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Posted 27th Aug 2017 at 1:10 PM - Updated 30th Dec 2017 at 1:55 AM by d4RE : change main pic - Viewed 6594 times. Direct link to this thread
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This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
This is a Maxis Recolour which means that it is a recolour of an item that already exists in your game. Please check the Expansion pack requirements to see which game pack it recolours.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS2 - check the sidebar.
This is a new mesh recolour, and means that you will need to download the particular mesh itself in order for this to show up in your game. See the Meshes Needed section or read the text for more information.
This is a big one. And I want to say soooo much, but I promise to try and keep it short and sweet.
This is a modular bookcase set, with what I hope you agree is a bit more freedom - in both design options and accessibility.
I've been working on these off and on since February (most of that time was spent on wild goose chases caused by my own typographical mistakes). I had plans for a few more bells and whistles when I first started, but limitations in the game and in my modding skills conspired to produce this more realistic version. (Rather than go on and on here about all the things I had planned, let's try to stay focused on the features that actually made it into the set.)
Like most of my projects, this one was birthed while watching a scifi TV show- this time it was Travelers .
Yeah, I had to have these in my game. Thus my obsession with making "curvy" furniture was born. I came up with something that looked like this: , and it was quickly apparent I couldn't make this with two or three massive meshes. I had to figure out a way to make it modular with smaller, easy-to handle sections. I've probably mentioned this elsewhere, that my favorite Sims 2 CC is the Excell Exteriors Bay Window System by FifthAce2007 , so it was pretty obvious I would follow his example for creating a robust and flexible "build" set. I chopped up that serpentine monstrosity into single game-tile sections with the occasional 45° piece extending into a neighboring tile. It was at this point I named the sections ( I believe there were only 8 at that point). You'll notice when using these in your game, that the names seem a bit off; like, "MainLeft" should probably be "MainRight". That's because several pieces later got rotated within the tile squares to make the set more symmetrical as a whole, but the names remained the same. Oops.
First thing I wanted was a bookshelf that could be accessed from both sides. I knew this was possible, because I have NixNivis' TSM Book Stacks in one of my "castley" lots. After a lot of screwups and wrong turns, I finally got them to work:
Originally, I thought I would make a set of bookcases with double and mirrored book meshes, another identical set without book meshes but added deco slots, then mix and match them.
First problem I had was book meshes, especially DOUBLED book meshes, create a high poly count very quick-like. Also, I couldn't just curve the book mesh once or twice and re-use them for the set, but had to mirror, remesh, and curve the books for each and every section. Epiphany: I use another modular set a lot in my games - the very cool Move Over Dahlen set by Leefish. I should have a look at how she organized her set and learn a lesson or two. Reviewing her download page and the comments, it seemed prudent to follow her example and just remove the book meshes altogether, retain the bookcase behaviours, and provide plenty of slots to accommodate any combination of deco objects (including deco books) that the player might want. Oh, and to make some deco books. I made mine out of the Bibliophile books I was already folding and mutilating, but I do highly recommend you use her Dahlen bookstacks as well. I still can't give an intelligible answer why I didn't think of this set as a model right away instead of a window set, but let's just say my brain doesn't work logically like other people.Anyway, long story short, without the pioneering efforts and influence of Leefish, no telling how big a mess I would have made of this project.
I was having some trouble with Sims walking through the 45° extensions, even despite a lot of effort spent redrawing the CRES footprints, so the corner deco pieces were made to stop this. They basically melded into the extended mesh and provided an "invisible" block to walking Sims. Eventually I fixed this problem in the Init BHAV, but kept the pieces in because they allowed for some pretty interesting shapes that I didn't initially anticipate being possible. So a word of caution: Be careful when placing the corners and endcaps. They are fully intersectable with other objects, and can actually "disappear" inside your shelf mesh (or even other nearby furniture).
To give an illusion of seamlessness, I kind of "standardized" the support poles into 90° and 45° pairs, where they overlap the poles of the adjoining section instead of trying to draw half-poles that met up with another half-pole and hopefully made a whole with no perceptible gap. The drawback is, there's half a pole hanging past the end of any given section that doesn't join up with another section.
So I added endcaps to cover the ends, or to use as dividers/supports in place of the support poles.
Almost as much as I like Curvy furniture, I like to have LotsaSlots. So, with a few exceptions of smaller sections, each section has 27 deco slots - Eight per shelf (three facing each side, and two in the center) and three centered slots on the top. Corners also have 4 slots, but they can be hard to access sometimes. It's possible to have 2 or 4 (maybe even 6 &8?) corners in the same game tile. Pressing the "M" key can cycle through one corner section, then onto another, but often one or more of the units in the tile gets skipped. You can place some objects in the slots of a unit you don't want to use, then remove them once you have placed the deco on the slot you actually want to use, OR (easier) just move the corner unit you want to decorate a few tiles away from the rest of your shelf sections, place the deco object, then slide the section back into your shelving configuration.
There are seven(7) files attached. You don't need all of them.
What you do need is:
A. one "CurvyBookcase" file (either FULL, PETS-FT, or pre-PETS, according to your Sims 2 game configuration)
and B. the CurvyBookcase-Deco file.
The Deco objects are all BG, and will work the same in all game configurations. The sections in the main file variants all use the same GUIDs, so you can only place one version in your downloads folder at a time.
Optional: Collections folders, BibliophileBookSet, dARE-RC[MaxLord]-CurvyBookcase-MainLeft
The books are sections cut out from the book mesh from the Bibliophile bookcase. I did a few changes to the UV mapping to make them look a bit more realistic, but otherwise they are all EAxis. They are slaved to the Bibliophile bookcase in the basegame, so if you want to recolor them you must recolor the EAxis package, not mine. I make no claim on these meshes, so use and abuse them as you wish. These gorgeous Baroque gold ceiling tiles are made by Red Sonja and can be found here . (I think that may be her autobiography on the left shelf near the top...)
