Search: Posts Made By: ScoobyDoo
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Forum: Programs and Utilities 15th May 2009, 9:29 PM
Replies: 42
Views: 73,151
Posted By ScoobyDoo
If your using this with Win 7 and you install it...

If your using this with Win 7 and you install it into your Program Files, it needs to run as Admin otherwise it won't save settings... If you store it in your my documents (example, along side your...
Forum: Programs and Utilities 5th Sep 2008, 10:49 PM
Replies: 488
Views: 395,866
Posted By ScoobyDoo
Well the problem that prevented me from using lot...

Well the problem that prevented me from using lot expander when it came out is still here. I expanded the lot, made some structure changes (added a fence), saved then attempted to move the lot. ...
Forum: Programs and Utilities 14th Feb 2008, 5:17 AM
Replies: 42
Views: 73,151
Posted By ScoobyDoo
Unrelated to Sims, but just as useful. If you...

Unrelated to Sims, but just as useful. If you play and mod Morrowind, just drop a copy of the excuteable and addons.dat file. IF you really use the requirements/incompatible checkboxes, simply load...
Forum: Community 2nd Feb 2008, 11:04 AM
Replies: 60
Views: 158,628
Posted By ScoobyDoo
Wow nice... looks a little bit like Oblivion. ...

Wow nice... looks a little bit like Oblivion. Now make some decrepate old Daedra shrines and scare the poor sims LOL
Forum: Residential 1st Feb 2008, 12:32 PM
Replies: 6
Views: 4,664
Posted By ScoobyDoo
Sweet!!! Also with some minor modifications, it...

Sweet!!! Also with some minor modifications, it can quickly be turned into a much newer Murphy class destroyer. Isn't this a lot easier than starfleet ships? LOL
Forum: Residential 13th Jan 2008, 7:06 AM
Replies: 9
Views: 4,805
Posted By ScoobyDoo
Oh no biggie, I just thought of them since you're...

Oh no biggie, I just thought of them since you're very limited with what a person can do with building in sims. And most of these were originally (the original game mesh) came from the pre-3d video...
Forum: Residential 12th Jan 2008, 6:26 AM
Replies: 9
Views: 4,805
Posted By ScoobyDoo
If thats too hard try looking at the...

If thats too hard try looking at the "Tellehasse" or "Southampton" or "ranger" classes, their much squarer boxier and easier to do. If you want an entire list of ships, here you go:...
Forum: Residential 12th Jan 2008, 4:48 AM
Replies: 9
Views: 4,805
Posted By ScoobyDoo
Woooo, I've never seen that fralthi before. ...

Woooo, I've never seen that fralthi before. Where did you find that? I wonder if thats from that horrible WC movie???

Btw,this was the one i was referring...
Forum: Anime, Comic & Gaming Characters 30th Dec 2007, 5:21 AM
Replies: 3
Views: 12,462
Posted By ScoobyDoo
Oh wow.. this also looks like those dead soldiers...

Oh wow.. this also looks like those dead soldiers from Rune.
Forum: Residential 29th Dec 2007, 5:37 AM
Replies: 14
Views: 13,432
Posted By ScoobyDoo
OMG that looks quite authentic from what I...

OMG that looks quite authentic from what I remember... Never did finish it though :-(

Too bad you can't really do the tree world, or the water world alone side it.
Forum: Programs and Utilities 20th Dec 2007, 12:46 AM
Replies: 42
Views: 73,151
Posted By ScoobyDoo
Alright, the subfolder bug should be cleared out....

Alright, the subfolder bug should be cleared out. Finally got my butt in gear LOL
Forum: Programs and Utilities 19th Dec 2007, 11:48 PM
Replies: 42
Views: 73,151
Posted By ScoobyDoo
Opps sorry about the delay... I think this...

Opps sorry about the delay... I think this program got left in the sidelines LOL

This doesn't actually install packages or manage packages the way DDO does. This watches what packages you are...
Forum: Residential 12th Dec 2007, 10:28 AM
Replies: 9
Views: 6,936
Posted By ScoobyDoo
Hahah... bet you could do a Fralthi Mk 2. Nice...

