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gummilutt
12th Jun 2018, 8:49 PM
Do you love apartments? Do you think we need more apartments? If you do, then this is the contest for you! I love apartments and almost all of my Sims live in one at some point in their life span. There are a lot of fabulous apartments out there, but I think we could use more variety in the types of apartments available. And what better way to go about that than have an apartment mania contest! :Pint:

Qualifications to host: Judge in wanderlust contest (http://www.modthesims.info/showthread.php?t=606747)

Contest setup
The contest is only for TS2. It will have four rounds. For each round you will be tasked to build an apartment complex that's either a specific style, or geared towards something specific. There is no application round. To apply you post that you are interested in participating, and make sure you include the words "apartment mania" in your post. Contestants have one week to sign up, then the first round starts. Each round is 2 weeks, when one ends the next one starts right away. Judges have one week to finish their scores. This means you won't get your scores until half-way through the next round, so be prepared to make some changes based on feedback.
-> Total contest duration 10 weeks (1 week application, 8 weeks for rounds, 1 week final scoring).

20 contestants allowed. Also room for 10 play-alongs. If a contestant drops out during the first round (defined as posting they are not participating, or failing to submit an entry by the time round 1 ends), the first play-along will be offered to take their place and so on (please note play-along has to have submitted their play-along entry before timer ends!). After that board is final and whoever is in, is in.

:!: APPLICATIONS EXTENDED :!:
Since there is still room in the contest I have decided to continue to allow applications until the first week of round one is over. Please note that entering late does not give you more time to finish round one, your build must be submitted by the time timer for round one runs out. Come join our apartment building fun!

Beginners allowed but not beginners contest
Beginners are very welcome to join, but scoring will be done assuming some experience. If you haven't built a functional apartment before I would suggest signing up as a play-along. Apartments can be tricky to build as they are finicky with their requirements, so some experience is advisable. But if you want to give it a go you are most welcome to :)

Rules

CC - Windows/Doors/Fences/Stairs only
For all intents and purposes consider this a CC free contest. But because I know how limiting it can be to try and make exteriors look nice with maxis content I have decided to allow CC for windows, doors (arches are considered to be doors), fences and stairs. This way you aren't limited to the choices Maxis gave us, and can do things like open underneath stairs or use the many great window add on sets.

If I have missed some kind of CC that is needed to make your apartment design function as an apartment please let me know what it is and I will let you know if it's allowed.

CC exceptions
There's lots of CC out there, and if you want to use something that is only required on your end and would not be required for a potential downloader, then you may. Examples of CC that would be allowed is SEP, sky boxes, water texture default replacements and so on. I would encourage people to present the lot as it would look to a downloader in their game, but it is up to you. Note that you are not allowed to use mods to cheapen price on furniture to save on rent (magic wand etc).

If you want to be absolutely sure it won't result in penalty I'd suggest you double-check with me first, just to avoid misunderstandings.

Budget & size
There are no strict rules on size or budget of lots (except round 2 which has budget restrictions). This is because I want you guys to be able to be as creative as you want to be, and not be limited in your vision. However, I recommend you keep rents at a reasonable level so that Sims could actually afford living there and try to keep lot size at a reasonable level, so that your lot is playable on an average computer. You don't have to, but it's appreciated :)

Recommended rent: If it's for two Sims, 6000 and below. If it's for one Sim, 4000 and below.
Recommended size : 4x4 and below

Rent and size is judged in host bonus points. If you choose to go above the recommendations, please explain why in your post and if I think it makes sense I will still award you the host bonus points. Each is 1 point, so ignoring this will at most cost you 2 points out of the 80 possible points per round. For more information about scores see below.

Screenshots
All screenshots must comply with MTS creator guidelines (found here (http://www.modthesims.info/wiki.php?title=MTS2:Creator_Guidelines/Lots_and_Houses)). Photoshopping not allowed, except for rent-picture. You may add text tags on floor plan shots if you want to, but no editing outside beyond that.

To facilitate judging all screenshots must be attached to your post.

Required screenshots
- Front view picture (low enough angle to show structure well, remove any obscuring landscaping for this picture)
- Back view picture (Must show the entire back view, if it can't fit change angle or do two pictures)
- Floor plan (one per floor of structure + one at ground floor level of the entire lot)
- One picture showing rents for each unit, please crop together all rents in the same picture. (see below for help on this) - apthack allowed (doesn't affect rent so if you want to show prices with apthack in place that's fine)
Note: Required screenshots gives you 1 picture per floor. If you do more than one structure and one to screenshot them individually you will have to use your bonus shots.

