Search: Posts Made By: trezero
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Forum: Tutorials 10th Jul 2008, 12:51 AM
Replies: 3
Views: 8,806
Posted By trezero
Thanks, Wes! There are, no doubt, a LOT of...

Thanks, Wes!

There are, no doubt, a LOT of resource types that aren't on here. (At least 100 are listed in the wiki.) I guess I didn't say it, but I was trying to limit the graph to resources used...
Forum: Tutorials 8th Jul 2008, 10:55 PM
Replies: 3
Views: 8,806
Posted By trezero
Arrow Modding InfoCenter - Package Resource Graph

This image is a visual representation of the relationships/links among sims 2 resources. It's not meant to show WHY the links are there, or WHAT the links are for; it just gives a brief overview of...
Forum: Tutorials 4th Jul 2008, 5:22 AM
Replies: 26
Views: 40,791
Posted By trezero
o_0 Useful! Just a few...

o_0 Useful! Just a few questions/clarifications:

So when I use these sound files with the "Stop/Start Sound effect" primitive, the name of the sound file is found in STR# 4132, and immediately...
Forum: Object Creation - Modding 22nd Jun 2008, 5:51 AM
Replies: 11
Views: 3,078
Posted By trezero
;D Glad y'all like it. I'd LIKE to eventually...

;D Glad y'all like it. I'd LIKE to eventually make it dynamic, either in a javascript app or a *gasp* actual executable, so that details about the link types (e.g. the actual field, etc) can be...
Forum: Object Creation - Modding 21st Jun 2008, 11:07 PM
Replies: 11
Views: 3,078
Posted By trezero
Package Resource Graph, Suggestions/info wanted!

I've been working on a graph of all possible Sims 2 package resources for a while now, and finally have a (semi) working version. :D

Unfortunately, I'm a bit of an idiot and can't figure out how to...
Forum: Object Creation - Modding 17th Jun 2008, 6:38 AM
Replies: 11
Views: 4,127
Posted By trezero
Hey - There are few things as exciting as finding...

Hey - There are few things as exciting as finding new punctuation! ;D I only wish my keyboard easily supported diacritical marks! (and greek letters, but that's another issue) Actually, it was a...
Forum: Object Creation - Modding 16th Jun 2008, 9:54 PM
Replies: 11
Views: 4,127
Posted By trezero
Thank you all! :D I didn't even think about the...

Thank you all! :D I didn't even think about the OBJD, although I should have.


In reply to Echo, I forgot to mention that the PopFx plays before the mesh officially changes. (I think)

To be...
Forum: Object Creation - Modding 16th Jun 2008, 7:00 AM
Replies: 11
Views: 4,127
Posted By trezero
Multiple CRES' w/Slots, etc?

As a brief intro, I'm involved in a personal project (for my personal edification ;D) to develop a generic resource tree, showing how all possible object resources link together. Most of it's known,...
Forum: Object Creation - Modding 7th Jun 2008, 12:48 AM
Replies: 2
Views: 2,281
Posted By trezero
If you want to avoid creating new animations...

If you want to avoid creating new animations (like me xD), I believe this could be accomplished with BHAVs only.

Specifically, there is either a) two separate animations, one for each direction, or...
Forum: Modding Discussion 19th Sep 2006, 2:53 AM
Replies: 6
Views: 2,740
Posted By trezero
Definetly possible, and wouldn't be that hard,...

Definetly possible, and wouldn't be that hard, either. You could even use the diary animation.
Forum: Tutorials 3rd Sep 2006, 7:25 AM
Replies: 273
Views: 128,568
Posted By trezero
I think they're totally separate. You can...

I think they're totally separate. You can definetly have entries in the CRES footprint that don't have a OBJD (and they don't show up in-game as a footprint), and you can probably have OBJDs without...
Forum: Tutorials 3rd Sep 2006, 3:52 AM
Replies: 273
Views: 128,568
Posted By trezero
o_O Wait, so let me get the footprint thing...

o_O Wait, so let me get the footprint thing straight:

Each tile of an object, basically, is divided into a 16x16 grid. Each of the small squares can have either a 0 (permit walking) or a 1 (no...
Forum: Modding Discussion 30th Aug 2006, 3:47 PM
Replies: 10
Views: 2,570
Posted By trezero
Right...let me try to clarify. It's a...

