Search: Posts Made By: bsett
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Forum: Create a World 24th Jul 2011, 7:53 PM
Replies: 3
Views: 1,302
Posted By bsett
simsample, thanks for the quick response. So...

simsample, thanks for the quick response. So basically what I want to do is carve out and shape my terrain edits with my custom lot idea in mind prior to exporting. Go into live and see if the...
Forum: Create a World 24th Jul 2011, 6:40 PM
Replies: 3
Views: 1,302
Posted By bsett
Design Guidance

I’ve just recently started playing Sims 3 after a long break and have been enjoying all the expansions and excellent mods people have created to make the game more enjoyable. I like custom building...
Forum: Site News 11th Jan 2008, 7:44 PM
Replies: 142
Views: 145,900
Posted By bsett
I was glad to see there was another method to...

I was glad to see there was another method to donate besides paypal. I was in the process of making my credit card donation but the form would not compleat without entering my phone number. As I get...
Forum: Animation & ANIM Files 20th Nov 2007, 4:03 AM
Replies: 172
Views: 129,301
Posted By bsett
solfal, when you are finished creating your...

solfal, when you are finished creating your animation in Maya select your root joint and do a "skin / go to bind pose" before you do the Fbx export. That way when you open the Fbx in Milkshape your...
Forum: Animation & ANIM Files 9th Nov 2007, 6:48 PM
Replies: 10
Views: 4,708
Posted By bsett
Well thanks for looking and feel free to tiptoe...

Well thanks for looking and feel free to tiptoe or stomp back in any time you like :)
Forum: Animation & ANIM Files 8th Nov 2007, 11:42 PM
Replies: 10
Views: 4,708
Posted By bsett
bad ani

I recreated the bad ani. The .rar has both animations. I included them as .5an files and also put them both in a copy of marvine's animation tester as loops 5 and 6. The only change I amde between...
Forum: Animation & ANIM Files 8th Nov 2007, 4:27 AM
Replies: 10
Views: 4,708
Posted By bsett
On one test animation of a simple salute all the...

On one test animation of a simple salute all the rotations were done just using the upperarm,forearm,wrist and hand joints. I just used 4 keyframes of the 30 total frames. The animation looked as I...
Forum: Animation & ANIM Files 7th Nov 2007, 8:49 PM
Replies: 10
Views: 4,708
Posted By bsett
Thanks for this concise reply. I'm going to print...

Thanks for this concise reply. I'm going to print it out in large print and tape it to my wall right now :) Does this mean we should make sure that the Milkshape joint comments include the "NoAnim:"...
Forum: Animation & ANIM Files 7th Nov 2007, 7:15 PM
Replies: 10
Views: 4,708
Posted By bsett
bone woes

Due to the efforts of Wes, Marvine, Tiggerypum, Dr. Pixel and many others here, a lot of us are now dabbling into character animation creation. In the process I find myself suffering from what I call...
Forum: Body Shop - Meshing 31st Oct 2007, 4:07 PM
Replies: 3
Views: 2,023
Posted By bsett
Thanks for the relpy Wes. I guess I never noticed...

Thanks for the relpy Wes. I guess I never noticed befor. It's only due to your new annimation tool that nocticed now.
Forum: Body Shop - Meshing 31st Oct 2007, 3:38 AM
Replies: 3
Views: 2,023
Posted By bsett
missing finger

Has the hand skeleton always been missing a finger or is there a problem with my using SimPE on Bon Voyage files? In SimPE and exports viewed in Milkshape I get pink, mid, index and thumb. Any idea...
Forum: Body Shop - Meshing 28th May 2007, 5:25 AM
Replies: 10
Views: 3,418
Posted By bsett
Thanks to all the help I was able to get the...

Thanks to all the help I was able to get the effect I was looking for. I would link the mesh but it's of an adult nature. Thank again for all the help.
Forum: Body Shop - Meshing 26th May 2007, 5:23 PM
Replies: 10
Views: 3,418
Posted By bsett
Thanks I'm getting tons of usefull info. Now if I...

