Search: Posts Made By: Miche
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Forum: Animation & ANIM Files 1st Apr 2007, 5:09 PM
Replies: 13
Views: 4,111
Posted By Miche
Well, I can't really be much help. Its been so...

Well, I can't really be much help. Its been so long since I did anything Sims related never mind about Sims animations.

I believe that I created the body smd file included with the converter...
Forum: Greater Gaming World (Closed) 27th May 2006, 10:09 AM
Replies: 5
Views: 3,548
Posted By Miche
I've never used the game studio so can't really...

I've never used the game studio so can't really give you a good answer.

It at least supports shaders (according to its website with the commercial and professional versions). From what I've heard...
Forum: Greater Gaming World (Closed) 25th May 2006, 11:13 AM
Replies: 5
Views: 3,548
Posted By Miche
It depends what your mean by a scripting language...

It depends what your mean by a scripting language comparable to Torque, most people consider the best feature of the torque scripting language as being that it is similar in syntax to c/c++ and being...
Forum: Greater Gaming World (Closed) 24th May 2006, 9:40 AM
Replies: 5
Views: 3,548
Posted By Miche
I bought it a long time ago, but have never used...

I bought it a long time ago, but have never used it to make more than a simple game with, and to be honest I wasn't too impressed. The best part of the engine is the networking code, but even that is...
Forum: Greater Gaming World (Closed) 18th Apr 2006, 10:56 PM
Replies: 10
Views: 5,057
Posted By Miche
Thanks, of course I'll give you and everyone else...

Thanks, of course I'll give you and everyone else who helps credit.


mod_bv,

No, it doesn't have a name yet. I haven't even thought that far ahead.

I just did a quick search on google for afelhem...
Forum: Greater Gaming World (Closed) 16th Apr 2006, 4:51 PM
Replies: 10
Views: 5,057
Posted By Miche
Thanks, any meshes that you have made, that could...

Thanks, any meshes that you have made, that could fit would be a great help.
The world/village is pretty empty at the moment.

I'm particularly looking for black smith things, like a anvil and forge...
Forum: Greater Gaming World (Closed) 16th Apr 2006, 3:22 PM
Replies: 10
Views: 5,057
Posted By Miche
Thanks for the suggestions, I do plan to include...

Thanks for the suggestions, I do plan to include animals. In the current versions, I have a small farm with a few animals that need to be taken care of. Just lacking decent models and animations for...
Forum: Greater Gaming World (Closed) 15th Apr 2006, 12:29 AM
Replies: 10
Views: 5,057
Posted By Miche
A medieval Virtual Village type game

I'm currently working on a game engine (and game) so that I can try out some ideas about improving artificial intelligence

The basic idea of my game is that it is a simulation of a medieval (or from...
Forum: Object Creation 1st Mar 2006, 12:54 PM
Replies: 15
Views: 3,264
Posted By Miche
As long as you are using Milkshape then I'd stick...

As long as you are using Milkshape then I'd stick with the plug-ins but if you did need/want to use the mesh tool then there are two ways of keeping the animations you can either use smd files...
Forum: Animation & ANIM Files 1st Mar 2006, 12:34 PM
Replies: 4
Views: 3,804
Posted By Miche
It is already possible to import new animations,...

It is already possible to import new animations, just not all bones in those animations are supported currently so there is a limit on the types of animations that can be imported (And the quality of...
Forum: Animation & ANIM Files 24th Feb 2006, 11:56 AM
Replies: 2
Views: 3,752
Posted By Miche
If all you want is them to walk around while...

If all you want is them to walk around while holding a microphone, then you should be able to do this using BHAV's rather than trying to make a new animation.

So you need to know how to create/edit...
Forum: Animation & ANIM Files 31st Jan 2006, 1:12 PM
Replies: 63
Views: 45,178
Posted By Miche
Does it give any other error code? Have you got...

Does it give any other error code?

Have you got the microsoft .net runtime installed.

And also what country are you from, if from continental europe then it could be that your computer is set to...
Forum: Animation & ANIM Files 31st Jan 2006, 1:00 PM
Replies: 6
Views: 8,369
Posted By Miche
If you are using the converter that I made, then...

