Mod The Sims
If you don't have an account, why not sign up now? It's free!
Other sites: SimsWiki
Posted 30th Jun 2019 at 1:56 AM - Updated 4th Oct 2019 at 2:38 AM by gamefreak130 : Mod Updated; See Changelog - Viewed 29024 times. Direct link to this thread
110 Comments / replies (Who?) , 142 times favourited , 322 times thanked
Tags: #themeBusiness, #jobs, #professions, #careers, #interview, #self-employed, #future, #opportunities
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Just in time for the Business creator theme comes a new mod all about jobs and professions!
This has been my labor of love (mixed with a bit of hatred) for almost a year now. I hope you all enjoy it!
3 October 2019
23 September 2019:
9 July 2019:
4 July 2019:
30 June 2019:
Day one patch, anyone?
Reminder: When removing or updating mods, it is good practice to clear the ScriptCache.package file from your Userdata folder.
What Is This Mod?
This is a script mod that includes many different changes and additions relating to jobs and professions. No expansion packs are required for this mod; if you do not have an expansion related to a particular feature of this mod, that feature will simply not be present.
Job Selection Overhaul
One of the biggest changes in this mod comes in the form of an overhaul to the process of finding a job or profession in the first place. Gone are the days of walking into a Rabbithole and demanding a job; by default, the "Get Job in Rabbithole" interaction is now only enabled for jobs that do not require interviews (see "Interviews" and "Settings" below).
The "Find Profession" and "Find A Job/Upload Resume" interactions have been combined into one interaction for both careers and professions. For newspapers, "Find A Job" has been renamed to "Look Through Classifieds," and for computers, it has been renamed to "Browse Online Classifieds."
Previously, the process that randomly selected job offers for these interactions would ALWAYS select one job associated with a Sim's lifetime wish, and adults could not get part-time jobs through them -- in other words, the process was not truly random and was slightly different for every Sim. This has been fixed; the classifieds on computers or newspapers will be truly randomized each day, adults will receive offers for part-time jobs, and the results will be the same for everyone, regardless of whether or not Sims are eligible to apply for those jobs. Additionally, newspaper classifieds will not change at midnight every day, but will be assigned on a per-newspaper basis.
The exception to all of this is uploading a resume. Uploading a resume still guarantees that your sim will receive at least one job associated with a Sim's lifetime wish, and will also prioritize jobs related to the degrees a Sim has earned. It is also now possible to restrict certain jobs to Sims with certain academic degrees (see "Settings" below).
By default, job offers will no longer no longer appear in one menu, except when using Holo Computers or Holo Phones. Instead, one offer will be presented at a time. If the offer is rejected, then Sims will continue searching for a tunable amount of time (see "Tunings and Translations" below).
Career offers, specifically, are now randomized by Rabbithole, rather than by careers themselves. In other words, career offers will no longer automatically be for the closest Rabbithole to a Sim's home lot, and occasionally multiple offers for the same career in multiple different Rabbitholes will appear on the same day.
The UI dialog for job offers, whether online, on a newspaper, or in Rabbitholes, has been slightly reworked. The offer will no longer show your Sim's predicted level upon being hired. Additionally, career offers will not show your Sim's predicted wage or work schedule -- although this information will be displayed for professions. Instead, the offer will merely indicate whether the job is full-time or part-time.
Once your Sim finds an offer they like, they will head to the Rabbithole it is located in (or City Hall, in the case of professions) to fill out an application. Once the application is complete, they may get the job then and there, or...
This is the OTHER big change of this mod. By default, when a Sim applies for a career (unless they are applying to be an Alien Test Subject), they are required to have a formal job interview. The interview process can be enabled or disabled on a per-career basis (see "Settings" below); there are no interviews for professions or self-employed jobs.
Typically, interviews are scheduled within 24 to 48 hours of the time the application is submitted. Interviews are always scheduled for a specific time of day, depending on whether the job is full-time or part-time, and they are never scheduled on weekends or seasonal holidays. Interviews can be postponed or canceled at any time. Do note, however, that interviewers will not like having interviews postponed; you can only postpone a limited number of times, and each postpone will decrease your final chances of getting the job.
Just because your Sim filled out an application does not mean they automatically get the job; during the interview, your Sim will be evaluated based on their traits and skills, as well as their mood at the time of the interview. From this, the chance the Sim has to get the job will be calculated, and the Random Number God will determine their fate. If the Sim gets the job, they will get a +20 "Got The Job!" moodlet for 24 hours; otherwise, they will get a -20 "Bad Interview" moodlet.
Colorful commentary will play out over the course of the interview as well:
Every career will have its own list of positive traits, negative traits, and required skills that will influence a Sim's chance of getting the job. These settings can be changed at any time.
Other Major Changes
Due to the large amount of tunable settings in this mod, all settings are saved on a per-world, per-savegame basis, and can be changed through the NRaas-style "Job Overhaul Settings" interaction within the "Jobs and Professions" submenu of Computers and Newspapers, and the "Jobs and Offers" submenu of Phones. Global settings used when starting a new game or loading the mod for the first time can be changed through the optional tuning package (see "Tunings and Translations" below).