Additional shots
You may add an additional 8 shots of the structure (what part you show is up to you), and an additional 6 for each unit up to a maximum of 24 pictures of units. So the maximum you could have is required screenshots and 24 + 8 = 32.
Note: Picture limits were raised for round 2 and on. Numbers listed above are the round 2 and onward limits.

Rounds
Round 4 - Big complexes
In this final round we want to see you stretch your wings and build something big! Style is up to you, but we want to see something that screams apartment. That means at least two floors, with units on top of each other, and at least 6 units. We know some people dislike having non-playable neighbours, but in this round we want to see something intended to experience all the aspects of apartments and that means non-controllable neighbors!

There's no need to go gigantic and build 10 story buildings. If you want to do 6 small units that's up to you. By big we mean room for many households. There has to be at least one unit that is on top of another, but if you want to have units that are two-stories as well that's up to you.

Requirements
- Must have at least 6 units
- Minimum 2 floors (ground floor and foundation is considered the same level for this purpose)
- At least one unit that is on top of another unit
- Fully furnished units

Round 1 - Row house / townhouse
For this round you are tasked with building an apartment complex in the style of a rowhouse/townhouse. Each unit should be more like a proper house, somewhere you might actually live for a long period of time and not a temporary stop on your way to buying a house. In this round we want to see units on a row, rather than on top of each other. It is up to you if you want to do it in a city-style with a solid line of facade, or a more suburbian take with a more traditional house-like structure that's separated into 2-4 units.

The goal of this round is to provide slightly larger units for households with a bit more money. You may do a smaller unit if you want to, but the idea is that these units are more proper homes. At least one unit should be suitable for a family, and 2 bedroom-units are encouraged but not required except for the family unit.

Example 1 (https://www.gettyimages.com/detail/photo/historic-row-houses-in-washington-dc-royalty-free-image/560076649?esource=SEO_GIS_CDN_Redirect), example 2 (http://www.deromemarkbostad.se/storage/ma/f58715fa1ea84c5c8d9d167fd169cb51/b83974312d5b4694a17f64ee871a1ab2/780-520-0-jpg.Jpeg/75C9465331E8441BBD7977E259EC9D57E9E7C6B1/Alsike-Boangs-Hage-exterior-1920.jpeg), example 3 (http://www.a-hus.se/storage/ma/5c8476a99cd04558a9f04f1a1955bec4/1808baf9f95e4fb9927d887c4208d1ac/jpg/C25232AC2C8ADA2AAD4AA8B738384C7216D2657B/Veber%C3%B6d_parhus_1200x675.jpg)

Requirements
- Must have at least 2 units
- No units on top of each other
- Units must be attached side-to-side
- At least one unit geared towards families (minimum 2 bedrooms, items geared towards toddler and/or child)
- Fully furnished functional homes (think long-term housing)

Round 2 - Cheap living
In real life, most people will live in some kind of apartment as their first housing. And why shouldn't our Sims get to do the same? So the goal of this round is to create suitable housing for a Sim that's just starting out. That means low rent, which means you have to be space economic! Since a lot of people live with roomies in the beginning, you may make units intended for 2 Sims

You are allowed to do hostel-type lots where the bathrooms/kitchens are communal, but each unit still has to be a proper home. No 2x3 units with a bed and a night table. If you save money by making kitchen or bathroom communal we expect the extra cash to be noticeable in the apartment in some other way.

Requirements
- Must have at least 3 units
- At least 1 unit with 1 bedroom
- Maximum rent 1000 for 1 bedroom, 2000 for 2 bedrooms
- Fully furnished (communal kitchen/bathroom allowed though)
- No use of the dorm stove, Sims have to cook for themselves

Round 3 - Roomie mania
One of the best things about apartments (in my opinion) are roommates! With Squinge's multiple roommate mod you can have an apartment bustling with activity, without having to control or care about all of them. It's great! And to celebrate this great mod, this round is all about roommates.

In this round the task is to build an apartment complex where every unit is intended for 2 people or more. It is up to you if each person should have a separate bedroom, or if shared bedrooms should be a thing. Style is completely up to you, as long as every unit is suitable for households with at least two people that aren't in a relationship.

