Mod The Sims
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Posted 14th Jun 2015 at 9:16 AM - Updated 11th Aug 2018 at 7:12 PM by scumbumbo : Bugfix - Do not allow pet cages to be packed - Viewed 152518 times. Direct link to this thread
259 Comments / replies (Who?) , 495 times favourited , 1115 times thanked
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
So one afternoon about three weeks ago, a sim of mine that had grown up to a young-adult wanted to swipe some of his parent's neat household items when he moved out. He asked me if it was possible to move them from one house to another. "No!" I replied, "It simply can't be done!" But he had an interesting idea, "What if you made a box that was big enough to hold a piano, but small enough I could fit in my pocket?"
"Ridiculous!" I said. "Impossible!" I snorted.
He just grinned, "You made lockable doors, most people said that was impossible...."
That sounded like a challenge to me... and I love a good challenge.
After three weeks of work, many failed attempts and dead-ends, and a serious quantity of coffee, I'm ready to unveil Packing Crates for The Sims 4.
This mod adds a "Pack in Crate" menu item to every item in the game (with a few exceptions) that cannot be normally placed in an inventory. Selecting this menu choice will search the lot for a free packing crate and move that item into the crate's inventory. If no packing crate can be located on the lot, the action will be cancelled.
Crates can be purchased from Storage/Miscellaneous in build-buy for 150 simoleons. The crate was cloned from the crate end-table in the game and will also still serve as an end-table if you want.
After packing objects into a crate, the crate itself can be placed into a sim's inventory and carried with them to a new home. Crates can also be left around the lot for use as storage (or end-tables).
To unpack a crate, place it into the world and open it's inventory. Clicking on an item in the crate inventory will result in a "Place in World" menu choice. The object will be placed near the crate (it will always appear on the first floor). If the game cannot find a place for the object (for instance, paintings and other wall-art will not place automatically) then the object will be placed into the household inventory. Notifications will appear if there are any problems.
The menu choices and the ability to store objects in the crates are added dynamically by the script portion of the mod, so this is compatible with custom content objects, and all expansion packs (even new unreleased ones).
Warning! - It should be noted that if you remove the mod, any items that are stored in crates will disappear along with the crates themselves! You may want to make sure you unpack all crates on all lots prior to removing the mod.
*MINOR* Bug Notice
There is one bug that I have been unable to figure out, but it's not a game changer. The code has been written to take great care with your objects and not lose them in a move.
When a crate is placed in the sim's inventory, and then the sim moves to another lot or the game is saved/reloaded with that crate in their inventory, when opening the crate it will show all the objects in it as being a stack of two. This is an interface glitch only, there is only one copy of the object in the crate and it will unpack normally. However, after unpacking one copy of the object will appear to still be in the crate's inventory. It's not really there! If you click on the crate version of the object, the menu will appear as if you clicked the actual object, which is confusing but I can live with it. The remaining ghost object will go away the next time the game is saved and reloaded.
Ghost items that have not yet been unpacked will also straighten themselves out if the crate is placed back on the lot and the game saved/reloaded.
Weird... but it doesn't really hurt anything. I'm not sure if the problem is fixable without changing the game's user interface code which is not very accessible.
Installation Instructions and Compatibility
This mod was written and tested on Windows for The Sims 4 version 126.96.36.1990 (Nov 7, 2017).
This mod uses the ts4script file format for the script portion of the mod and cannot be installed automatically with a mod manager (until a mod manager is updated to support these files). To install the mod manually, extract both the package and ts4script files from the download into your mods folder.
Script mods must be enabled in your game options for this mod to work properly.
Nobody's bought me a Mac yet, so until I hear from someone who tries it out, I can only assume it will work on a Mac. I don't know of any reason why it wouldn't work.
The mod modifies one of the game scripts in ways that may not be compatible with other mods, but that would be their fault, not mine!
For more information about this creator and their policies or details, click here.
Expansion / Stuff Packs Required
You must have the expansion or stuff packs listed above installed to use this custom content. Please see the post text for any exceptions.
You need to be a Registered Member to be able to download from MTS. Registration allows you to thank and leave comments for the creators, see your download history, participate in the discussions and much more!
Basic Download and Install Instructions:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s).
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
4. Place in Program Files: Cut and paste the .package file(s) into your appropriate Install folder:
Need more information?