Mod The Sims
If you don't have an account, why not sign up now? It's free!
Other sites: SimsWiki
Posted 29th Nov 2013 at 3:44 AM - Updated 29th Nov 2013 at 4:48 AM by Mootilda : Compressorized - Viewed 83107 times. Direct link to this thread
79 Comments / replies (Who?) , 257 times favourited , 1067 times thanked
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Have you ever been frustrated by the difficulty of rotating a driveway on a lot?
Although there has been a process for doing this, any particular lot would only allow driveways to be rotated in one direction. If you weren't building the lot from scratch, there was a good likelihood that the driveway wouldn't rotate in the direction that you wanted. In addition, it was impossible to create circular driveways which allowed travel in multiple directions.
This mod removes that restriction. Now, both Driveway Entrances (the part usually attached to the road) and Driveway Extensions can be rotated using the standard in-game object rotation technique (using the "<" and ">" keys).
The file contains 3 different folders, each with 2 different mods. Install the mods from the NL folder if your latest EP or SP is Nightlife. Install the mods from the AL folder if your latest EP or SP is Apartment Life or later. All other game configurations will use the mods in the OFB-FT folder.
Here is a list of the game engines used by the various SPs:
Each folder contains 2 mods which can be used with that game configuration. One mod allows the Driveway Entrance to be rotated, and removes the restriction that it must be exactly 10 tiles from the edge of the lot. The Nightlife version of this mod also removes the restriction that driveways can only be placed on locked tiles. The other mod allows the Driveway Extension to be rotated. I separated these two functions because it makes less sense to rotate the Driveway Entrance; its interaction with the road means that it is less useful and more annoying to rotate this piece, and that the animations are more bizarre. You can install both the Entrance and Extension, or just one or the other.
Install a maximum of one Entrance mod and one Extension mod, based on the game engine that you are running.
This mod requires driveways and is compatible with EPs from Nightlife to Mansion and Garden. I believe that this mod will also be compatible with all versions of the Store Edition, but that has not been tested. Because driveways come with both Nightlife and Apartment Life, there is no requirement for any specific EP.
I am not aware of any conflicts with this mod. If you find any, please report them to me so that I can start a list.
This mod changes the placement parameters for driveway pieces in the BHAVs "Function - Init - Entrance" and "Function - Init - Extension":
Type: 0x42484156 (BHAV)
Instances: 0x0000200F and 0x00002010
Quaxi, and Peter and Igne Jones, for SimPE, which was used to make this mod:
Numenor, for the AnyGameStarter, which allowed me to test this global mod with various EP configurations:
For more information about this creator and their policies or details, click here.
Expansion / Stuff Packs Required
You must have the expansion or stuff packs listed above installed to use this custom content. Please see the post text for any exceptions.
You need to be a Registered Member to be able to download from MTS. Registration allows you to thank and leave comments for the creators, see your download history, participate in the discussions and much more!
Basic Download and Install Instructions:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s).
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
4. Place in Program Files: Cut and paste the .package file(s) into your appropriate Install folder:
Need more information?