wonderful.

Thank you for these, they look wonderful.
Forum: Body Shop - Modding 20th Aug 2013, 8:23 PM
Replies: 6
Views: 2,845
Posted By Gwenke33
There's not much to see... (yet, unfortunately)....

There's not much to see... (yet, unfortunately). As soon as I made my sim fit he changed to a different, more muscular shape (one of the bodybuilder ones that I just assigned to the skintone for...
Forum: Body Shop - Modding 19th Aug 2013, 8:34 PM
Replies: 6
Views: 2,845
Posted By Gwenke33
I should know by now not to stop at the first...

I should know by now not to stop at the first attempt... the second worked, yay. No more genetic bodybuilders.
Forum: Body Shop - Modding 19th Aug 2013, 3:48 AM
Replies: 6
Views: 2,845
Posted By Gwenke33
Thank you for the response. I'm confused though....

Thank you for the response.
I'm confused though. I understood that when a sim becomes fit, the skintone changes from the normal to the fit texture.
Do you mean that the texture changes but any change...
Forum: Body Shop - Modding 17th Aug 2013, 11:32 PM
Replies: 6
Views: 2,845
Posted By Gwenke33
Linking the fit state of skintones to meshes different from fit and fat

I'm thinking about using bodyshape meshes like Marvine's athletic guy for the 'fit' state of skintones that use other bodyshapes or the normal shape for the 'normal' and 'fat' states.
I don't know...
Forum: Body Shop - Modding 17th Aug 2013, 11:15 PM
Replies: 5
Views: 5,343
Posted By Gwenke33
I wonder if using different numbers has worked...

I wonder if using different numbers has worked for you? I routinely use identical numbers (all EPs and SPs installed), and it works for me, so I would be very much interested in that simple macro...
Forum: Underwear 12th Jul 2013, 2:30 PM
Replies: 11
Views: 20,960
Posted By Gwenke33
Thank you for these, they were really needed.

Thank you for these, they were really needed.
Forum: Programs and Utilities 12th May 2013, 2:41 PM
Replies: 26
Views: 37,449
Posted By Gwenke33
This is wonderful, thank you. I was wondering how...

This is wonderful, thank you. I was wondering how to fix something that seemed too tedious when I remembered seeing this item in the Vertex menu, and it was just what I needed.
Forum: Programs and Utilities 24th Apr 2013, 12:55 AM
Replies: 296
Views: 299,481
Posted By Gwenke33
Hooray! Glad to hear it.

Hooray! Glad to hear it.
Forum: Programs and Utilities 23rd Apr 2013, 12:26 PM
Replies: 296
Views: 299,481
Posted By Gwenke33
I don't play Sims3 so all I could do is save a...

I don't play Sims3 so all I could do is save a mesh with multiple parts as a WSO mesh in Milkshape. I'm not sure if that's what you mean, but here (https://www.box.com/s/8f7q6g0s8jabbv56xskw) it is...
Forum: Programs and Utilities 22nd Apr 2013, 5:23 PM
Replies: 296
Views: 299,481
Posted By Gwenke33
Sorry, I think I did not think it through,...

Sorry, I think I did not think it through, there's really no need to burden you with TS2 files.
I think what I would like to see is a kind of batch processing for TS3 users: you save a WSO file with...
Forum: Programs and Utilities 21st Apr 2013, 7:35 PM
Replies: 296
Views: 299,481
Posted By Gwenke33
Most commonly, TS2 meshes also have just one...

Most commonly, TS2 meshes also have just one group plus morph(s) without bone assignments.
But quite often they need to have more than one group, because (1) all the texture used by the groups...
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