Tunings and Translations
In the base mod, the global tuning used for interview settings and the three custom moodlets added by this mod can be changed in the "Gamefreak130.JobOverhaul.CareerInterviewTuning" and "Gamefreak130_InterviewBuffs" XML resources, respectively.
The tuning package contains the global tuning used for the rest of the settings in the "Gamefreak130.JobOverhaul.AvailableOccupationTuning," "Gamefreak130.JobOverhaul.AvailableSelfEmployedTuning," and "Gamefreak130.JobOverhaulSpace.PersistedSettings" XML resources. It also contains copies of some of the computer, newspaper, and smartphone tuning in case you want to change the amount of job offers given per day or the number of minutes between job offers for each object.
Currently, only English and Russian are supported. Translations are very welcome and much appreciated; formatted string tables and unhashed keys have been provided in the package if you wish to help.
Compatibility and Uninstallation
Built, tested, and (mostly) working on game version 1.69. It may work on earlier versions, but it has not been tested; do so at your own risk.
As stated earlier, NO expansion packs are required for this mod to run.
Hoo boy, does this mod override a lot of stuff. Specifically, it overrides the following resources and will conflict with any mod that does the same:
0xC4EE9153970C7628 -- CallRegisterAsSelfEmployed_Phone ITUN
0x6E8E8B1E0D6B041F -- CollegeOfBusiness_0x6e8e8b1e0d6b041f XML
0x5D2F59C5CA33FFC1 -- GetPrivateEyeCase_HoloComputer ITUN
0x1449F195353AB714 -- JoinActiveCareerGhostHunter_ScienceLab ITUN
0xE05463FD556F39ED -- JoinActiveCareerInteriorDesigner_CityHall ITUN
0xC88B43187816FEE5 -- JoinActiveCareerLifeguard_CityHall ITUN
0x7683CC6D0250B540 -- OccupationLevelsAndJobs XML
0x45F5D8F4F977AC92 -- RegisterAsSelfEmployedComputer_Computer ITUN
0x23200B60E8E6F442 -- RegisterAsSelfEmployedNewspaper_Newspaper ITUN
0xAE272926A21C3D87 -- RunForensicAnalysis_HoloComputer ITUN
0x165F5ACE7E180F4A -- WriteStakeoutReport_HoloComputer ITUN
0xC205C4F1EBB85D85 -- ComputerCheap_0xc205c4f1ebb85d85 XML
0x3137ABA9F5AA12E3 -- ComputerExpensive_0x3137aba9f5aa12e3 XML
0xB60662EDE7D8C440 -- ComputerLaptop_0xb60662ede7d8c440 XML
0x8A09824A72B2EE3D -- ComputerLaptopModern_0x8a09824a72b2ee3d XML
0x34205FE456FAA589 -- ComputerLaptopVenue_0x34205fe456faa589 XML
0x95F81CDAC3C99271 -- Newspaper_0x95f81cdac3c99271 XML
0xF7714A5781549FDA -- Phone+UploadResume_0xf7714a5781549fda XML
0x4FE2AF9F08C6FFC8 -- HoloComputer_0x4fe2af9f08c6ffc8 XML
There is a separate version of the base mod with NRaas Careers compatibility. With this version, all custom careers will also require interviews by default, and the availability and interview settings for these careers can be changed just like any other career. DO NOT use this version if you do not have NRaas Careers installed, or else bad things will happen.
This mod renders JT's No Joining Careers At Rabbitholes and Gurra's All Careers Available In the Future unnecessary, and those mods should not be installed together with this one.
Uninstallation should not create a huge problem -- simply remove the mod from the packages folder. However, to avoid potential game problems, it is good practice to reset all sims and clear all interview data (see "Settings" above) in every world visited while the mod was installed. After removal or update of the mod, it is recommended that you delete the "ScriptCache.package" file from your Userdata folder.
JT`, whose musings on his own mod served as an early inspiration for this one
Battery for his C# utility libraries, which I used as a basis for menus and reflection in this mod
Armiel for her Builder's Island that makes testing quick and simple
Various modders and their scripting tutorials scattered throughout the Interwebs
Tashiketh for keeping this site up and running
My many test sims for putting up with my nonsense
And you, for checking out this mod!
and Visual Studio 2017 for making modding stupidly easy
For more information about this creator and their policies or details, click here.
Expansion / Stuff Packs Required
Built with Game Version: 1.69
You must have the expansion, game version or stuff packs listed above installed to use this custom content. Please see the post text for any exceptions.
You need to be a Registered Member to be able to download from MTS. Registration allows you to thank and leave comments for the creators, see your download history, participate in the discussions and much more!
Basic Download and Install Instructions:
See: Game Help:TS3 CC Basicswiki for a full guide!