Mod The Sims
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Posted 26th Dec 2014 at 11:51 AM - Updated 15th Jun 2015 at 6:34 AM by Raxdiam - Viewed 391775 times. Direct link to this thread
482 Comments / replies (Who?) , 1705 times favourited , 3938 times thanked
If your mod manager window does not show up on screen after running, please refer to "Bug Workaround" near the bottom of the page.
NOTICE: Get support and submit bugs/errors by clicking here.
For updates in development progression, click here.
The Sims 4 Mod Manager is a program designed to make management of mods easier.
Drag and drop (supports more than one drop)
Auto-installs mods from their archives (Zip, RAR, or 7Zip). See "Adding Mods" below.
Does not make use of the Resource.cfg Mods are backed up to a folder, and are copied to the Mods folder when enabled.
Enable multiple mods at once
Disable multiple mods at once
Shows mod type Package if it is a .package file, and Script if it is a .zip file. Also shows icons for both types.
Supports sub-folder categorization (only supports 1 level)
Version Change Log
Added support for archives.
Changed to use libraries for extraction of all supported archive formats.
Download now comes in the form of an installer.
Any archives contained within an archive will be extracted and discerned as a script mod.
Small internal chages/optimizations.
Mod manager now auto-installs mods from their archives (.rar or .zip). Scroll down for more info.
Fixed issues with French computers.
Small internal changes
2.0.1: (Optional Patch)
Fixed configuration related startup error
Re-coded and re-built from the ground up.
Implemented re-sizing of window, and saving position of the window on screen.
Added "New Tab" containing various features that will open in different tabs, and also contains an RSS feed from http://raxdiam.com/
Added icons to mod types in the mod manager tab.
Added tool tip showing file information for individual mod items in the mod manager tab.
Added option to add a category in the mod manager tab.
Added option to remove a category in the mod manager tab.
Added ability to rename mods without renaming the files themselves.
Added a settings tab.
Added a screenshot viewer tab.
Added a Resource.cfg file editor tab.
Added log file for error reporting.
Removed "Available Mods" idea.
Changes to UI.
Fixed error upon removing a mod that is in a sub-folder
Fixed error upon removing every mod on the list
Fixed mod counter issue
Small changes to UI
Added item grouping. Groups are folders, with items under them as mods.
Tweaked how mods are added to adapt to how mods are now displayed.
Tweaked some other parts of code to adapt to how mods are now displayed.
The About tab is now no longer permanent and can be opened by pressing the gear icon.
Added TS4MM Folder to context menu Opens Mods folder for TS4MM.
Added/Changed Official Folder to context menu Opens Mods folder for the game.
Small internal changes
Added "Open Mods Folder" to context menu
Fixed startup error - TS4MM will auto-detect the Mods folder no matter what language you're using
Added manual Mods folder selection if auto-detection fails
Mods folder path is saved in "config.ini" within TS4MM's documents folder
Fixed drag & drop problems
Can now add multiple mods in an instance
Added an update notifier
TS4MM can now detect mods in sub-folders - the limit of detection is 1 sub-folder in the Mods folder
Resized tabs to conserve space
Added context menu to mod list
Added donate button
Minor changes in code
Thanks again to Apanda!
With previous versions, installing package mods required you to first extract the ".package" files somewhere, and then add them with the manager.
In the current version of TS4MM, that step is removed. If the package mod or mods that you have downloaded are contained in a ".zip", ".rar", or ".7z" archive, you can simply drag them in to the manager, or add them with the button, and the manager will automatically extract any ".package" files in the archive into your Mods folder.
You do not have to worry about whether or not the mod you download is a script mod. The manager will discern the difference by looking at the contents of the archive, and if it is a script mod, it will copy it to your Mods folder.
Applies only to the mod manager tab.
Unzip and extract anywhere, then double-click "TS4MM_<version>-Setup.exe" and follow the steps for installation. After it's installed, simply double-click the icon on your desktop named "TS4 Mod Manager".
Requires .NET Framework 4 or higher.
Virus Total Scan
First workaround found by marvinpunz:
Second workaround found by sim508:
Third workaround found by rpastorcale:
To prevent this bug
The best way to prevent this bug from happening is to not close TS4MM while it is minimized.
This bug happens because I made it so that the location of the window on your screen would be saved to a configuration file, so that when you open TS4MM again, it would be in the same place you last opened it.
What I should have done in the first place, is make it so that it would not save it's location while minimized.
I apologize for my mistake. This will be fixed in the next update.
Thrahistan - For creating the first mod manager, and the inspiration for this one.
You can find his manager here.
Note: New domain! http://raxdiam.com/
For more information about this creator and their policies or details, click here.
Expansion / Stuff Packs Required
You must have the expansion or stuff packs listed above installed to use this custom content. Please see the post text for any exceptions.
You need to be a Registered Member to be able to download from MTS. Registration allows you to thank and leave comments for the creators, see your download history, participate in the discussions and much more!
Basic Download and Install Instructions:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s).
3. Simply open the file, then drag and drop the .exe file to your desktop, or where ever you prefer to run it from.
Need more information?