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by plasticbox 2nd Aug 2015 at 5:33pm
These are overrides for some of the garden plants that give them different meshes and custom textures, for more variety. more...
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Less silly counter corner appliance placement
by plasticbox 28th Jul 2015 at 8:29pm
This is a rig/rslt override for counter corners (both with and without backsplash) that moves diagonally-placed small appliances back a more...
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by plasticbox 25th Jul 2015 at 11:30pm
This makes it so that when sims purchase a bookcase, they purchase a bookcase. more...
34 23.1k 139 -
“Sincerity” Mesh Override ‒ More flexible placement
by plasticbox 19th Jun 2015 at 8:42pm
Since objects can be moved up/down on the wall but no lower than their minimum height, this mirror is basically more...
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Shader Fix for “Immaculate” Shelf + additional colours
by plasticbox 11th May 2015 at 6:23pm , updated 11th May 2015 at 9:19pm
This is a mesh override for the Maxis “Immaculate” shelf (Base Game) that changes the shader to Counters so they more...
34 40.1k 207 -
by plasticbox 11th May 2015 at 12:58am
This override makes this chair a little less clunky. Not a very radical departure, just a little tweaking. more...
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by plasticbox 6th May 2015 at 10:33pm
What the hell has happened there, has this thing been on fire? :blink: more...
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by plasticbox 2nd May 2015 at 1:16pm , updated 3rd May 2015 at 2:43am
These are mesh overrides for the Maxis Single and Double Mission beds that make them less clunky and simpler overall, more...
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by plasticbox 30th Apr 2015 at 12:49pm
These are texture overrides for the Maxis “John”, “Raw”, and “Old Time” toilets that greatly reduce the inexplicable high-gloss (how more...
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by plasticbox 30th Apr 2015 at 12:28am
It annoyed me every time how most of the fridges will aaaaaalmooooost fit underneath a Maxis cabinet .. more...
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Various tag fixes (Build Mode)
by plasticbox 28th Apr 2015 at 3:59pm
Various catalogue tag edits/fixes that have accumulated here over time: Door ‒ Unbranded more...
14 15.9k 93 -
Brock Chair Mesh Override + Text Edit
by plasticbox 25th Apr 2015 at 1:52pm
This is a a mesh override for that thing that looks like it’s been put together from toothpicks and Play-Doh more...
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by plasticbox 19th Apr 2015 at 2:12am
This overrides the Maxis “Termagant” chair to turn that fugly monster into something that actually resembles a chair. more...
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by plasticbox 16th Apr 2015 at 12:03am
These are overrides that add some slots to the nether regions of the three Maxis (Base Game) end tables that more...
16 39.4k 267 -
Utopiate/Eminence Mesh Overrides
by plasticbox 10th Apr 2015 at 11:42am
These are the beds with those funky overhanging curved wood baldachin things, re-meshed into something much simpler. more...
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Commissioner Chair Mesh Override
by plasticbox 9th Apr 2015 at 10:38pm
This overrides the mesh of the Maxis “Commissioner” chair to make it look somewhat less strange and uncomfortable. more...
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by plasticbox 25th Mar 2015 at 7:50pm
Mesh overrides for the Maxis “Canary Outdoor Dining Chair” and “Mallorca Teak Picnic Chair” that make them less bizarre and more...
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by plasticbox 5th Mar 2015 at 12:12am , updated 7th Mar 2015 at 2:06am
This adds some slots to the Maxis Towel Storage Rack, so that it actually works as a shelf. more...
38 51.8k 381 -
Various placement edits that make stuff go against walls (and add slots)
by plasticbox 4th Mar 2015 at 12:24am , updated 7th Mar 2015 at 12:14am
These are placement edits for a handful of objects that would normally go against a wall which makes it so more...
64 116.3k 699 -
Less Clunky “Sooner or Ladder” Chair
by plasticbox 24th Feb 2015 at 9:45pm
This is a tiny edit for the “Sooner or Ladder” chair that makes it less clunky (the whole thing gets more...
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Sharing and recycling:
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
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