Requirements
- Must have at least 4 units
- At least 2 beds per unit
- Fully furnished units

Judges & Scoring
Judge 1 Kukamuukaanmuka
Judge 2 Goldenbtrfly
Judge 3 CatherineTCJD

Emergency Judge Taking applicants (reserve: gummilutt)

Scoring
Each round you can get a maximum of 80 points. Each judge can give up to 25 points, and there's an additional 5 points host bonus you can get. Play-alongs aren't scored, but get comments from gummilutt.

There are five categories, each category can give up to 5 points
Deco: In this category you are scored on how aesthetic your lot is. Is the exterior nice? Is there good landscaping? Is the interior decorated? Are the colors harmonious?
Build: In this category you are scored on how well built your lot is. Will it function as an apartment? Did you make good choices on roof, windows/doors etc?
Playability: In this category you are scored on how playable your lot is. Do you have a good layout? Is the flow of the lot natural? Will Sims stomp a lot, or have to make long trips to back and forth to take care of needs?
Creativity: In this category you are scored on how creative your build is. Did you make smart choices on the build elements you used? Did you use your space well?
Requirement: In this category you are scored on how well you met the requirements of this challenge. Using CC (except windows/doors/fences/stairs) means no points in this category. Did you follow the listed requirements? Did you follow the spirit of the challenge set?

Host bonus - 5 points
To save time for judges, I have decided to pick 5 things that would be time-consuming for them to check and turned them into a host bonus awarded by me. I will check all entries and give you one point for each of the 5 things you've achieved, for a total of 5 possible points.
1 - Noise-proof bedrooms
2 - Each unit has unique furnishings
3 - Rent is reasonable (see above for recommendations)
4 - Size is reasonable (see above for recommendations)
5 - Required screenshots are included

Contestants & Play-alongs
Contestant,Total,R1,Score,R2,Score, R3,Score,R4,Score
Peni Griffin,286.5,1st (http://www.modthesims.info/showthread.php?p=5407196#post5407196) ,68,2nd (http://www.modthesims.info/showthread.php?p=5419900#post5419900),71,3rd (http://www.modthesims.info/showthread.php?p=5425848#post5425848) ,72.5,4th (http://www.modthesims.info/showthread.php?p=5434564#post5434564) ,75
NatteryakToad,286.5,1st (http://www.modthesims.info/showthread.php?p=5413062#post5413062),67,2nd (http://www.modthesims.info/showthread.php?p=5419786#post5419786),72,3rd (http://www.modthesims.info/showthread.php?p=5428373#post5428373) ,71.5,4th (http://www.modthesims.info/showthread.php?p=5441738#post5441738) ,76
Karen Lorraine,304.5,1st (http://www.modthesims.info/showthread.php?p=5413780#post5413780),76.5,2nd (http://www.modthesims.info/showthread.php?p=5419646#post5419646),78,3rd (http://www.modthesims.info/showthread.php?p=5429177#post5429177) ,77,4th (http://www.modthesims.info/showthread.php?p=5443954#post5443954) ,73
HugeLunatic,146,1st (http://www.modthesims.info/showthread.php?p=5413725#post5413725) ,72,2nd (http://www.modthesims.info/showthread.php?p=5419981#post5419981),74,-,-,-,-
yavannatw,286.5,1st (http://www.modthesims.info/showthread.php?p=5406770#post5406770) ,73,2nd (http://www.modthesims.info/showthread.php?p=5418930#post5418930),72,3rd (http://www.modthesims.info/showthread.php?p=5428018#post5428018) ,74,4th (http://www.modthesims.info/showthread.php?p=5438061#post5438061) ,67.5
Phantomknight,302.5,1st (http://www.modthesims.info/showthread.php?p=5413777#post5413777) ,72.5,2nd (http://www.modthesims.info/showthread.php?p=5420192#post5420192),76.5,3rd (http://www.modthesims.info/showthread.php?p=5429968#post5429968) ,76,4th (http://www.modthesims.info/showthread.php?p=5441942#post5441942) ,77.5
Charmful Winner,313.5,1st (http://www.modthesims.info/showthread.php?p=5408682#post5408682) ,78,2nd (http://www.modthesims.info/showthread.php?p=5415647#post5415647),78,3rd (http://www.modthesims.info/showthread.php?p=5428961#post5428961) ,78.5,4th (http://www.modthesims.info/showthread.php?p=5438523#post5438523) ,79
lauratje86,,-,-,-,-,-,-,-,-
stitching,306,1st (http://www.modthesims.info/showthread.php?p=5410864#post5410864) ,73.5,2nd (http://www.modthesims.info/showthread.php?p=5419874#post5419874),76,3rd (http://www.modthesims.info/showthread.php?p=5428820#post5428820) ,76.5,4th (http://www.modthesims.info/showthread.php?p=5441941#post5441941) ,80
Magnolia,307.5,1st (http://www.modthesims.info/showthread.php?p=5413583#post5413583),78.5,2nd (http://www.modthesims.info/showthread.php?p=5420344#post5420344),76,3rd (http://www.modthesims.info/showthread.php?p=5429355#post5429355) ,75.5,4th (http://www.modthesims.info/showthread.php?p=5442789#post5442789) ,77.5
kanzen,226,1st (http://www.modthesims.info/showthread.php?p=5407758#post5407758) ,75,2nd (http://www.modthesims.info/showthread.php?p=5420065#post5420065),73.5,3rd (http://www.modthesims.info/showthread.php?p=5422936#post5422936) ,77.5,,
Yvelotic200,302,1st (http://www.modthesims.info/showthread.php?p=5413732#post5413732) ,75.5,2nd (http://www.modthesims.info/showthread.php?p=5423597#post5423597),73.5,3rd (http://www.modthesims.info/showthread.php?p=5429527#post5429527) ,74.5,4th (http://www.modthesims.info/showthread.php?p=5442595#post5442595) ,78.5
Treehawk,135,1st (http://www.modthesims.info/showthread.php?p=5413356#post5413356),64,2nd (http://www.modthesims.info/showthread.php?p=5420170#post5420170),71,-,-,-,-


