Search: Posts Made By: WDS BriAnna
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Forum: Object Creation 19th Feb 2006, 6:25 AM
Replies: 12
Views: 2,125
Posted By WDS BriAnna
I was able to remove the backsplash by exporting...

I was able to remove the backsplash by exporting the original countertop as milkshape ascii, then assigning the changed countertop to the same joint the original was assigned to. (Like you would when...
Forum: Electronics 11th May 2005, 8:59 PM
Replies: 134
Views: 78,346
Posted By WDS BriAnna
Numenor, I made a TV in a different way (imported...

Numenor, I made a TV in a different way (imported table lamp placement functions, added the weight=0 bit from the placement thread) and it won't delete properly either. I just wanted to mention it so...
Forum: Object Creation 4th May 2005, 10:27 AM
Replies: 9
Views: 2,577
Posted By WDS BriAnna
You know, I was getting that on a bathtub...

You know, I was getting that on a bathtub yesterday, and after a lot of trial error, I decided it happens when another part of the mesh was "in the way" of the animation. (If I had bath parts where...
Forum: Object Creation 29th Apr 2005, 4:42 AM
Replies: 3
Views: 1,573
Posted By WDS BriAnna
You used the clone option instead of the color...

You used the clone option instead of the color option in simpe. Don't want to do that unless you're making a whole new bed shape in a 3d program.

In fact, why not try the wizards program (in your...
Forum: Site News 24th Apr 2005, 4:15 AM
Replies: 212
Views: 77,066
Posted By WDS BriAnna
The Maxis art director said they bake all the...

The Maxis art director said they bake all the shadows and highlights into their textures as well (couches and clothes and such).

I've been meaning to learn how to use those features better but my uv...
Forum: Site News 23rd Apr 2005, 4:51 AM
Replies: 212
Views: 77,066
Posted By WDS BriAnna
I agree. And I think 1600 is a totally acceptable...

I agree. And I think 1600 is a totally acceptable per tile vertex max. Maxis goes that high at times. I'd keep the 7800 vert bed because of that 1600 "standard", but that's my standard: others may...
Forum: Site News 23rd Apr 2005, 1:28 AM
Replies: 212
Views: 77,066
Posted By WDS BriAnna
I loved buying meshes for the Sims 1 (ones with...

I loved buying meshes for the Sims 1 (ones with licenses that allowed me to sell and distribute the end result.) About a third of my TS1 stuff was made this way. But it's just not possible in TS2. I...
Forum: Site News 23rd Apr 2005, 1:20 AM
Replies: 212
Views: 77,066
Posted By WDS BriAnna
Yeah. :) Try making square pieces for your...

Yeah. :) Try making square pieces for your leaves and making their shape with alphas (dxt3 textures). Also - a stem only needs like 3 sides to look good since it's tiny.

As for Delphy's cofee in my...
Forum: Site News 23rd Apr 2005, 1:03 AM
Replies: 212
Views: 77,066
Posted By WDS BriAnna
The notepad one is probably right HoneyB (the...

The notepad one is probably right HoneyB (the plugin in it's current state has been way off in everything I've opened compared to the count given by any of my 3D programs)-- but no, that object's not...
Forum: Site News 23rd Apr 2005, 12:38 AM
Replies: 212
Views: 77,066
Posted By WDS BriAnna
The vert counts are quite inaccurate. Just to...

The vert counts are quite inaccurate. Just to clarify: this is because it's counting a single vertex over again when it's shared? (For example, on one object maya and milkshape count 900 or so...
Forum: Site News 22nd Apr 2005, 10:41 PM
Replies: 212
Views: 77,066
Posted By WDS BriAnna
Ah. Hence why Maxis counts those instead of...

Ah. Hence why Maxis counts those instead of polygons. Thanks, Delphy.
Forum: Object Creation 22nd Apr 2005, 10:16 PM
Replies: 1
Views: 1,564
Posted By WDS BriAnna
Just open your mesh back up and rotate the screen...

Just open your mesh back up and rotate the screen piece around (the orientation is based on the uvs of the piece -- but it's easier to move the item than to move the uvs.)
Forum: Site News 22nd Apr 2005, 9:28 PM
Replies: 212
Views: 77,066
Posted By WDS BriAnna
Well, polys aren't "showing in CT Nutmeggers...

