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Pet food required

by gummilutt Posted 28th Feb 2018 at 10:44 AM - Updated 2nd Mar 2018 at 11:28 PM by gummilutt
 
25 Comments / Replies (Who?) - 10 Feedback Posts, 14 Thanks Posts
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Test Subject
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#2 Old 28th Feb 2018 at 5:27 PM
Thank you! One fewer thing for sims to conjure out of nowhere!
Constant Contestant
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#3 Old 28th Feb 2018 at 5:37 PM
How cool is this! Thank you, Gummi!
Needs Coffee
retired moderator
#4 Old 28th Feb 2018 at 9:50 PM Last edited by joandsarah77 : 28th Feb 2018 at 10:05 PM.
So excited to try this.

Question, can I sell the box on my owned lots and make a profit? What I mean by that is, it won't auto set at ridiculously cheap while requiring me to restock at a higher price.

Another question. Will this work okay alongside the Autofill pet bowls and the natural pet food by Sun&Moon?

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Space Pony
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#5 Old 28th Feb 2018 at 11:33 PM
So lovely <3 Thank you!
Meet Me In My Next Life
#6 Old 1st Mar 2018 at 1:59 AM Last edited by Simonut : 2nd Mar 2018 at 12:51 AM.
@gummilutt I love that the box look like Pet food, But I have two question I use Squinge mod Pet Food stay Filled in my game here http://www.insimenator.org/index.php/topic,27631.0.html
Will it work or not with his Mod? Or even with this one here http://sims.jfade.com/index.php?category=1&subcat=1 if there is a conflict I will take the stay filled by Squinge mod out.
I kinda like the stay filled mod because sometime I forget to fill my poor pet bowl. You always come up with GREAT MODS. :lovestruc

"Nothing in life is a Surprise it just happen to come your way at the time".
Lab Assistant
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#7 Old 1st Mar 2018 at 5:49 AM
Thank you gummilutt! You always add such wonderful mods -- practical and inventive at the same time!
Field Researcher
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#8 Old 1st Mar 2018 at 6:37 AM
Cute idea....and I like the dancing kitty and doggo!
Instructor
#9 Old 1st Mar 2018 at 2:18 PM
It looks great!
Mad Poster
#10 Old 1st Mar 2018 at 7:09 PM
This is so exciting...like some of the previous posters I do have a couple of questions, tho!

Does this work to fill the converted Pets Stories food bowl/dispenser (ps_autopetfood)? Would using that bowl with this mod result in extra food for the same price (as it does anyway in default behavior)?

When you say that sims can bring the food along to community lots, do you mean it works from inventory? What I mean is, if the box is in the sim's inventory, can they still use it to fill bowls or must it be placed somewhere on the lot?
Test Subject
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#11 Old 1st Mar 2018 at 8:17 PM
Thanks! I love these little mods that add touches of realism to the game.
Test Subject
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#12 Old 1st Mar 2018 at 11:31 PM
This is great! Thanks for your wonderful work!
Test Subject
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#13 Old 2nd Mar 2018 at 4:50 PM
Works perfectly! Thank you.
Mad Poster
Original Poster
#14 Old 2nd Mar 2018 at 11:44 PM
I'm out of town so I apologize for the slow replies. But thank you everyone for the kind words, glad to hear you like it. It's always great to hear people find my mods add realism and practicality, since that is usually the goal

Regarding all the questions about variations of autofill mods/bowls, answer is no, this mod won't work with them. It's unlikely to conflict with them, but when they refill bowls they will do so in whatever way the mod/object was written to do, it's not going to use the code this mod edits because it requires a Sim to be part of it. If a Sim fills the bowl the first time this mod should take affect, but after that no. I agree that bowls empty too quickly, which is why I will be releasing a complementary bigger bowls mod that increases the capacity of bowls. The bigger capacity mod will be compatible with this mod, I intentionally set it up to use the global values so it could accommodate bigger bowls. But there's no way for me to globally affect autofill bowls because they aren't using the global code. Would have to update each one manually and share new versions, and even if policies allow it it's an awful lot of work Same goes for Squinge's mod, would have to re-make it with my code added. Hopefully the bigger bowls mod combined with the fact that Sims using this can top off bowl without wasting food is enough of a solution to please most people

Quote: Originally posted by joandsarah77
Question, can I sell the box on my owned lots and make a profit? What I mean by that is, it won't auto set at ridiculously cheap while requiring me to restock at a higher price.

Another question. Will this work okay alongside the Autofill pet bowls and the natural pet food by Sun&Moon?


