Search: Posts Made By: xanathon
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Forum: Tutorials 17th Aug 2009, 7:57 PM
Replies: 50
Views: 46,162
Posted By xanathon
No it's not possible, since both eyes are pulled...

No it's not possible, since both eyes are pulled from one texture.
Forum: Tutorials 8th Aug 2009, 9:24 AM
Replies: 197
Views: 77,163
Posted By xanathon
Either your plugin is wrong or not installed or...

Either your plugin is wrong or not installed or your plugin-folder isn't set correctly in Photoshop.
Forum: Tutorials 7th Aug 2009, 8:50 PM
Replies: 197
Views: 77,163
Posted By xanathon
Then you either have the wrong plugins or they...

Then you either have the wrong plugins or they are not installed correctly.

Any further advise has to come from someone else for some days, as I am on vacation.
Forum: Tutorials 7th Aug 2009, 8:10 PM
Replies: 197
Views: 77,163
Posted By xanathon
Do have to use "open file" instead of...

Do have to use "open file" instead of "import". See - that easy...
Forum: Meshing 7th Aug 2009, 3:23 PM
Replies: 66
Views: 44,349
Posted By xanathon
Thanks for the new milestone Wes. Testing and...

Thanks for the new milestone Wes.

Testing and tinkering has to wait until after my vacation, however.

But I guess you'll have loads of willing guinea pigs. :)
Forum: Tutorials 7th Aug 2009, 11:39 AM
Replies: 197
Views: 77,163
Posted By xanathon
@dashboard00: You have to install the DDS-Plugins...

@dashboard00: You have to install the DDS-Plugins for Photoshop, as mentioned in the first chapter of the tutorial.

@Motoki: You most probably forgot to fix the object in s3oc.

@aeval99: You find...
Forum: Tutorials 5th Aug 2009, 2:23 PM
Replies: 197
Views: 77,163
Posted By xanathon
Delete the three THUM resources from your package...

Delete the three THUM resources from your package and also delete the thumbnail cache (Documents\Electronic Arts\The Sims 3\Thumbnails\ObjectThumbnails.package), this will be regenerated by the game....
Forum: Tutorials 4th Aug 2009, 1:32 PM
Replies: 197
Views: 77,163
Posted By xanathon
Could you rephrase, please, I am having...

Could you rephrase, please, I am having difficulties to understand your inquiry...?
Forum: Tutorials 4th Aug 2009, 8:22 AM
Replies: 197
Views: 77,163
Posted By xanathon
You may want to have a look at the highly...

You may want to have a look at the highly configurable and versatile FastStone Capture for taking screenshots (on windows):

http://www.portablefreeware.com/?id=775
Forum: Meshing 3rd Aug 2009, 4:07 PM
Replies: 150
Views: 61,333
Posted By xanathon
Sounds like you're using an older version of the...

Sounds like you're using an older version of the tools? Did you copy the newest Milkshape-Plugins over to its folder?
Forum: Tutorials 1st Aug 2009, 6:37 PM
Replies: 197
Views: 77,163
Posted By xanathon
The method to import your own thumbnails was...

The method to import your own thumbnails was included for those who want more control over the look of the thumbnails. You can delete the three thumbnails from the package after the fixing process if...
Forum: Meshing 1st Aug 2009, 6:32 PM
Replies: 150
Views: 61,333
Posted By xanathon
The readme that comes in the archive says...

The readme that comes in the archive says "MilkShape 1.7.9 up".
Forum: Meshing 1st Aug 2009, 3:16 PM
Replies: 150
Views: 61,333
Posted By xanathon
I do not talk about the shadow subgroup, I talk...

I do not talk about the shadow subgroup, I talk about the shadowLODs.

Two different things.

But I should rephrase...

I use my object mesh also as a shadow mesh, but at a lower polycount and...
Forum: Meshing 1st Aug 2009, 10:35 AM
Replies: 150
Views: 61,333
Posted By xanathon
Very nice work, Wes, thanks a lot for your...

Very nice work, Wes, thanks a lot for your efforts.

So, the shadows do not have normals. Can we remove them in Milkshape?
Forum: Meshing 31st Jul 2009, 12:34 PM
Replies: 150
Views: 61,333
Posted By xanathon
That "explosion" seems also to be the...

That "explosion" seems also to be the problem with the distorted shadow in my obelisk.

But I would say it's a problem with the importer, not the exporter. Exported shadowlods looed fine in Milkshape...
Forum: Tutorials 30th Jul 2009, 8:28 PM
Replies: 197
Views: 77,163
Posted By xanathon
Yes. You did not fix the package correctly. Or:...

Yes. You did not fix the package correctly.

Or: You did not use the newest version of s3oc - the one for the patch.

Or: The method broke with the patch, I did not test that yet. But I can't believe...
Forum: Meshing 30th Jul 2009, 8:46 AM
Replies: 150
Views: 61,333
Posted By xanathon
You can put a painting on an outer wall and it...

You can put a painting on an outer wall and it can be see from a great distance. Revolutionary concept, I know... ;)

I think the reason could be that a painting has very few polygons by design (the...
Forum: Tutorials 29th Jul 2009, 9:48 PM
Replies: 197
Views: 77,163
Posted By xanathon
Do a screenshot of the painting in the frame,...

Do a screenshot of the painting in the frame, edit it and import it into the package..?
Forum: Meshing 29th Jul 2009, 6:43 PM
Replies: 150
Views: 61,333
Posted By xanathon
Well, the red part was the one I wanted to get...

Well, the red part was the one I wanted to get rid of... :)
Forum: Meshing 29th Jul 2009, 4:50 PM
Replies: 150
Views: 61,333
Posted By xanathon
Hm, I removed the pedestal layer from the mask...

Hm, I removed the pedestal layer from the mask image (setting green to white and red to black), but the pedestal color can still be seen in the game... Nothing changed, to be honest.

Looking...
Forum: Tutorials 29th Jul 2009, 4:19 PM
Replies: 197
Views: 77,163
Posted By xanathon
You're welcome. ViewDDS is mentioned in the list...

You're welcome.

ViewDDS is mentioned in the list of software you need in the first chapter.

You should transform your images to perspective view in your graphics editing software if you want the...
Forum: Meshing 29th Jul 2009, 4:06 PM
Replies: 150
Views: 61,333
Posted By xanathon
Observations: The venus is composed of the...

Observations:

The venus is composed of the statue itself and the pedestal but those are only one group.

The exported model generated by your plugin has two groups: the groundshadow and the statue...
Forum: Meshing 28th Jul 2009, 10:09 PM
Replies: 150
Views: 61,333
Posted By xanathon
Just some remarks from quick and dirty...

Just some remarks from quick and dirty testing:

I experimented a little and imported an old object of mine, the obelisk I made ages ago for Sims 2 (I used that because it's really simple,...
Forum: Meshing 28th Jul 2009, 7:04 PM
Replies: 150
Views: 61,333
Posted By xanathon
Thanks for the answer. The file association...

Thanks for the answer. The file association method worked.

I have the changed statue in my game (only one LOD but as this was a first try...)
Forum: Meshing 28th Jul 2009, 6:15 PM
Replies: 150
Views: 61,333
Posted By xanathon
Hi Wes. Thanks for the experimental...

Hi Wes.

Thanks for the experimental plugins.

First a question: Do I understand it correct, that we need to create multiple mesh-variants with different levels of detail for every object we want to...
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