Mod The Sims
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Posted 28th Mar 2014 at 4:02 PM - Updated 1st Sep 2014 at 11:14 AM by icarus_allsorts : Mod Update - Viewed 50110 times. Direct link to this thread
100 Comments / replies (Who?) , 335 times favourited , 1108 times thanked
1-SEP-2014: Simplified and tidied up some unnecessary coding
I always found it incredibly disappointing that sims could salvage objects from junkyards, but they would turn out to be absolutely useless since you can't repair them and pretty much the only thing you could do with them was replace them (when you could've just bought the same item for the same price??). So I made this script mod that makes salvaged objects usable again, unlocking their interactions and giving your sims the chance to repair them for regular use.
What It Does
Objects spawned from the junkyard spawners are burnt and charred by the game so have all their usual interactions stripped off of them. With the mod installed, when a sim salvages an object, the object is "un-char"-ed by the mod, which unlocks its usual interactions, and then the burnt material state of the object is reapplied to it giving it the same "trashy" look it had when it was found. (This only happens WHEN the object is salvaged so the mod won't affect any objects salvaged prior to installation). There are a few catches though:
Also if it was a sim with the "Feeling Lucky" or "Unicorn's Blessing" moodlet that salvaged it, the fixing time of a repairable object will be reduced and the chance of an unfixable object turning out to be still usable is increased. (Reversed effects for a sim with the "Feeling Unlucky" or "Unicorn's Ire" moodlet)
Finally, as an added bonus, when a sim finishes repairing a salvaged object, the object's material state will be restored to normal, making it look brand new again! You'll have to live with the other objects in their burnt looking states though, but hey, that's what you get for gathering furniture from junkyards. If you've somehow grown attached to it and you'd rather have the repaired objects kept in their burnt statet, you can turn this feature on or off by typing the custom cheat "RestoreRepairedObjects true/false" in the cheats console (requires testingcheatsenabled true first) Do note that cleanable objects (like stoves) will have their default material state restored to them once cleaned, regardless of this setting.
Built and tested on patch 1.67 May work on lower patches but cannot guarantee it.
I did include an override for the Sim+LootObject_0x2d179f199d1af5ef XML to change the distance from an object a sim needs to route to salvage it, since I found with the default value Sims would route fail around the bigger objects. Other than that, since this is a script mod, conflicts with any other mods is highly unlikely.
For more information about this creator and their policies or details, click here.
Expansion / Stuff Packs Required
Built with Game Version: 1.67.2.024
You must have the expansion, game version or stuff packs listed above installed to use this custom content. Please see the post text for any exceptions.
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Basic Download and Install Instructions:
See: Game Help:TS3 CC Basicswiki for a full guide!