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Another AGS

Date Posted: 9th Jun 2012 at 8:00 PM

I cannot believe that I am actually considering re-writing the AGS from scratch.

Please, someone, bring me to my senses!
Comments 4
Concerns about Origin

Date Posted: 12th Apr 2012 at 2:00 AM

Some interesting articles about Origin. Given that the new SimCity (reboot) requires Origin, even for single-player games, this is really a concern. I guess that I'm not going to be buying it, after all.

It's scary to think that Origin scans your entire computer, looking for clues that you have certain medical conditions or sexual preferences. To be quite honest, it's none of their business.

At least they seem to have removed the part about how they have the right to edit or delete things on your computer.

References:
Scaning your computer:
http://pc.systemlink.me/2011/10/ori...ay-or-have.html
http://www.cinemablend.com/games/EA...e-PC-36690.html

Banning access to your legally purchased games and downloads:
http://www.rockpapershotgun.com/201...update-edition/
http://www.gamingbus.com/2011/12/07...rum-violations/
http://www.cinemablend.com/games/EA...tion-36996.html
Comments 2
Life is a Social Game

Date Posted: 1st Apr 2012 at 4:53 AM

Interesting but scary article about lessons learned while working on Sims Social:
http://www.raymazza.com/gdc2012.html

It's interesting to see a game designer talking so honestly about monetization of games.

I see that Quatchi posted a thread for discussion:
http://www.modthesims.info/showthread.php?t=472918
Comments 1
Don Lothario's Sex Change Operation

Date Posted: 4th Feb 2012 at 1:58 AM

http://www.modthesims.info/showpost...854&postcount=8

Note that Cassandra loses all interest in "Dawn" after the sex change.
Comments 1
Quote of the Day

Date Posted: 31st Jan 2012 at 7:31 PM

From: http://www.modthesims.info/showthread.php?t=467832
Quote from scn71402:
"Not all adults and elders are pedos. Most are."
Comments 2
Sites closing

Date Posted: 22nd Dec 2011 at 3:56 AM

I can't believe that both Simbology and Crazy Town are closing:
http://www.modthesims.info/showthread.php?t=464164

Guess I'll have to find some time to do some downloading over the holidays.
Comments 1
Curved Walls?

Date Posted: 28th Nov 2011 at 2:13 AM

I just had this thought...

To create the nice smooth curves in the flooring that you see in the Shell House, I just set the elevation (z) at each vertex. If the elevations are precise enough, the game seems to be able to extrapolate from the vertexes to create a smooth curve.

In the same way, wall locations (x,y) are floating point numbers. Now, I've never seen a wall which didn't have endpoints exactly on a vertex, but there's nothing in the data structure to say that it isn't possible.

So, I wonder whether it's possible to set the x,y coordinates of a wall to be "off the grid"? If so, it might be possible to create coordinates which are precise enough to convince the game to create a nice smooth curve.

As far as I know, no one has ever tried wall location modding before. But, (if it doesn't crash the game) it might be possible to create no-CC curved walls, as opposed to the no-CC curved floors that we can currently generate using the GridAdjuster.

Of course, off the grid walls probably wouldn't be able to take doors or windows. But, it still sounds like something interesting to try. What's the worst that can happen?

[Update:]

It works! I was able to move a wall off of the grid without crashing the game.

Since this now looks like a reality, rather than a wonderful fantasy, I've created a new thread to discuss the creation of a new WallAdjuster tool. If you are interesting in following this topic, please post in the new thread, rather than in this journal:
http://www.modthesims.info/showthread.php?t=462289
Comments 5
A different view of the Sims.

Date Posted: 27th Nov 2011 at 6:05 PM

I found this rather funny:
http://uncyclopedia.wikia.com/wiki/The_Sims

Favorite quote:
Quote:
The Sims 2 offered even more Expansion Packs under an even looser guise of charging people the same amount of money for progressively less in return
Comments 2
Building Design by Spirograph?

Date Posted: 25th Nov 2011 at 5:50 AM

Here's an interesting site. Looks like someone was playing with their Spirograph:
http://holistichouseplans.com/index...e=index&cPath=1

Almost every detail page starts with a concept picture that looks like it came out of a Spirograph, followed by floor plan pictures which show how the concept was morphed into a real house plan.

Fascinating idea.
Comments 2
Truely Unique Buildings

Date Posted: 17th Nov 2011 at 11:15 PM

I love it when architects are free to go to the extreme. There's a wonderful thread at Simtropolis:
http://www.simtropolis.com/forum/to...s-in-the-world/

which seems to have a lot of the buildings from this site:
http://villageofjoy.com/50-strange-...s-of-the-world/
http://villageofjoy.com/50-strange-...-world-part-ii/
http://villageofjoy.com/50-strange-...world-part-iii/

I also like this site:
http://www.trendir.com/house-design/tag/unusual-homes

Unique homes currently for sale:
http://money.cnn.com/galleries/2012...home/index.html

Another great source of inspiration is the show "Extreme Homes", which plays on HGTV (Home and Gardens).

It's really easy to see how the Sims 2 falls down as a building tool when you think about how to recreate some of these homes in the game, especially if you want inexpensive livable weather-proof spaces with a minimum of CC. Yet, these are my favorite types of buildings. I love things that are twisted, curved, crumpled, organic, and otherwise non-linear.
Comments 1
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