Search: Posts Made By: cmomoney |
Forum: Programs and Utilities 22nd Nov 2019, 10:28 PM |
Replies: 32
Views: 71,464
Posted By
cmomoney
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Forum: CAS Parts 6th May 2019, 3:48 PM |
Replies: 21
Views: 7,890
Posted By
cmomoney
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Forum: Meshing 12th Jan 2019, 5:21 PM |
Replies: 3
Views: 6,998
Posted By
cmomoney
This happens with any object with more than one...
This happens with any object with more than one group? What exact steps do you take to get this problem? |
Forum: CAS Parts 2nd Dec 2018, 4:16 AM |
Replies: 23
Views: 16,199
Posted By
cmomoney
Milkshape? Nah. The whole point of this addon was...
Milkshape? Nah. The whole point of this addon was to not have to use Milkshape. |
Forum: CAS Parts 1st Dec 2018, 12:46 AM |
Replies: 23
Views: 16,199
Posted By
cmomoney
Well, the first step is to extract a simgeom from...
Well, the first step is to extract a simgeom from the game. If you're not willing to do that, you can expect to have a hard time. |
Forum: CAS Parts 30th Nov 2018, 10:21 AM |
Replies: 23
Views: 16,199
Posted By
cmomoney
Looking at the pic, there is no active object....
Looking at the pic, there is no active object. That is what is causing that error.You have to have something actively selected for the addon to know what to export. |
Forum: CAS Parts 29th Nov 2018, 11:14 AM |
Replies: 23
Views: 16,199
Posted By
cmomoney
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Forum: Script & Core Mods 17th Nov 2018, 3:35 PM |
Replies: 157
Views: 250,173
Posted By
cmomoney
I made this about seven months before Island...
I made this about seven months before Island paradise was released, so yeah. |
Forum: CAS Parts 3rd Nov 2018, 8:15 PM |
Replies: 23
Views: 16,199
Posted By
cmomoney
That means something is wrong with a uv map. Not...
That means something is wrong with a uv map. Not sure what though. |
Forum: CAS Parts 1st Nov 2018, 1:00 AM |
Replies: 23
Views: 16,199
Posted By
cmomoney
Yeah, that error is caused by an...
Yeah, that error is caused by an obsolete(renamed) attribute. See if this one works. |
Forum: CAS Parts 29th Oct 2018, 3:59 PM |
Replies: 23
Views: 16,199
Posted By
cmomoney
Modifiers should be applied automatically on...
Modifiers should be applied automatically on export. IIRC, the rig is just there for visual purposes, the vertex groups are what is important. If you reimport your mesh are your edits still there? |
Forum: CAS Parts 21st Oct 2018, 8:50 PM |
Replies: 23
Views: 16,199
Posted By
cmomoney
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Forum: CAS Parts 28th Jun 2018, 5:04 PM |
Replies: 4
Views: 4,170
Posted By
cmomoney
If you're just trying to see the other objects'...
If you're just trying to see the other objects' UV maps while editing, there is an option in the View menu called "Draw other objects". If you're trying to edit them all at the same time, you will... |
Forum: Modding Discussion 18th Feb 2018, 1:34 PM |
Replies: 2
Views: 2,447
Posted By
cmomoney
Select the eyes and change the image that the...
Select the eyes and change the image that the eyes' material is using. |
Forum: Object Creation 18th Feb 2018, 1:30 PM |
Replies: 2
Views: 2,464
Posted By
cmomoney
Have you looked at the bed's rig? There may be a...
Have you looked at the bed's rig? There may be a target bone that needs to be moved. |
Forum: Object Creation 2nd Feb 2018, 3:18 AM |
Replies: 9
Views: 1,893
Posted By
cmomoney
Kind of hard to know without more details. Are...
Kind of hard to know without more details. Are you using Cycles or Internal render? Approximate or Raytrace? Normalized or not? |
Forum: Programs and Utilities 23rd Jun 2017, 7:20 AM |
Replies: 32
Views: 71,464
Posted By
cmomoney
Good. I was scared I was going to have to come...
Good. I was scared I was going to have to come out of my cave. *rolls rock back in front of cave door Updated in first post. |
Forum: Programs and Utilities 21st Jun 2017, 6:33 AM |
Replies: 32
Views: 71,464
Posted By
cmomoney
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Forum: Programs and Utilities 20th Jun 2017, 3:43 PM |
Replies: 32
Views: 71,464
Posted By
cmomoney
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Forum: Programs and Utilities 19th Jun 2017, 9:38 PM |
Replies: 32
Views: 71,464
Posted By
cmomoney
From what I can see, it's negating the rotation....
From what I can see, it's negating the rotation. So if you rotate 90 degrees, exporter is making it -90 degrees. Are you using an old Blender or new, because I tried with the new and it negated, but... |
Forum: Programs and Utilities 18th Jun 2017, 9:43 PM |
Replies: 32
Views: 71,464
Posted By
cmomoney
Been a long time, but I'm pretty sure rotation...
Been a long time, but I'm pretty sure rotation already works. |
Forum: Overrides 7th Aug 2016, 4:07 PM |
Replies: 29
Views: 38,008
Posted By
cmomoney
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Forum: Script & Core Mods 27th Jan 2016, 3:52 PM |
Replies: 189
Views: 221,332
Posted By
cmomoney
I haven't looked at the code(VS keeps crashing on...
I haven't looked at the code(VS keeps crashing on me :P), but I think 'Clear' actually means 'reset'. I'll look into it when I can get VS working again. |
Forum: Script & Core Mods 24th Jun 2015, 4:16 AM |
Replies: 489
Views: 742,531
Posted By
cmomoney
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Forum: Sims 3 Where can I find...? 14th Jan 2015, 7:10 PM |
Replies: 6
Views: 983
Posted By
cmomoney
Added the pose pack creator to the pose player...
Added the pose pack creator to the pose player download thread. |
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