Thanks I'm getting tons of usefull info. Now if I can just keep my old brain from imploding of information overload I should be all set :)
Forum: Body Shop - Meshing 26th May 2007, 5:17 PM
Replies: 5
Views: 3,046
Posted By bsett
Thanks to links pixelhate provided Iwas able to...

Thanks to links pixelhate provided Iwas able to get a lot of usefull information in the thread started by Numentor. I'm going to try and make my new platform shoes as the alpha group of a hula clone...
Forum: Body Shop - Meshing 26th May 2007, 7:16 AM
Replies: 5
Views: 3,046
Posted By bsett
thank you :)

thank you :)
Forum: Body Shop - Meshing 26th May 2007, 5:52 AM
Replies: 5
Views: 3,046
Posted By bsett
Material Definition info?

I was looking through a Material Definition file in SimPE and realized I don't know what most of the entries do. Like what the heck is a:

deprecatedStdMatInvDiffuseCoeffMultiplier

I there a faq or...
Forum: Body Shop - Meshing 26th May 2007, 1:55 AM
Replies: 10
Views: 3,418
Posted By bsett
Thanks very much blurr. I've been wanting to try...

Thanks very much blurr. I've been wanting to try and make some transparant platform shoes for a long time but wasn't sure how to go about doing it.
Forum: Tutorials 25th May 2007, 4:24 PM
Replies: 82
Views: 66,202
Posted By bsett
I'm sorry Mini I forgot to thank you for the easy...

I'm sorry Mini I forgot to thank you for the easy to follow tut. The "blue flash" bug is a real shame. I can see people spending several hours carefully following a tutorial to crank out their first...
Forum: Body Shop - Meshing 25th May 2007, 4:12 PM
Replies: 10
Views: 3,418
Posted By bsett
Thanks for the tip on the NL meshes. I'll look at...

Thanks for the tip on the NL meshes. I'll look at them and see what I can come up with. If I can get this to work there are lots of other possible uses.
Forum: Body Shop - Meshing 25th May 2007, 7:00 AM
Replies: 10
Views: 3,418
Posted By bsett
glass slippers?

I’ve had some luck making a few different shoe meshes and would like to try and make a pair of heels that have a portion that is translucent. I’ve seen ice statues that people have made where...
Forum: Body Shop - Meshing 25th May 2007, 6:35 AM
Replies: 3
Views: 2,045
Posted By bsett
I use Maya for modeling and UV maping on body...

I use Maya for modeling and UV maping on body mesh object files but then have to use Wes's tools in Milkshape to do the bone assignments and SimPE to get them into the game. There is a Maya script...
Forum: Tutorials 25th May 2007, 6:13 AM
Replies: 82
Views: 66,202
Posted By bsett
Thanks for the link to the info. I was wondering...

Thanks for the link to the info. I was wondering what was happening to one pair of glasses that would work fine sometimes but be flashing blue at others. I have pets and seasons ep's so it's good to...
Forum: Tutorials 24th May 2007, 5:45 PM
Replies: 82
Views: 66,202
Posted By bsett
"Btw, as far as I'm aware, the flashing blue...

"Btw, as far as I'm aware, the flashing blue accessory issue has not been solved/addressed by EA at all"

tiggerypum I did a forum search and counldn't find any links regarding this issue. Could you...
Forum: Body Shop - Meshing 23rd May 2007, 5:59 AM
Replies: 3
Views: 1,424
Posted By bsett
Thanks to both of you I was able to fix the...

Thanks to both of you I was able to fix the problem and now have a new heels mesh. The ligher blue you now see in the new picture is part of my two tone texturing.
Forum: Body Shop - Meshing 22nd May 2007, 11:59 PM
Replies: 3
Views: 1,424
Posted By bsett
Nornals problem?

I’m working on a new heels mesh and I have all the bone assignments working pretty good but as you can see in the first picture there is a texturing problem. After reading Tiggerypum and Dr....
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