Mod The Sims
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Posted 8th Aug 2014 at 10:57 PM - Updated 23rd Apr 2017 at 5:07 PM by icarus_allsorts : Mod update - Viewed 53358 times. Direct link to this thread
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Information (Click for more details):
This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
24-APR-2017: Fix for a potential conflict with Arsil's Toddlers Extra Activities. If you use both mods, toddlers should be encouraged to play in the sand autonomously as well.
14-MAR-2016: Sims can now autonomously initiate water balloon/snowball/dew fights on the Family Fun Water Arena.
1-SEP-2014: Simplified the mod loading process
14-AUG-2014: The option to rent a boat now shows up regardless of where your sim is as long as the mooring post/boating trailer itself is close enough to boat-route-able water to use it.
This is a script mod that allows and promotes sims to snorkel, windsurf, go boating, use pool loungers, build sandcastles and have water balloon fights autonomously. Also sims can rent boats for fun from mooring posts/boat trailers on community lots using a new custom interaction. Read below for more details.
The mod allows sims to perform following interactions autonomously without being directed by the player:
You may be asking why I made this script mod specifically, since most usually to make an interaction autonomous/more autonomous an ITUN tuning mod should suffice?
In fact these interactions were already autonomously enabled in their ITUNs, yet you would never see sims use them on their own. Turns out these are the type of interaction that require the player to actually click somewhere in order to actually start (usually this is necessary to tell the sim where to go to start the interaction or place an object etc.), and since sims you don't control don't actually "click" on anything, they had no way of performing these interactions even if they wanted to. To overcome this, the mod has custom interactions for each of these activities that will try to find a suitable spot nearby to start the interaction and then relay that information as if that spot was "clicked on" to the interaction to be run, which is how similar interactions that normally require the player to click somewhere to start work (building snowmen, swimming in the ocean, etc)
I've also made the following changes to these interactions as well as the "Relax" interaction for pool loungers and the "Play In Sand" interactions:
Windsurfing Board, Pool Lounger and Boat "Rentals"
Similar to the in-game windsurfing interaction, the mod makes possible for sims to relax in a pool lounger even if they didn't have one in their inventory. A temporary lounger will be created for them to use in that case, which will eventually be automatically deleted after they are done using it. In addition, if you placed pool loungers/windsurfing boards on a community lot the temporary board/lounger created for sims doing these activities on the/from the lot will copy the CASt style set of one of the loungers/board on the lot, making it seem like they "rented" (for free) from the lot as demonstrated in the screenshots (This is mostly so sims don't have to use the exact same one default preset for the object every time)
And speaking of rentals, I've added an interaction to rent boats on mooring posts and boat trailers on community lots. It's simply called Go Boating... (since I didn't want to bother needing a new line to be translated and just used an existing interaction name that would appear correctly translated in all languages already). With it you can choose to rent a boat (costs money this time) of your choice if the mooring post/trailer is empty OR if there is an unowned boat moored to the post/placed on the trailer you can choose to rent it and a copy of that boat (CaSt patterns/colors included) will be temporarily placed in the sim's inventory. The sim will then be pushed to go boating with the rented boat (which will be deleted sometime after they are done). (Note: This is NOT to be confused with the default Purchase vehicle interaction which buys your sim a permanent boat)
Issues that I've experienced even without the mod:
Built and tested on patch 1.67
Requires Island Paradise EXCEPT for the lounger interactions that require Seasons (The mod will still work if you have only one of the two expansions, you just won't get the interactions from the expansion you don't have)
In the package you'll find custom ITUNs for these activities, I've left the advertising for them pretty high, mostly to be in line with the default advertising values for the beach towel relaxing interaction (since that was what sims seem to like to do the most on beach lots, at least in my games) Feel free to adjust them as you wish (though I assume if you're downloading this mod you actually want to see sims performing these activities over seeing them just lie on the ground for hours on end which is why I decided to leave them high in the first place)
If you're looking for these interactions using NRaas Retuner, they are found under
Settings / General (or by season) / By Objects / Sim / OR if you have Show Object Menu to true just click on your active sim:
Also you can find Go Boating under Boat and Go Boating... (the boat renting interaction) under Mooring Post
Should not conflict with any other mods since this is a script mod and all the ITUNs in the package are custom ones unique to the mod.
The Jones' for All the script modding tutorials out there.
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Expansion / Stuff Packs Required
Built with Game Version: 1.67.2.024
You must have the expansion, game version or stuff packs listed above installed to use this custom content. Please see the post text for any exceptions.
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Basic Download and Install Instructions:
See: Game Help:TS3 CC Basicswiki for a full guide!