Search: Posts Made By: Buzzler
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Forum: Off Topic Discussion 11th Feb 2016, 10:06 PM
Replies: 174
Views: 11,777
Posted By Buzzler
No, he didn't lose it. He gave it up on his own...

No, he didn't lose it. He gave it up on his own terms.
Forum: Off Topic Discussion 11th Feb 2016, 9:44 PM
Replies: 174
Views: 11,777
Posted By Buzzler
No matter how you see it, that's exactly why you...

No matter how you see it, that's exactly why you were banned. So there is no lie.
Forum: Modding Tools 9th Feb 2016, 7:27 PM
Replies: 7
Views: 12,648
Posted By Buzzler
I can do mentoring regarding C# and OOP. Cmar or...

I can do mentoring regarding C# and OOP. Cmar or Inge can give you instructions regarding s4pe/i. And your hardware is probably not much of an issue unless it's extremely old. Never mind that the...
Forum: Modding Tools 9th Feb 2016, 4:11 PM
Replies: 7
Views: 12,648
Posted By Buzzler
Honestly, I wouldn't like downgrading the tech...

Honestly, I wouldn't like downgrading the tech stack of s4pe/s4pi. What we can try is to port it to Mono. Seems like the latter has evolved a lot since I last used it. There may be some parts of s4pi...
Forum: Modding Tools 8th Feb 2016, 4:58 PM
Replies: 4
Views: 7,630
Posted By Buzzler
@scumbumbo, thanks for the report. No idea how I...

@scumbumbo, thanks for the report. No idea how I missed that, but it's fixed in our develop version now. New version is probably coming soonish.
Forum: Modding Tools 8th Dec 2015, 8:45 PM
Replies: 50
Views: 29,498
Posted By Buzzler
Develop branch in pbox's github repo is updated...

Develop branch in pbox's github repo is updated to the new patch. Are breaking changes, though, so old resources can't be edited with the new s4pe version and vice versa. I couldn't be arsed to make...
Forum: Modding Tools 5th Dec 2015, 11:01 PM
Replies: 50
Views: 29,498
Posted By Buzzler
Interesting. I'll have a look soonishly.

Interesting. I'll have a look soonishly.
Forum: Modding Tools 5th Dec 2015, 10:33 PM
Replies: 50
Views: 29,498
Posted By Buzzler
I would say so. There are 2 or 3 things I'd like...

I would say so. There are 2 or 3 things I'd like to add. Although I have a hard time remembering what they were. ;)

How is that? Some change you needed to make for the wrapper?
Forum: Off Topic Discussion 27th Nov 2015, 9:33 PM
Replies: 962
Views: 85,175
Posted By Buzzler
If I dreamt of Scott McNeil, I'd wake up crying...

If I dreamt of Scott McNeil, I'd wake up crying too...

On other news, please dial it down a notch. Or, you know, ten notches more like it.
Forum: Computer & Software Technical Support (Closed) 14th Nov 2015, 9:35 PM
Replies: 7
Views: 3,005
Posted By Buzzler
Moved to Computer & Software Technical...

Moved to Computer & Software Technical Support.
Forum: Sims 2 1st Nov 2015, 9:21 PM
Replies: 35
Views: 2,931
Posted By Buzzler
Ok, this has gotten way out of hand now. If you...

Ok, this has gotten way out of hand now. If you want to get feedback on your creations, post in CFF. If you want to talk about how the staff handled something, post in Creator Issues. But if your...
Forum: Programs and Utilities 2nd Oct 2015, 8:45 PM
Replies: 4
Views: 39,632
Posted By Buzzler
STBLize

This is a small console tool to generate STBL resources from XML input files. It's based on twallan's STBL.

usage
The usage is the same as in twallan's version.

1. Write your XML file
The input...
Forum: Tutorials 2nd Oct 2015, 4:28 PM
Replies: 35
Views: 21,287
Posted By Buzzler
I will update the tutorial later today and maybe...