I am not familiar with any issue that causes restocking to not work properly, so I don't know how this would react in that circumstance. I don't have access to my game at the moment so I can't test it either, but I will test when I get back home. The price decay is set to decay to 0 at the initial decay, because I figured you don't usually resell pet food for anything, but how that affects OFB sales I am not sure.

Not familiar with natural pet food by Sun&Moon, but if you provide me with a link to it I can take a look. My hunch is no, but you never know so better look.

Quote: Originally posted by Rosawyn
When you say that sims can bring the food along to community lots, do you mean it works from inventory? What I mean is, if the box is in the sim's inventory, can they still use it to fill bowls or must it be placed somewhere on the lot?


I have re-written the description a hopefully less confusing way. As far as I know there is no way to access and edit values on objects in inventory, so the box has to be placed on the lot itself to be accessible. So either use community lot version so that it uses maxis code on community lots, or use a buy mode enabler so you can buy boxes on community lots when needed (or bring in inventory and use enabler to access it and place on lot). It's not a great solution I know, but the interaction was coded in a backwards way that complicated things. Once I come up with a more elegant solution I will update the mod, but for now those are the options we have.

Creations can be found on my on tumblr.
Theorist
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#15 Old 4th Mar 2018 at 10:14 PM
Adorable! Thank you, Gummi.
just a girl
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#16 Old 6th Mar 2018 at 12:31 PM
Nice one. Makes sense. I like it when sims need to buy stuff to use some features. More functional buyable stuff!
Mad Poster
Original Poster
#17 Old 7th Mar 2018 at 1:20 PM
@joandsarah77 Restocks at the correct price for me, but as I said in my earlier post I am not familiar with the issue you mentioned so not sure how to test for it other than restock and see what happens. And in my test environment it restocks for the catalog price
Needs Coffee
retired moderator
#18 Old 7th Mar 2018 at 11:44 PM
I will send you a pm with the auto pet bowl.

The Sun&moon Natural pet food is here: has 2 types. Once is spawned food http://www.medievalsims.com/forums/...hp?f=240&t=7120 which I think should be fine.
The other is in a bowl called Don't Bite The Hands That feeds http://fracturedmoonlight.tumblr.co...alized-pet-food I could simply not use this in my modern game if it clashes.
I haven't been playing lately only building so I haven't tried it out yet to see how it restocks.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Field Researcher
#19 Old 8th Mar 2018 at 3:20 AM
I just ran out of pet food and went to replace the box, but the empty box 'sells' for $50 when I delete it meaning I can get a new box of pet food for free.
Otherwise, great mod. Love it. Would you consider uploading a .psd of the box texture for recolouring?
Mad Poster
Original Poster
#20 Old 9th Mar 2018 at 11:00 AM Last edited by gummilutt : 9th Mar 2018 at 12:53 PM.
That's odd kidhedera. I set it to decay to 0 at the first decay point, but those variables are a little weird so maybe I got it wrong. I will take a look at it and update it once I am sure it will revert to 0 properly

I'm afraid I don't use psd's for my creating so I don't have one to share. But the alpha map is pretty straight forward, so shouldn't be too hard to work with

Very VERY exciting news you guys! I contacted retailsims to ask premission to update her wonderful pet food objects to be compatible with this, and she very kindly agreed to let me use them. So stay tuned for a part 2 with all the gorgeous food options from retailsims pet shop set, and an additional mod that affects the give treat interaction. And a little birdie did say something about a non-ofb option... :lovestruc

Edit: Somehow missed your post Jo, sorry about that. I will take a look at let you know. I realize my older post is a bit unclear. What I meant was that I think it's unlikely that my mod will interfere with the creations you mentioned, but I will take a look and give you a definitive answer.
Mad Poster
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#21 Old 17th Mar 2018 at 6:33 AM
Love this mod!

I'm having the same problem with the empty box reselling for 50 dollars but it's not a big issue.
Test Subject
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#22 Old 27th Mar 2018 at 9:36 AM
My dogs and I thank you!!
Field Researcher
#23 Old 5th Apr 2018 at 7:51 PM
I'm having the same problem as kidhedera and ihatemandatoryregister in that my first empty box sold for §50, which surprised me. The second box would have sold for §51, causing me to make a profit by getting rid of the old box - so I put the empty box in the attic instead and just bought a new box.

The cats and kittens love this food!
Field Researcher
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#24 Old 28th Aug 2018 at 1:22 AM
Thanks for this mod!!

This is unrelated but what cc skin is on the sim in the pics displayed?
Field Researcher
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#25 Old 3rd Dec 2019 at 9:40 AM
This is wonderful! Down with butt food! Up with Gummi! :D
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