Mod The Sims
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Other sites: SimsWiki
Posted 25th Feb 2018 at 11:24 AM - Updated 25th Feb 2018 at 12:17 AM by BkajnlConcepts - Viewed 5000 times. Direct link to this thread
3 Comments / replies (Who?) , 8 times favourited , 38 times thanked
Please keep in mind this is currently experimental! Use at your own risk...
This mod is very simple, it disables the welcome wagon from showing up at 12 PM when moving sims into a house.
What happens is when the game tries to generate the NPCs it returns 0 if the sims are unavailable and well, 0 if they are available. This stops the welcome wagon from coming and any other things to do with the wagon.
Compatibility: This mod should be compatible with Base Game and all EPs. In terms of mod compatibility, TwoJeffs has made a simlar mod at Simbology and it will conflict. If you have his mod, don't install mine, if you have my mod, don't install his. The image below will show you the edited resources, if any mod edits the following there will be a conflict! A much simpler way however to test mod compatibility is to run the HCDU.
There may be other mods that do the same thing, please don't use them at the same time as mine (or TwoJeffs')
Additional Credits: Simantics Resource Finder
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Expansion / Stuff Packs Required
You must have the expansion or stuff packs listed above installed to use this custom content. Please see the post text for any exceptions.
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Basic Download and Install Instructions:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s).
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
4. Place in Program Files: Cut and paste the .package file(s) into your appropriate Install folder:
Need more information?