Hahah... bet you could do a Fralthi Mk 2. Nice asymetric angular lines.
Forum: Modding Discussion 12th Dec 2007, 7:40 AM
Replies: 2
Views: 1,824
Posted By ScoobyDoo
Teens use the door too, just saw it the other...

Teens use the door too, just saw it the other night.
Forum: Modding Discussion 12th Dec 2007, 7:39 AM
Replies: 2
Views: 5,657
Posted By ScoobyDoo
Simpe has it, along with Insim. In Simpe open...

Simpe has it, along with Insim.

In Simpe open neighborhood->sim browser->select your sim->Nightlife tab.

In Insim, i believe it's the personality object that lets you select turn ons/off
Forum: Modding Discussion 7th Dec 2007, 11:10 PM
Replies: 31
Views: 7,535
Posted By ScoobyDoo
Double nested menu would that be: menu within a...

Double nested menu would that be: menu within a menu within a menu?
Forum: Modding Discussion 6th Dec 2007, 11:44 PM
Replies: 31
Views: 7,535
Posted By ScoobyDoo
Thanks, I was going to ask about this sometime in...

Thanks, I was going to ask about this sometime in the future.
Forum: Modding Discussion 6th Dec 2007, 9:16 AM
Replies: 26
Views: 7,009
Posted By ScoobyDoo
It's appears in order for a token to be saved,...

It's appears in order for a token to be saved, the GUID of that token must also be used by an object/accessory or what-have-you. If the game can't find an object with that guid it'll just ignore...
Forum: Modding Discussion 6th Dec 2007, 7:26 AM
Replies: 26
Views: 7,009
Posted By ScoobyDoo
WEEEEEE I solved it!!! To keep my token list...

WEEEEEE I solved it!!!

To keep my token list from getting messed up with crammy's I had re-guid my token. It appears the game will not save orphaned tokens. I.e. your token guid has to match your...
Forum: Modding Discussion 5th Dec 2007, 11:31 PM
Replies: 26
Views: 7,009
Posted By ScoobyDoo
More updates: I created a manual force token...

More updates: I created a manual force token save, i.e. popup menu that calls the save token function. Same results, the token does appear in the user's list, but not after a save and...
Forum: Modding Discussion 5th Dec 2007, 12:09 PM
Replies: 26
Views: 7,009
Posted By ScoobyDoo
Adding to the confusion..... If I save the sim...

Adding to the confusion.....

If I save the sim -> reload lot the token is lost

if I quick save (using then return to neighborhood button "do you want to save?" yes) then reload guess what! it...
Forum: Modding Discussion 5th Dec 2007, 7:05 AM
Replies: 26
Views: 7,009
Posted By ScoobyDoo
The tokens themselves aren't being...

The tokens themselves aren't being saved.

Another test:
made it visible and made some changes causing it to save to the token list-> forced reset on user = token is shown in list

made it invisible...
Forum: Modding Discussion 5th Dec 2007, 5:11 AM
Replies: 26
Views: 7,009
Posted By ScoobyDoo
Total re-editted. It seems that my token isn't...

Total re-editted.

It seems that my token isn't being correctly saved in the file during a save. The token does exist, when you show/hide/show it remembers, but if you save, then reload the lot its...
Forum: Modding Discussion 4th Dec 2007, 11:05 PM
Replies: 26
Views: 7,009
Posted By ScoobyDoo
Not sure where that 2 came from now either, it...

Not sure where that 2 came from now either, it disappeared and showing 19 (13h). Everythings working good now.

One small question, does the texture text list have to be one list or can it be split...
Forum: Modding Discussion 4th Dec 2007, 9:41 AM
Replies: 26
Views: 7,009
Posted By ScoobyDoo
Strange, when I do a debug dump, the attribute...

Strange, when I do a debug dump, the attribute Age of sim, which is assigned: Expression (My attribute := Stack Object's Person Age), for an adult it dumps it as 2, for a kid it's 3.
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