Right...let me try to clarify.

It's a stool-thing, and the first potty animation is to get the toddler up on the stool. At which point, you want to snap the toddler to a slot (supposedly in the...
Forum: Modding Discussion 29th Aug 2006, 2:23 AM
Replies: 16
Views: 3,187
Posted By trezero
If you can upload the package, we might be able...

If you can upload the package, we might be able to give you a better idea of what's going wrong.
Forum: Modding Discussion 29th Aug 2006, 12:24 AM
Replies: 16
Views: 3,187
Posted By trezero
I think what you need to do is "fix...

I think what you need to do is "fix integrity."

The problem, see, is that the pie menu function has the same number as the original pie menu. So when you modified the resource, it overrides the...
Forum: Modding Discussion 28th Aug 2006, 3:27 PM
Replies: 13
Views: 3,700
Posted By trezero
Considering it hasn't crashed the game yet, and...

Considering it hasn't crashed the game yet, and if all the other music works, you're probably okay.

I would try to avoid overly-large files, though. Sims 2 is rather resource intensive as is, and...
Forum: Object Creation 27th Aug 2006, 10:51 PM
Replies: 6
Views: 3,474
Posted By trezero
*ponders* The first thing that comes to mind is...

*ponders* The first thing that comes to mind is the paintings themselves. Are they a high enough resolution, or are they big enough?

It's always better to get a huge picture and let the game (or...
Forum: Animation & ANIM Files 25th Aug 2006, 5:17 AM
Replies: 15
Views: 5,646
Posted By trezero
Jtravers: You need all the stuff to export...

Jtravers:

You need all the stuff to export animations: CRES, SHPE, GMND, and GMDC.

To export stuff out of cloned packages, you need to uncheck the "reference original mesh" option, so the clone has...
Forum: Sims 2 Help 24th Aug 2006, 4:34 PM
Replies: 9
Views: 1,861
Posted By trezero
Could be a GUID conflict, it looks like he's...

Could be a GUID conflict, it looks like he's wearing lamps as earrings and ankle bracelets.

Do you have any custom-made accessories in your downloads folder?
If so, it's likely that one of them is...
Forum: Animation & ANIM Files 23rd Aug 2006, 5:12 AM
Replies: 14
Views: 5,657
Posted By trezero
o_0 Hmm. Interesting about the walking...

o_0 Hmm. Interesting about the walking thing.

And overlay animations are news to me, although it should have been obvious. Any idea how they're triggered?


I'm pretty sure IK data is one of the...
Forum: Animation & ANIM Files 23rd Aug 2006, 2:25 AM
Replies: 14
Views: 5,657
Posted By trezero
But miche's tool (last I saw) can only deal with...

But miche's tool (last I saw) can only deal with 30 frames. Plus I just don't like how awkward it is. (Hey, I am a GUI-dependant person through-and through. Sorry.)


Now, though, I'm more interested...
Forum: Animation & ANIM Files 22nd Aug 2006, 4:22 PM
Replies: 1
Views: 2,174
Posted By trezero
You might be able to, without looking into...

You might be able to, without looking into changing the actual animation.

As said here (http://www.sims2wiki.info/0x006A), you could see if the animation has an event flag somewhere near the point...
Forum: Research & Development 19th Aug 2006, 5:12 AM
Replies: 13
Views: 17,033
Posted By trezero
BASIC custom animations can be done,...

BASIC custom animations can be done, yes.

Anything involving more than just simple rotations and translations hasn't been done.

IK object, for example, and I'm 90% sure there are a few settings in...
Forum: Research & Development 16th Aug 2006, 2:15 AM
Replies: 10
Views: 3,696
Posted By trezero
Still iffy. If they've got a laptop they can take...

Still iffy. If they've got a laptop they can take with them, well and good. But if it has to be shown on a machine at the convention, they probably won't have the authority to install sims 2.


Not...
Forum: Research & Development 16th Aug 2006, 12:52 AM
Replies: 10
Views: 3,696
Posted By trezero
...Another possible issue: Where is this game...

...Another possible issue: Where is this game going to be run?

I mean, any project you create with sims2 won't run on a computer without sims 2 (and any expansions you used).

If this is something...
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