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Posted 31st Dec 2015 at 6:48 PM - Viewed 7507 times. Direct link to this thread
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Information (Click for more details):
This is a Maxis Recolour which means that it is a recolour of an item that already exists in your game. Please check the Expansion pack requirements to see which game pack it recolours.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS2 - check the sidebar.
This is a new mesh recolour, and means that you will need to download the particular mesh itself in order for this to show up in your game. See the Meshes Needed section or read the text for more information.
The MTS Calendar Contest was again a bit hit, and even though I've retired from being on MTS staff, I was honored to be asked again make the in game calendar. As usual, I've created 3 versions, and there isn't much of a difference between these and last years, but there are two small differences. The Winter holidays are all a day earlier this year, because we had a shortage of winter images and my own Groundhogs Day had to join the winter ranks. The other change is that the 12 Day calendar wasn't AL shiftable, so I've enabled that, and all calendars are now quarter tile shiftable as well. I love both of those for decorating, and now it is much easier to decorate with them!
With the 12 Day calendar you can choose which month to start at and every night around midnight the photo will roll over to the next. Unfortunately, the setting will not stick after a lot reload, so you will have to remember to reset it each time you enter the lot. The calendar itself costs $100 and is in the decorative > wall hangings category.
The 20 Day calendar is made for those of your with Seasons, where each season is 5 days long and your year is 20 days. As per the previous year's updates, this calendar does not need to be set at all. It will automatically set the day to the correct weekday (as does the 12 day one), the season to whatever season you happen to be in, and the picture to the day of the year. The 'year' starts at the top of the seasons UI, btw. In debug mode (testingcheatsenabled) you can change which day of the week it is and change the season to the first day of any season. This was done to help you sync your neighborhood up easier. It's a tad cheaty, so that's why its only in debug mode.
Additionally, I've also created a 20 Day calendar that includes Holidays! It is identical to the normal 20 Day calendar, but on 8 days throughout the year you will be notified via pop up message that today is a holiday and what that holiday is celebrating. It is entirely up to you to decide if you actually want your sims to observe the holiday, so it's pretty harmless. The holidays were created by doing some research on the TS3 holidays and then tweaking them, and adding in a few holidays that are already present in our games (with the Holiday Packs) and also a few things that many simmers share in common. MTS celebrates Great Ideas Day on April 1st, and every simmer whose played a Legacy or most other challenge knows you need a Founder to get started.
It is up to you whether you intend to observe these holidays, or if different sim families celebrate different ones. I've found in my game Winter's Eve and Day gets celebrated if there are kids in the house and if not, then the adults celebrate New Year's Eve instead. Lover's Day has become a big wedding and engagement day, and the kids love Llama Fool's Day. How you play with these new days is up to you, and you can of course let some holidays go by unnoticed, like Presidents Day, does anyone beside banks even care about that holiday?
P.S. Congrats to our winners!
The calendars have 16 faces, super low poly to make up for the slightly larger texture files.
heaven for hosting the contest, and the staff for judging.
Neder for the day changing code.
Paladin's Palace for the season changing debug code.
Inge for creating the page flipping code on the original calendar.
Black Spirit for the day of the week code.
Our lovely images were provided by (winners) PenelopeT, Phaenoh, Jawusa, Freelala, Charmful, Zarathustra, Julie J, CatherineTCJD, joandsarah77, mustluvcatz, Vivitalia, Stephaniexo and (runner ups) dragonheart1999, Denimg8, Ghost sdoj, Yaoilicious, Peterskywalker!, Ather, N_Fluen$e, and TotallySimsCrazy.
For more information about this creator and their policies or details, click here.
Expansion / Stuff Packs Required
You must have the expansion or stuff packs listed above installed to use this custom content. Please see the post text for any exceptions.
This is a New mesh
All the items needed for you to use this download should be here on this page. You can check the "Related Pages" tab, if visible, to see if there are alternative colour schemes.
You need to be a Registered Member to be able to download from MTS. Registration allows you to thank and leave comments for the creators, see your download history, participate in the discussions and much more!
Basic Download and Install Instructions:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s).
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
4. Place in Program Files: Cut and paste the .package file(s) into your appropriate Install folder:
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