If you are using the converter that I made, then one problem would be if any of the joints rotated more than 180 degrees (less in some casses), as when they do so, the joint will suddenly do a quick...
Forum: Animation & ANIM Files 31st Jan 2006, 12:44 PM
Replies: 13
Views: 4,893
Posted By Miche
I didn't have time to look at this last weekend ...

I didn't have time to look at this last weekend (as I thought I would have) so I will try to look at it this week or if not then this weekend.

The obj import/export will not work as obj files have...
Forum: Animation & ANIM Files 27th Jan 2006, 6:47 PM
Replies: 13
Views: 4,893
Posted By Miche
Okay I'm going to have a look and see if I can...

Okay I'm going to have a look and see if I can work out what is happening. As I don't have the sims installed on this computer can you post the original clone of the pork chop meal.

Also you didn't...
Forum: Animation & ANIM Files 26th Jan 2006, 3:30 PM
Replies: 13
Views: 4,893
Posted By Miche
Its been a long time since I looked at any sort...

Its been a long time since I looked at any sort of food object, so I'm not exactly sure what you mean is happening. From what I can gather, you are saying that the animations don't work with you food...
Forum: Animation & ANIM Files 22nd Jan 2006, 11:50 AM
Replies: 19
Views: 17,678
Posted By Miche
As you said, lately I'm just so busy with work...

As you said, lately I'm just so busy with work and my family that I don't get much (if any) time to work on the animations or any other programs.

Enough infomation about the animation format is...
Forum: Animation & ANIM Files 20th Dec 2005, 9:14 PM
Replies: 284
Views: 231,683
Posted By Miche
That means you haven't got the microsoft .net...

That means you haven't got the microsoft .net runtime installed.

You can download it from .net runtime...
Forum: Animation & ANIM Files 5th Dec 2005, 1:59 PM
Replies: 63
Views: 45,178
Posted By Miche
The sims 2 doesn't use text files for its...

The sims 2 doesn't use text files for its animations, they are stored in a custom format. Enough of that format is known to be able to make certain new animations, but there is still a lot which...
Forum: Animation & ANIM Files 29th Nov 2005, 10:01 PM
Replies: 284
Views: 231,683
Posted By Miche
First of all, I have to say, please try to post...

First of all, I have to say, please try to post in at least the kind of right forum. Your post is nothing to do with animation never mind the animation converter.

Now for the answer to your...
Forum: Animation & ANIM Files 22nd Nov 2005, 1:59 PM
Replies: 2
Views: 2,845
Posted By Miche
To do this, you will need to change the BHAV's,...

To do this, you will need to change the BHAV's, those tell the game to play the various animations when a animation is done. So you would need to edit them so the animations you didn't want played,...
Forum: Body Shop - Meshing 18th Nov 2005, 1:48 PM
Replies: 260
Views: 56,821
Posted By Miche
I don't know what other programs (fully) support...

I don't know what other programs (fully) support smd files. I know there is a smd viewer program around what the makers of half life (the game the smd format is from) did, but it doesn't allow...
Forum: Body Shop - Meshing 17th Nov 2005, 4:25 PM
Replies: 260
Views: 56,821
Posted By Miche
The thing is I have no free time at the moment...

The thing is I have no free time at the moment which isn't taken up by my family.

I'll try to get this normal bug fixed, but I can't say if I'll get the time to add the morphs, but I'll see.

The...
Forum: Body Shop - Meshing 17th Nov 2005, 3:58 PM
Replies: 260
Views: 56,821
Posted By Miche
Okay I'm going to look at the smd export code to...

Okay I'm going to look at the smd export code to see if I can see anything what might be wrong.

To see if it could be the smd export code, has anyone tried using either the SimPe export (to...
Forum: Body Shop - Meshing 15th Nov 2005, 5:24 PM
Replies: 260
Views: 56,821
Posted By Miche
The gmdc that the meshtool creates is never going...

The gmdc that the meshtool creates is never going to be the same as the original because of the way data is stored in smd files.

What I mean by this is that in a gmdc file there is a list of data...
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