Mod The Sims
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Posted 29th Dec 2015 at 3:54 PM - Updated 30th Dec 2015 at 5:25 AM by zennyrpg : Grammer fix - Viewed 7436 times. Direct link to this thread
9 Comments / replies (Who?) , 19 times favourited , 72 times thanked
Information (Click for more details):
This is a Maxis Recolour which means that it is a recolour of an item that already exists in your game. Please check the Expansion pack requirements to see which game pack it recolours.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS2 - check the sidebar.
This is a new mesh recolour, and means that you will need to download the particular mesh itself in order for this to show up in your game. See the Meshes Needed section or read the text for more information.
I made this mod to solve a vexing problem: my favorite cats looked good first generation, but when bred, their kittens' markings were often unrealistic and tacky.
One problem is how the game will use multiple layers to build more complex markings. Often, the game will use base coat colored markings to shape white markings. For example, breeding a tuxedo cat to a pure cream cat may result in a cat like the one below. Since the tuxedo cat has "hidden" black markings, some of these inevitably are passed down to the offspring.
There is also the related problem of groups of patterns: some layers just look better when combined with other layers. But since breeding selects a random set of layer to pass on, the results can be sub-par. A siamese cat with only a few of its markings just doesn't look right. A cat with only 2/4 white boots is sometimes okay, sometimes not, depending on which boots it has. That made me wish some markings, like siamese or boots were "all or nothing."
This mod solves these problems by replacing serveral of the most offending patterns/ combinations with combined/ inverted versions. For example, you can now get a Siamese patterned cat with a single layer.
Be warned, these replace some default patterns, so your existing pets may look different after you apply these- a quick trip to the mirror and you can reassign their patterns as desired.
cat_all_boots.package: Replaces the left-front boot pattern with a pattern that contains all boots.
cat_all_paws.package: Replaces the left-rear boot pattern with a pattern that contains all four paws.
cat_unicorn.package: Replaces the "head helmet" pattern with a pattern that covers the chin and between the eyes.
cat_siamese.package: Replaces the "back crisp" pattern with a pattern that covers the entire body except the points: ears, face, boots, and tail.
cat_underside_crisp.package: Replaces the panda pattern with the inversion of the "back crisp" pattern.
For more information about this creator and their policies or details, click here.
Expansion / Stuff Packs Required
You must have the expansion or stuff packs listed above installed to use this custom content. Please see the post text for any exceptions.
This is a Maxis Recolour
This custom content if it is not clothing, may require a seperate download to work properly. This is available here:
Colour Enable Package (CEP) by Numenor
You need to be a Registered Member to be able to download from MTS. Registration allows you to thank and leave comments for the creators, see your download history, participate in the discussions and much more!
Basic Download and Install Instructions:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s).
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
Need more information?