I will update the tutorial later today and maybe upload the new stbl version. Thanks for bringing it up. :)
Forum: Tutorials 2nd Oct 2015, 1:51 PM
Replies: 35
Views: 21,287
Posted By Buzzler
All right, I think I found it. When you add two...

All right, I think I found it. When you add two blank spaces two DeeDawgMods/UnlocksManager/Test:IsThisWorking, the resulting FNV hash is 0x365F25C6986E6C18. So STBL does something wrong when parsing...
Forum: Tutorials 1st Oct 2015, 8:34 PM
Replies: 35
Views: 21,287
Posted By Buzzler
Curious. I can't say I ever noticed this,...

Curious. I can't say I ever noticed this, although I can reproduce it. I've just spent the last couple hours checking the hash algorithms, the STBL wrapper of S3PE and the STBL generation of STBL....
Forum: Modding Tools 14th Sep 2015, 6:53 PM
Replies: 25
Views: 12,695
Posted By Buzzler
Ok, and now it's tested and worky. :) It's in the...

Ok, and now it's tested and worky. :) It's in the new develop branch on pbox's github repo.
Forum: Modding Tools 6th Sep 2015, 6:56 PM
Replies: 25
Views: 12,695
Posted By Buzzler
Heya, short heads up: I'm working crazy hours...

Heya, short heads up: I'm working crazy hours right now, so I don't have much time to put into this. None, actually. I just made a little something anyway. A CompoundTag class with Converter and...
Forum: Modding Tools 1st Sep 2015, 6:52 AM
Replies: 25
Views: 12,695
Posted By Buzzler
Most definitely not. :P With the second attempt...

Most definitely not. :P With the second attempt the whole solution should compile. And it only takes two times because the project references are messed up; some are pointing at the compiled...
Forum: Modding Tools 30th Aug 2015, 7:10 PM
Replies: 25
Views: 12,695
Posted By Buzzler
I've just pushed a new folder bookmark...

I've just pushed a new folder bookmark functionality (available via the Settings menu) to pbox's repo. I - or someone else - can upload a testing version once we have that all in one place with...
Forum: Modding Tools 30th Aug 2015, 1:34 PM
Replies: 25
Views: 12,695
Posted By Buzzler
I just incorporated the shtuff into...

I just incorporated the shtuff into ObjectDefinitionResource, i.e. the EnvironmentScoreEmotionTags. Was a little more complicated than for CatalogCommon, but not that much.

I changed the types of...
Forum: Modding Tools 29th Aug 2015, 9:28 PM
Replies: 25
Views: 12,695
Posted By Buzzler
It is incorporated into the CatalogTag class in...

It is incorporated into the CatalogTag class in the CatalogResource.Common.CatalogCommon file. Basically the private enum field tag is now a s4pi.Resource.Commons.CatalogTags.Tag. Tag is implicitly...
Forum: Sims 2 27th Aug 2015, 7:45 AM
Replies: 5
Views: 519
Posted By Buzzler
@Emma2015 the linked thread is the first and only...

@Emma2015 the linked thread is the first and only place to go for TS2 requests on MTS. And yes, you're not allowed to post requests *anywhere* on MTS as you should well know. Reading the first post...
Forum: Sims 3 Where can I find...? 26th Aug 2015, 7:43 AM
Replies: 2
Views: 447
Posted By Buzzler
Moved to WCIF.

Moved to WCIF.
Forum: Modding Tools 24th Aug 2015, 6:45 AM
Replies: 25
Views: 12,695
Posted By Buzzler
It is in a separate "project", but yes....

It is in a separate "project", but yes. That way the other stuffez can be retro-fitted to use it without having to deal with any nasty cross references or anything like that. I would add getters next...
Forum: Sims 3 Help 24th Aug 2015, 6:30 AM
Replies: 1
Views: 451
Posted By Buzzler
Moved to Help and insta-closed. Using pirated...

Moved to Help and insta-closed. Using pirated software means you won't get help here.
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