Play-Along,R1,R2,R3,R4
Kukamuukaanmuka,,,,
AliaD85,,,,
PenelopeT,1st (http://www.modthesims.info/showthread.php?p=5412575#post5412575),,,
ekrubynaffit,,2nd (http://www.modthesims.info/showthread.php?p=5424045#post5424045),,


Round 1 scores (http://www.modthesims.info/showthread.php?p=5417677#post5417677)
Round 2 scores (http://www.modthesims.info/showthread.php?p=5426348#post5426348)
Round 3 scores (http://www.modthesims.info/showthread.php?p=5439437#post5439437)
Round 4 scores (http://www.modthesims.info/showthread.php?p=5448322#post5448322)

Countdown Timer
End of round 4 (https://www.timeanddate.com/countdown/generic?iso=20180905T03&p0=239&msg=Round+4+ends&font=cursive&csz=1)
Judging round 4 ends (https://www.timeanddate.com/countdown/generic?iso=20180917T07&p0=239&msg=Judging+round+4+ends&font=cursive&csz=1)

Helpful information

Rent screenshot
To make your rent screenshot, finish your apartment build and change lot-zoning to apartment. Then go to hood-view and hover over the lot with your mouse-pointer and it'll show the rent span. Take a picture of that and add to your post :)

If you go over rent-recommendation and only some units are over-price I suggest you do individual unit rent shots by moving a Sim in to the lot and clicking on the doors of units to get their prices. That way you only have to motivate higher rent for the relevant units. If all units are over-price and need explaining then no need to do individual shots :)

Managing your rents
Apartment rent is a combination of floor space inside the apartment, and cost of fixtures. If your rent is too high you need to either reduce the amount of space, or use cheaper items. You are not allowed to use mods to cheapen the cost of items to reduce your rent.

Building apartment
If you've never built an apartment complex before, there is a simswiki-article on building apartments (http://simswiki.info/wiki.php?title=Tutorials:Building_an_Apartment#Changing_to_Apartment). Among other things it has the cheat required to change lotzoning to apartment.

There's also a lot of helpful information on sims wikia about how apartments work. Read article here (http://sims.wikia.com/wiki/Apartment).

Noise-proofing bedrooms
Neighbors in surrounding apartments generate noise which will disturb Sims, and wake them up if they are sleeping. So if you want a well-functioning apartment it's a good idea to noise-proof bedrooms. There are two ways to do this. Either you make sure the bedroom does not share a wall with a neighboring apartment, or you can block the noise. Noise is technically an object, and needs free space in front of the wall to be able to work, so if you make sure every tile in front of a shared bedroom wall is taken up by an object, there's no space for noise to be created. For more information on noise, see the sims wikia article linked above.

The Great Divide Fence
The low fence you can walk over from Pets is problematic in apartments. If you enclose a space in a room with the great divide it will be considered common space and will cause neighbors to barge in to the apartment to get to the perceived common area. This can be used to your advantage in some situations, but unless you know what you are doing I suggest you stay away from this fence.

