Mod The Sims
If you don't have an account, why not sign up now? It's free!
Other sites: SimsWiki
Posted 16th Jan 2016 at 7:55 PM - Updated 7th Jul 2018 at 12:04 PM by scumbumbo : New Higher Performance Version 1.3.21 - Viewed 20729 times. Direct link to this thread
15 Comments / replies (Who?) , 65 times favourited , 187 times thanked
Information (Click for more details):
This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Update to 1.3.21 (July 7, 2018) - Two noteworthy changes prompted me to release an update after all this time, and I expect folks will be happy with the changes:
Bugfix (February 9, 2016) - The program was not properly saving the path to WinMerge, or enabling the other program buttons once it was manually located. Both of these bugs have been corrected.
This is probably one of my favorite modding utilities when it comes time to update mods for a new game version. This will compare the XML from two versions of the game easily so you can see what has changed from the old version to the new version. You will be able to easily see exactly which game XML tuning files have been updated and what those changes are - which can be a massive time saver and help to find any inconsistencies your mod may be causing (for instance, an EA update to a tuning file that doesn't affect gameplay for you because you don't have the expansion or game pack, so you wouldn't notice it otherwise).
The program launches the WinMerge program to make the comparisons, so you will need to install it from SourceForge in order to use this program. Some of the command line options for WinMerge have changed from older versions - this is written to be compatible with version 220.127.116.11 of WinMerge.
The program requires .NET Framework 4 to be installed, which you likely already have. This can be installed from Microsoft's web site.
There is no installation program, this is just an EXE file, so you can place it anywhere on your system, create a shortcut to it, etc.
Read the Very Important Safety Tip from the outdated thread where this program was originally available before actually using this. Seriously read it!
You need to have your game XML extracts stored sensibly in separate folders for each game version. For instance:
The program will find WinMerge automatically when it is first started if the program is installed to the WinMerge folder of your Program Files. If it is not found, you will need to click the Browse button to locate it. The path will be stored for future use.
Next, set the old and new folders in the TS4 XML Extract Folders by clicking the browse buttons next to the respective entries. These folders will also be saved. All of the files in these folders and their subfolders will be indexed (in memory only, nothing is saved) for search speed. This indexing can take a few moments, particularly if you have a slower system.
For instance, if you look at the screenshot for the program you will see I am currently comparing the "2015-09-24" game version to the "2016-01-07" version.
Finally you can select the XML files you want to compare. Click the Browse button next to the Your XML File field, or drag and drop files from a Windows file Explorer window to the box. The files you want to compare are the ones from YOUR MOD. These files aren't even opened, it's just looking for all the filenames so it knows what to search for in your XML extracts.
So for instance, if I'm wanting to update Faster Gardening, I'll open up the folder I store all my XML for that mod in Windows Explorer and drag and drop all my XML files into the Your XML File box. The program would then know to compare all of the XML files used in Faster Gardening from the "2015-09-24" game version to those for "2016-01-07".
Again, it doesn't compare my mod to the existing XML (although you can set that up, more on that later) it compares the game's XML so I can see what EA has changed between the two game versions.
Once everything is filled in, you should be able to click Launch WinMerge. A new WinMerge window will open up for each comparison and if the files are identical (EA didn't change the XML) then it will close immediately. If any WinMerge windows remain open when the process is done, all changes will be highlighted - the old XML on the left, and the new XML on the right, like so:
You can now see exactly which file(s) need to be updated and precisely what has been changed - which can be a massive time saver and help to find any inconsistencies your mod may be causing (for instance, an EA update to a tuning file that doesn't affect gameplay for you because you don't have the expansion or game pack, so you wouldn't notice it otherwise).
Read the Very Important Safety Tip from the outdated thread where this program was originally available. Seriously read it!
You will want to set some options in WinMerge the first time you use this to make comparisons work more smoothly. I suggest the following, I'm not sure what the installed defaults are any more, so I'll highlight all of the options that really make a difference:
Back to the compare program itself: the "Open all files in one instance of WinMerge" option can be used with care. This will make WinMerge compare all the files in tabs in a single WinMerge window rather than opening a separate window for each file. But and this is a BIG but -- WinMerge will not work properly if you are comparing a large number of files. I don't know the limit exactly, five or ten files are probably safe. I just leave the option off always and unless you've only got small mods you should probably do the same!
Another use of the program which can be handy is to compare YOUR mod's XML to that of a specific game version. If major changes are made to a game version and you have many files to update, fixing each one repeatedly can be extremely time consuming. The process here is as follows:
Thanks to the makers of the WinMerge program! It's open source, so there would be far too many to name here, but thanks to all of you!
Also, thanks to everyone who has tested and suggested improvements for earlier versions of this program.
For more information about this creator and their policies or details, click here.
Expansion / Stuff Packs Required
You must have the expansion or stuff packs listed above installed to use this custom content. Please see the post text for any exceptions.
You need to be a Registered Member to be able to download from MTS. Registration allows you to thank and leave comments for the creators, see your download history, participate in the discussions and much more!
Basic Download and Install Instructions:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s).
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
4. Place in Program Files: Cut and paste the .package file(s) into your appropriate Install folder:
Need more information?