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Posted 31st Jul 2007 at 11:14 AM - Updated 21st Nov 2008 at 1:22 PM by -Maylin- - Viewed 20782 times. Direct link to this thread
16 Comments / replies (Who?) , 20 times favourited , 228 times thanked
Tags: #ashley cataline, #dresser, #surface, #black, #onyx, #marbled, #3 tile, #lapis, #gold, #malachite, #wood, #silver
Information (Click for more details):
This is a Maxis Recolour which means that it is a recolour of an item that already exists in your game. Please check the Expansion pack requirements to see which game pack it recolours.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS2 - check the sidebar.
This is a new mesh recolour, and means that you will need to download the particular mesh itself in order for this to show up in your game. See the Meshes Needed section or read the text for more information.
Its finally here!
(Mirror NOT included-- please see my Ashley Cataline Mirror thread for that)
This is an approximation of my real dresser that is part of the Ashley Cataline Onyx furniture set. In addition to being a functioning 3 tile wide dresser, it also serves as a surface to place items on. Decorative items such as table lamps, small statues, plants, and even mail and newspapers can be placed on it.
It took me over a year to complete this. Granted I took time off to work on other things and quite a few real life issues interfered. During an internet outage I was very bored and suddenly had a breakthrough that enabled me to finish. Back before OFB and Pets, I decided that I wanted to make a dresser that doubles as a surface. I spent a lot of time going over tutorials and resources on footprints, slots, object placement, object creation, and all sorts of things. I also spent a lot of time in the create and help chats getting advice, information, guidance, and moral support.
My initial problem was with the footprint and clickable area. Echo and many others who posted in the thread on that guided me through the process so that I could manually define the footprint to keep sims from walking through my object. Fisheye, Atavera, Numenor, and others (sorry that I can't remember your names as I'm writing this) provided information that made it possible to add container slots to my dresser (allowing objects to be placed on the surface). Tiggerypum, HystericalParoxysm, Wes_h, Numenor, and Atavera helped with Milkshape, bounding mesh, and plugins. I learned to turn smooth groups off, make sure the bone weights were all 100%, and import the .5gd file rather than the .obj to get the bounding mesh and joints to work properly.
Frazzmesiter made it possible for me to reinstall my game after my computer's registry got wiped so without her I wouldn't have been able to continue working on the objects.
I ran into a snag with the way the Sims were interacting with the dresser. JohnB, JasanaBugbreeder, Stormwench, Wes_h, cokenasmile, and pretty much everyone at the create chat helped me with trying different methods to fix the problem. Ultimately it came down to the game thinking that my routing slots that I'd intended to be for the Sims interacting with objects placed on the surfaces were the parameters for where the Sims were supposed to interact with each tile of the dresser. By eliminating all but the 3 north routing slots for each tile and adjusting the x positions in the cres I got the Sims to stand in the correct position to interact with the dresser no matter where I click on the dresser to tell them to interact. This breakthrough allowed me to complete the armoire as well.
Tested with Pets and Seasons expansions but not with basegame nor the prior expansions on their own.
Known issues: Sims reach too high when opening and closing the drawer. This is an issue with the animation. We tried changing to a different game animation (a later expansion has an animation for opening the drawer on a child's dresser-- I think it has a space theme) but it didn't work. It just kept crashing. So until I learn how to do the animations myself (or figure out how to extract the animation and put it in), this one will have to do for the time being. When Sims interact with the mirror that comes seperately (ie. gussying up) they step into the dresser. That is because of the routing settings for the mirror. I'm not sure how to change it so they stand the proper distance when the mirror is with this dresser. If you know how to fix it, please tell me. Sims do not seem to autonomously place newspapers or mail on the dresser. Instead they seem to put it on the floor. I don't know enough about what would make them want to do this so I haven't messed with it. However if a newspaper is on the dresser, Sims will pick it up and interact with it.
Please let me know if you have any questions or comments about this object. Feedback is appreciated. This includes reports of any bugs or suggestions on how to improve the object.
Recolor policy: I would love to see recolors of this but would really appreciate a note letting me know so that I can download the recolors to put in my game. Please do not upload my mesh to another site without permission. Under no circumstances are recolors of this to be uploaded to the pay section of a paysite.
This shows how the dresser looks when decorated with maxis items and with the mirror I made to go with it. It also has mini-images of recolors. They pretty much look like the end tables I made previously. The lapis gold, lapis silver, malachite gold, and malachite silver .rar files contain two packages each. The ones labelled with a 2 after them have black trim instead of the colored trim (you can see this on the end tables)
The second thumbnail is a side view of an adult Sim opening the drawer. You can see the wood texture of the drawer, and where the Sim stands in relation to the dresser (it was too large to paste full size here because I have a widescreen monitor with resolution set at 1600 x 1200)
This third thumbnail shows the open drawer which lets you see the clothes inside. (it was also too large and thus the full-size was removed from this spot in the thread)
su_ashcatdresserMESH4.6 -> Mesh file textured as onyx with gold accents
su_ashcatdresseronyxsilver -> onyx with silver accents
su_ashcatdresserqrtzgold1 -> marbled quartz with gold accents
su_ashcatdresserlapisgld -> 2 files within. 1 lapis with gold trim. 2 lapis with gold trim & black accents
su_ashcatdresserlapissilv -> 2 files within. 1 lapis with silver trim. 2 lapis with silver trim & black accents
su_ashcatdressermalcgld -> 2 files within. 1 malachite with gold trim. 2 malachite with gold trim & black accents
su_ashcatdressermalcsilv -> 2 files within. 1 malachite with silver trim. 2 malachite with silver trim & black accents
su_ashcatdresserwoodgld1 -> wood with gold accents
Dressers_all -> all files combined because QX is not working at the moment
Thanks to Anna, Atavera, Cliff, cokenasmile, Delphy, djones, Echo, frazzmeister, Fresh-Prince, French Sim, GoldenSimmer, Hysterical Paroxysm, IgnorantBliss, JasanaBugbreeder, JohnBrehaut, Jon, Lady Darkfire, Lethe, LyricLee, missangelica, MissHollyBee, Numenor, Nurrah, Pfoenix, Sansui, simaddict99, sim_man123, SirEmino, Starbuck, Stormwench, teh_moth, teknofil, tiggerypum, whiterider, windkeeper, zicon and everyone I chatted with who gave me moral support. To anyone whom I left of the list or misspelled the name of, my apologies.
Also thanks to my brother for hovering over me and telling me to upload faster and referring to himself as deuchey mcdeuchebag-- as he is hovering over me right now....
For more information about this creator and their policies or details, click here.
Expansion / Stuff Packs Required
You must have the expansion or stuff packs listed above installed to use this custom content. Please see the post text for any exceptions.
This is a New mesh
All the items needed for you to use this download should be here on this page. You can check the "Related Pages" tab, if visible, to see if there are alternative colour schemes.
You need to be a Registered Member to be able to download from MTS. Registration allows you to thank and leave comments for the creators, see your download history, participate in the discussions and much more!
Basic Download and Install Instructions:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s).
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
4. Place in Program Files: Cut and paste the .package file(s) into your appropriate Install folder:
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#ashley cataline, #dresser, #surface, #black, #onyx, #marbled, #3 tile, #lapis, #gold, #malachite, #wood, #silver