This recolor package is totally optional. I mostly made them for myself, to match an office suite I've been working on forever. I will warn you that mileage may vary with some of the textures in this package - especially with the transparent ones, which were made for a tabletop from the office suite and don't really work anywhere else except in small doses. The wood textures, however, look great with anything.
The 45° parts that extend beyond any particular section's tile are also object-intersectable, although not intersectable with Sims. This means that they can still clip through walls and other nearby objects. Except for the straight pieces, and maybe the 90° edged tiles, I wouldn't recommend setting the Curvilinear Librarium up against a wall.
If you are playing a Basegame, or any other pre-PETS Sims 2 setup, you MUST use the files marked "[pre-PETS]." Files from [PETs-FT] or [FULL] will definitely crash your game.
There are some shading issues where some of the sections join each other. Nothing major, just not perfect . I spent quite a lot of time this week remeshing the worst offenders, with pretty good results. There are still a few irregularities left that occur where the meshes overlap. Since very few of these sections are meshed exactly the same at a given joint, I'm afraid making them truly seamless is just beyond my ken at this time.
Some Technical Info
All textures used in the mesh files are EAxis, except the white and black pole recolors, created in GIMP 2.8 from EAxis gold texture
All textures in the Maxwell Lord recolor package generated by myself with Genetica Viewer and Wood Workshop (both by Spiral Graphics)
Parts in-game price Catalog placement
Shelf sections 386 Hobbies>Knowledge
Corners 98 Hobbies>Knowledge
Endcaps 5 Hobbies>Knowledge
Books 7 Decorative>Sculptures
Tools used: SimPE, Blender 2.77 & 2.78c, GIMP 2.8, Genetica Viewer, Wood Workshop
The flooring (Whitewash wood planks) and wall (Brickwall 14 "Easy Living") in the loft pictures were created by frillen, and can be found here . The tile floor in the library is also from this set. When it comes to flooring and transparency, you can't go wrong with frillen.
The ceiling tiles(Bright White Ceiling Coffers) in the loft pictures are from Red Sonja, found here . RS is the go-to source for all things ceiling, art deco, or both.
The groovy see-through floors in the library pics are by lollipop69_69, and found here
Numenor's contributions to the Sims 2 game are so integral to my gameplay, that I consider them practically game canon instead of Custom Content. That's why I almost forgot to mention that the walls in the library pics were made with his WallWindows .
OK, commercial's over. Please check out these inspiring creators' works and give them a thanks.
Section Name Total Faces poles shadows grndshadow bookcase
45to45: 706 64 36 16 590
45 sm: 456 64 36 12 344
BigCurve Left 668 64 36 16 552
BigCurveRt: 668 64 36 16 552
MainLeft: 629 64 36 16 513
MainRt: 629 64 36 16 513
90LG: 630 64 36 16 514
90SM: 630 64 36 16 514
90Left: 554 64 36 16 438
90RT: 554 64 36 16 438
CornerLeft: 79 2 77
CornerRt: 79 2 77
End45: 14 2 12
EndCenter: 14 2 12
EndEdge: 14 2 12
SCurveLeft: 592 64 36 16 476
SCurveRt: 592 64 36 16 476
StraightCntr: 160 64 36 2 58
Straight Edge: 160 64 36 2 58
Bibliophile Book Set:
Subset1: books-50, shadow-2
Subset2: books-12, shadow-2
Subset3a: books-44, shadow-2
Subset3b: books-12, shadow-2
Subset4: books-48, shadow-2
Subset5a: books-22, shadow-4
Subset5b: books-28, shadow-2
Subset6: books-36, shadow-2
Subset7a: books-12, shadow-2
Subset7b: books-22, shadow-2
Delphy - for providing a vibrant community and knowledge base here a MTS
Quaxi and team - for Numenor, RGiles- the FifthAce2007, NixNivis, Leefish - unknowingly guiding me in building this set
For more information about this creator and their policies or details, click here.
Expansion / Stuff Packs Required
You must have the expansion or stuff packs listed above installed to use this custom content. Please see the post text for any exceptions.
This is a New mesh
All the items needed for you to use this download should be here on this page. You can check the "Related Pages" tab, if visible, to see if there are alternative colour schemes.
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This is a multi-part download:
Special Instructions for downloads:
I. The main .rar file, "CurvyBookcase," has three variants: [FULL], [PETS-FT], and [pre-PETs]. Only download ONE of these variants, as they are duplicates in every way except for the tiny bits of code that determine what EPs they will work with.
A. If your game is basegame only, or your highest EP is UNI or NL or OFB, download the [pre-PETs] variant. Trying to use one of the other two variants without PETs or higher installed will crash your game.
B. The [PETs-FT] variant merely has the animal motives that were added in PETS included. There may be some other features that were added to Sims 2 prior to FT, but I was unable to test this thoroughly.
C. The [FULL] variant uses the interaction tables introduced in FT, and has all the bells and whistles that work great in my full game. Not recommended if you don't have FT or later installed.
II. Once you have determined version is best suited for you, extract the contents into your Downloads folder to install.
III. Download the CurvyBookcase-Deco file and install contents in our Downloads folder as well. Now you have the complete Curvilinear Librarium installed.
IV. All other files are optional, but enthusiastically recommended. Just remember that if you download the Collections file, to extract the packages to the Collections folder, and NOT the Downloads folder.
Basic Download and Install Instructions:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s).
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
4. Place in Program Files: Cut and paste the .package file(s) into your appropriate Install folder:
Need more information?