Maxis Lost & Found: Plesiosaur (+more colors +optional sailingboat default!) UPDATED WITH MORE DEFAULTS
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Created by Psychosim
Uploaded: 17th Mar 2011 at 9:31 PM
Updated: 26th Sep 2011 at 12:02 PM by psychosim0 - more default options
Updated: 26th Sep 2011 at 12:02 PM by psychosim0 - more default options
Yes, that's right, this creature has been hiding in your base game files like Nessie in Loch Ness. Hard to believe it never got extracted in all those years but I can't recall ever seeing it. So I'll happily receive my archaeologist badge!
Though it wouldn't be me if I just slapped a given texture on a given mesh and was satisfied. For a start I improved the texture a bit, giving that poor monster eyes and a mouth. Then I made six more colors!
comparison to the Billyjean boat // red, grey, dark grey, green-red, brown and purple-blue
You'll find them in the rocks category of neighbourhood deco.
And you know what's the best part? I also made them defaults for the sailingboats! Moving sea monsters, yay! Give appropriate sea life to your ancient/medieval/fantasy themed games! In such games you probably wouldn't want the buoys that pop up when you place boats, so I added a little file that gets rid of them.
Custom hood deco requires one EP, no matter which one. The default however works with the basegame! But it's not compatible with my recent Billyjean boat default, you can only have either that boat or this monster swimming around.
UPDATE: I have now added more default options so you can have the sailingboat or Billyjean boat at the same time! The swan default works with basegame, the ducks need Nightlife.
Though it wouldn't be me if I just slapped a given texture on a given mesh and was satisfied. For a start I improved the texture a bit, giving that poor monster eyes and a mouth. Then I made six more colors!
comparison to the Billyjean boat // red, grey, dark grey, green-red, brown and purple-blue
You'll find them in the rocks category of neighbourhood deco.
And you know what's the best part? I also made them defaults for the sailingboats! Moving sea monsters, yay! Give appropriate sea life to your ancient/medieval/fantasy themed games! In such games you probably wouldn't want the buoys that pop up when you place boats, so I added a little file that gets rid of them.
Custom hood deco requires one EP, no matter which one. The default however works with the basegame! But it's not compatible with my recent Billyjean boat default, you can only have either that boat or this monster swimming around.
UPDATE: I have now added more default options so you can have the sailingboat or Billyjean boat at the same time! The swan default works with basegame, the ducks need Nightlife.
Polygon Counts:
496
Additional Credits: SimPE The Compressorizer
Filename | Size | Downloads | Date | |||||
DEFAULTs_swan-plesiosaur_psychosim.rar
| plesiosaurs replacing the swans - keep only one
Size: 867.9 KB · Downloads: 2,138 · 20th Mar 2011 |
867.9 KB | 2,138 | 20th Mar 2011 | |||||
DEFAULTs_duck-plesiosaur_psychosim.rar
| plesiosaurs replacing the ducks (NL required) - keep only one
Size: 868.0 KB · Downloads: 2,134 · 20th Mar 2011 |
868.0 KB | 2,134 | 20th Mar 2011 | |||||
DEFAULT_no-buoy-with-sailingboats_psychosim.rar
| removes the buoys that usually pop up when you place sailingboats/plesiosaurs
Size: 567 Bytes · Downloads: 2,648 · 17th Mar 2011 |
567 Bytes | 2,648 | 17th Mar 2011 | |||||
DEFAULTs_sailingboat-plesiosaur_psychosim.rar
| plesiosaurs replacing the sailingboats - keep only one
Size: 868.0 KB · Downloads: 2,661 · 17th Mar 2011 |
868.0 KB | 2,661 | 17th Mar 2011 | |||||
maxis-lost-and-found_plesiosaur_psychosim.rar
| decorative plesiosaurs - you can keep all
Size: 873.0 KB · Downloads: 7,426 · 17th Mar 2011 |
873.0 KB | 7,426 | 17th Mar 2011 | |||||
For a detailed look at individual files, see the Information tab. |
Key:
- - File was updated after upload was posted
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