Mod The Sims
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Posted 25th May 2013 at 6:20 AM - Updated 27th Nov 2013 at 2:41 PM by Nysha - Viewed 180872 times. Direct link to this thread
282 Comments / replies (Who?) , 591 times favourited , 1406 times thanked
Information (Click for more details):
This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
08/17/2013: Updated to v1.0.3: Added Resort Categories. Make sure to select blank in the normal category unless you also want the blueprint to appear in whatever you picked there. This update only changes the maker tool and not the package.
07/30/2013: Updated to v1.0.2: Modified logging in helper to address errors in the log (especially for languages with non-English characters). This only changes the blueprint helper package file. If you get the error message "Blueprint log too long for buffer. Will use old way." or still have errors when creating your blueprint package, please let me know and upload the script file if possible.
06/01/2013: Updated to v1.0.1: Fixed issues with rooms that weren't on ground level. Fixed issues with clicking on a floor with carpet. Fixed issues with sinks and toilets on diagonal walls.
The blueprint helper and the blueprint maker tool will allow you to create your own custom blueprints, such as this:
Requirements: The blueprint maker tool requires .NET 4 and runs on Windows. I cannot give support for any other platforms and it will likely not run on those.
It was my goal to make this process as simple as possible, but there are still a few easy steps. Please make sure to read the complete instructions. They cover the two main parts of the blueprint maker, the helper mod and the tool.
Blueprints created with this tool should be suitable for sharing with others. Just make sure that you list the required EPs/SPs/custom content in the description of the blueprint and that you use a really unique name in the tool (see details below). If a blueprint is used that includes content the user doesn't have installed, these objects will be missing from the realized room. They will not be replaced with base game items. Please also carefully read the limitations section further down for objects which you should remove before creating the blueprint.
Details about the blueprint maker tool:
Tip: To make browsing for the log and screenshots easier, I've created the ability to place a settings.txt file in the same folder as the tool. The tool will read the first four lines and use them as default folder for the following:
The blueprint functionality in the game has some limitations. Additionally there are some limitations of the blueprint maker tool.
There are things that could still be added to the tool. I'll keep a list of them here.
What is the top of the blueprint? The direction of the blueprint is based on the lot direction. I've added a screenshot to illustrate this. If the lot is already placed, you cannot change this, but you can create a blueprint, place it on a new lot in the direction you want and then recreate it.
What's the difference between creating a blueprint with or without outer walls (the two options in the blueprint helper)? When you create a blueprint from a room in an existing house, it's very likely that that the room is surrounded by different other rooms. This would result in a weird mix of wallpaper on the outside of the blueprint room, so I added the option without outer wall. This option simply ignores the wallpaper on the outside of the room and leaves it blank (the default gray).
Inge and Peter Jones for s3pi and s3pe. Twallan for this modding suite. All other modders who taught me something new. Armiel for Builder's Island and jonha for Any Game Starter; without them loading times would likely have prevented me from ever bringing this mod and tool to this stage. Sims MX, matrix54, Kimia no Tama,
tutticuti13, Elven_Ranger, Srikandi, and deathoflight for reporting bugs in the pre-release. Thank you!
For more information about this creator and their policies or details, click here.
Expansion / Stuff Packs Required
You must have the expansion or stuff packs listed above installed to use this custom content. Please see the post text for any exceptions.
You need to be a Registered Member to be able to download from MTS. Registration allows you to thank and leave comments for the creators, see your download history, participate in the discussions and much more!
1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.
For Package files:
1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
For Sims3Pack files:
1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.
Need more help?
If you need more info, see: