Mod The Sims
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Posted 3rd Oct 2017 at 7:25 PM - Updated 4th Oct 2017 at 6:45 PM by KittyTheSnowcat : Forgot the XML names - Viewed 4473 times. Direct link to this thread
17 Comments / replies (Who?) , 21 times favourited , 67 times thanked
So I was bored with the inventing skill..
Also I want my save to slowly evolve through time and become more and more futuristic and I did not want to have to decide for myself when which item is added to the game. People who know my game a bit also know that I don't like rabbitholes, so inventions like the time machine were always very meh to me.
So I decided to just change the inventing process a bit.
There were some problems along the way...
... but now I think I have a working Mod.
I completely removed all the useless widgets and added other objects mostly from Into the Future and some Life Time Rewards.
I also changed the Simbot challenge to appear at Level 5, so you can first invent a Simbot and then later invent the Bot Workshop to build Plumbots, it felt like a natural progression.
So here are the objects:
This Mod edit the following XMLs and therefore conflicts with Mods using the same resources:
also make sure you have all the items on the list in your game
To Rebekah(AcquireSimoleons) and Margot from the Pixelated Puddings chatroom on Riot.im for always bear-ing with me through all the bugs <3
To Chain_Reaction from NRAAS for answering all my stupid questions
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Built with Game Version: 1.67
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