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Too lazy
Date Posted: 6th Mar 2008 at 3:29 PM
I would have released my clothes controller in the thread right now, but I am just too lazy to write a documentation for its new extended features. Anyone who volunteers to help me out with that will be credited if I am allowed to include it. I might even make you a special gift if it is really helpful (no guarantees) Of course, probably nobody is interested enough to help me, so that means you will all have to wait until I find the motivation
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Here you go
Date Posted: 17th Feb 2008 at 7:30 PM
In-Development version of my clothes controller can be downloaded from http://rapidshare.com/files/9268581...roller.zip.html. If there are any issues, report them. I'll release it later once tested with FreeTime.
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Journal is up
Date Posted: 16th Feb 2008 at 11:58 AM
Finally, I join the community of journal-writing MTS2 members.
Well, what is this about? I will not talk very much about myself and I won't do regular rants, instead I will focus on my creative work.
Take a look at my profile, you will find that I do not do much, but some of it is unique or became a base for great modders. Look at my corner tubs. Mine was the first one which actually was placed like a regular tub. Every single one before either did not work around the corner or you had to use cheats to place it.
Also, my creations are usually not a specific design, but focus on versatility. My Clothes Controller is hard to be seen anywhere, but still easy enough to reach for reconfiguring. And I fear nobody will ever get to know the full potential behind my design kit and up/downshift.
Speaking of the UpShift and the Clothes Controller, the UpShift is not the only thing I have prepared for you. I am clos to finish testing the new version of my Clothes Controller (although I think I'll have to add the outerwear check so you won't even try dressing sims in that in pre-seasons games). I have some more features in my mind, relating to special clothing like togas and towels and graduation robes and such, but for now, this would be too bloating. I will wait until I have some sort of readable guide and until FreeTime is out until I will formally release it, but once I finish the object itself, journal readers can try out a pre-release. :D
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