Well, polys aren't "showing in CT Nutmeggers display: polys are the triangles formed between the dots.
Forum: Site News 22nd Apr 2005, 8:48 PM
Replies: 212
Views: 77,066
Posted By WDS BriAnna
OK. My counts are now posted on my site. I also...

OK. My counts are now posted on my site. I also had an end table with twice the Maxis rec. vertices that is marked with a warning. Hopefully others will do the same, whether they're posting at MTS2...
Forum: Site News 22nd Apr 2005, 7:54 PM
Replies: 212
Views: 77,066
Posted By WDS BriAnna
Yeah, I just meant that you mentioned mine in the...

Yeah, I just meant that you mentioned mine in the sentence:



So I wanted to explain how I did it so others can make low-poly flowers as well.

I think a vertex count in simpe would be great. And...
Forum: Site News 21st Apr 2005, 10:44 PM
Replies: 212
Views: 77,066
Posted By WDS BriAnna
Thank you so much for posting this, Delphy. Just...

Thank you so much for posting this, Delphy.

Just wanted to add a reminder that Maxis said they shoot for 800 vertices per tile. (Yes, if you go through all their meshes they occasionally break...
Forum: Tutorials 2nd Apr 2005, 5:08 PM
Replies: 1,347
Views: 421,296
Posted By WDS BriAnna
You may post it on your site. I will add this...

You may post it on your site.

I will add this into the main thread so Thai speakers can find it. :) Thanks!
Forum: Tutorials 30th Mar 2005, 3:59 AM
Replies: 1,347
Views: 421,296
Posted By WDS BriAnna
Yes, Metroid Menace -- I have been using Maya...

Yes, Metroid Menace -- I have been using Maya lately, and I had to buy milkshape to convert it.
Forum: Object Creation 29th Mar 2005, 5:21 PM
Replies: 5
Views: 2,257
Posted By WDS BriAnna
There are a few maxis originals that the mesh...

There are a few maxis originals that the mesh tool just freaks out on. For example, the female adult sweater gives me this out of memory error everytime with or without edits. Try a different base.
Forum: Tutorials 25th Mar 2005, 6:44 PM
Replies: 1,347
Views: 421,296
Posted By WDS BriAnna
The mesh extractor is built in to Simpe now, so...

The mesh extractor is built in to Simpe now, so telling people to download it seperate was just a confusing extra step.
Forum: Tutorials 23rd Mar 2005, 7:11 PM
Replies: 1,347
Views: 421,296
Posted By WDS BriAnna
If you skip the fix integrity step completely,...

If you skip the fix integrity step completely, you mesh should be overriding the one you cloned. Check the original.

The trick to the fix integrity in 0.32 is to UNCHECK the ep2 checkbox.
Forum: Object Creation 14th Mar 2005, 2:12 AM
Replies: 12
Views: 3,711
Posted By WDS BriAnna
She's trying to change the original normals.

She's trying to change the original normals.
Forum: Object Creation 13th Mar 2005, 8:44 PM
Replies: 10
Views: 3,139
Posted By WDS BriAnna
Yeah. Both EP1 and EP2 are compatible with the...

Yeah. Both EP1 and EP2 are compatible with the expansion pack; it's just that EP2 avoids some object problems. Unfortunately it's incompatible with clothing/hair meshes, whereas EP1 works perfectly...
Forum: Object Creation 13th Mar 2005, 7:08 PM
Replies: 7
Views: 2,434
Posted By WDS BriAnna
You're using a very old version of simpe that...

You're using a very old version of simpe that won't be compatible with the ep and won't generate unique hashes for you. In the newer ones "fix integrity" is under PLUG-INS and it asks for a name...
Forum: Object Creation 13th Mar 2005, 7:02 PM
Replies: 12
Views: 3,711
Posted By WDS BriAnna
Milkshape can't fix it. Milkshape uses only the...

Milkshape can't fix it. Milkshape uses only the auto smooth option which will give you shadows in different wrong places (notably down the sides).

I don't know how to use Max, but I know you can set...
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