Mod The Sims
If you don't have an account, why not sign up now? It's free!
Other sites: SimsWiki
Posted 29th Jul 2007 at 3:08 AM - Updated 7th Sep 2009 at 6:19 PM by Numenor : Fixed (again) link to Millennium shader - Viewed 109948 times. Direct link to this thread
81 Comments / replies (Who?) , 102 times favourited , 971 times thanked
Information (Click for more details):
This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
This is a Maxis Recolour which means that it is a recolour of an item that already exists in your game. Please check the Expansion pack requirements to see which game pack it recolours.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS2 - check the sidebar.
This is a new mesh recolour, and means that you will need to download the particular mesh itself in order for this to show up in your game. See the Meshes Needed section or read the text for more information.
RECOLOURABLE FULL-WALL MIRROR (a.k.a. "Reflection Wall")
with FULL/HALF/NO reflection modes!
Updated 08 sept 2007: fixed clickable area
Teko's "Millennium Shader" can be downloaded FOR FREE
from THIS PAGE at TSR.
Probably many of you know the astounding Prada ReflectionFloors and the Millennium semi-transparent set by Teko (Murano). I've been asked to create a reflective wall coordinated to those floors.
After all, it's the same technique I already used long ago for the Grand Trianon set: a mirror with a recolourable glass on top; but now with the option to have a half-transparent mirror, that reflects and lets you see what's behind at the same time. This incredible result has been achieved by the Millennium Shader by Teko (Murano) (downloadable separately).
WARNING: using too many Full-Wall Mirrors or too many Reflection Floors (by Teko) may slow down your game.
DIFFERENCES between my wall-mirror and Teko's Millennium Set
IMPORTANT - PLEASE READ! Each of the following downloadable package REQUIRES an additional package to be installed. READ the requirements next to each package name!
You will find the reflection walls in Decorative -> Mirrors. As soon as you pick one, the default configuration is: half-reflection + invisible glass (i.e. the configuration suitable to add reflection to any wallpaper). You can select a different reflection type (full reflection or no reflection), as well a different glass (decorated, coordinated with the Prada floors etc.). The "keep buying" feature is enabled (like when you buy chairs, for example).
The wall-mirrors have all the standard mirror functions; in order to get the pie menu, you have to click on the upper half of the wall-mirror (this is to prevent overlaps with the clickable area of the objects placed in front of them).
- My Full-Wall Mirrors are compatible with any game configuration (from the base-game to Seasons/H&M).
- The Millennium Shader, as far as I can see, it's compatible with any game up to Seasons/H&M, too.
- Teko's Prada Floors currently require Nightlife, but I've prepared an all-games version that will be soon replace the one at ReflexSims.
- The Murano Millennium Floor currently requires Nightlife, but Teko (Murano) is modifying it so to be compatible with any game.
HOW TO CREATE RECOLOURS
IMPORTANT - Though this mirror has TWO recolourable subsets ("mirror" and "glass"), only the "glass" subset should be recoloured! Don't even try to recolour the "mirror" subset: you can't change the reflections! All the following instructions explain how to recolour the "glass" subset.
FAQ: ONLY ONE SIZE? NO DIAGONAL?
Yes, the Full-Wall Mirror comes in only one size (1 tile); I'm NOT going to create 2-tile, 3-tile, n-tile modules. Teko has told me that he's planning to create semi-reflective walls in several different sizes, so you should check often MuranoMobilia.com for updates!
As for the diagonal, I'm not sure... The best results with these walls are achieved with square-angled walls anyway. If I find the time, I could add a diagonal version in the future.
CREDITS and ACKNOWLEDGMENTS
Credits to Teko (Murano) for his marvellous Millennium Shader and for the original Prada Reflection Floor; thank you, Teko, for you valuable contribution to modding!
Credits to Lex for the textures referenced (but not included) in the my recolours attached to this post.
Credits to The Dream Team (which includes me ) for the Grand Trianon etchings.
DO NOT CLONE - DO NOT REPOST ANYWHERE.
Please read my full policy in my profile.
Poly Count: too few to mention...
For more information about this creator and their policies or details, click here.
Expansion / Stuff Packs Required
You must have the expansion or stuff packs listed above installed to use this custom content. Please see the post text for any exceptions.
This is a New mesh
All the items needed for you to use this download should be here on this page. You can check the "Related Pages" tab, if visible, to see if there are alternative colour schemes.
You need to be a Registered Member to be able to download from MTS. Registration allows you to thank and leave comments for the creators, see your download history, participate in the discussions and much more!
This is a multi-part download:
IMPORTANT - PLEASE READ! Each of the downloadable package above REQUIRES an additional package to be installed. READ the requirements next to each package name!
Basic Download and Install Instructions:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) or Stuffit (Mac) to extract the .package file(s) from the .rar or .zip file(s).
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
4. Place in Program Files: Cut and paste the .package file(s) into your appropriate Install folder:
Need more information?
The creator also recommends you check the following:
Millennium shader (by Murano # TSR)
Prada Reflection floor (by Teko @ Reflexsims)
Prada floor Recolors (by Lex @ Reflexsims)