If you do use it, I strongly suggest you explain your use (why did you use it? how will it affect how the unit works?)) to the judges so you don't risk losing playability points.

Building backyards on apartments with foundations
Requires extra preparation to work, one method is using an invisible fence. Tutorial - invisible fence (http://modthesims.info/t/437141).

Useful tools/mods
- Mootilda's LotAdjustor (http://www.modthesims.info/download.php?t=384656), to flatten edges and enable building 1 tile from the edge
- Mootilda's Turn lights on/off mod (http://www.modthesims.info/download.php?t=492998)
- For prettier screenshots red pause line remover (http://www.leefish.nl/mybb/showthread.php?tid=2404)

justJones
12th Jun 2018, 8:50 PM
Contest Approved

Do not post replies and/or contest applications before the contest host has checked in on this thread, or your post will be deleted.
DO NOT WRITE USELESS POSTS like "Hey cool contest, I think I might join." Reserve type posts and useless posts about coming back with an application will be deleted.

gummilutt
12th Jun 2018, 11:09 PM
Thank you Jones for accepting it :) I hope you all like the concept and I look forward to seeing all of the awesome apartment builds!

Don't forget the magic word in your application posts! :)

HugeLunatic
12th Jun 2018, 11:22 PM
How does one noise proof bedrooms? Does this just mean bedrooms should not share a common wall?

justJones
12th Jun 2018, 11:35 PM
Sorry, Peni and Yvelotic, you posted before Gummi checked in which is against the rules as stated in the moderator approval post. You'll have to repost.

Peni Griffin
13th Jun 2018, 12:01 AM
Ah, sorry. Apartment Mania, since I've been building apartments lately anyway and may already have something that just needs CC replaced in all or most of the categories. Sign me up. And I hope I don't wimp out on you.

Goldenbtrfly
13th Jun 2018, 12:13 AM
I'm so very excited and honored to be one of the judges, and to see what everyone makes! I really love this contest idea. I think it will inspire me to play more apartments. ;)

gummilutt
13th Jun 2018, 12:16 AM
Forgot to add that in tips, thanks for reminding me. To noise-proof you either make sure the bedroom does not share a wall with a neighbor, as you suggested, or you blocking the wall with objects. If there's no room for a Sim to stand where the noise is and bang the wall in return then noise can't be created. I believe some decorations also block it, but not 100% sure on that one, need to re-test :)

Glad to you have you Peni! :)

Kukamuukaanmuka
13th Jun 2018, 12:18 AM
Thank you Gummi for accepting me as a judge :)

I will be a playalong also, as I do love apartments myself :) AND with allmost no CC , means that at least my dl folder will not get any bigger :D

NatteryakToad
13th Jun 2018, 6:54 AM
I'm totally up for Apartment Mania!

With regards to the No-CC aspect, where do we stand on default replacement roof trims and floor edging?

ETA: And default replacement bedding?

Karen Lorraine
13th Jun 2018, 8:05 AM
Apartments and Hotels are my favourite things to build! So I feel that I really must give this a go!

Apartment Mania, Apartment Mania,
Gotta give it a go!
Apartment Mania, Apartment Mania,
Let's dip my toe!

Yvelotic2001
13th Jun 2018, 8:47 AM
Sorry about that. I love the concept of this contest, but I'm already participating in Jo's contest and my exams are coming soon, so signing up for this one might be a bit much. I might join as a playalong, though, or even as a full time contestant if by the end of the month you still have a free slot.

Justpetro
13th Jun 2018, 10:27 AM
Having no interest in either playing or building apartments (I just don't like playing them); I do look forward to see the entries. Good luck to everyone!

gummilutt
13th Jun 2018, 4:43 PM
Woohoo! Wonderful to see the apartment love :) Signing you up NatteryakToad and Karen Lorraine! Yavannatw, you forgot something crucial in your post :3

I'd love to see you as a playalong Yvelotic, I loved your builds in wanderlust and would love to see what you come up with for this contest. But I think you are wise to be hesitant, no good to over-stretch. Could do a unofficial play-along, build if you feel like it and post if you want to, but no pressure to do it in any kind of time-frame :)

Yvelotic2001
13th Jun 2018, 4:54 PM
I have some ideas for this round and the last already, but my focus right now is finishing this round's reno for Jo's contest when I don't have a book in front of my face. So I won't guarantee I will be able to finish this round on time, though I will try. Thanks for having me as an unofficial playalong nonetheless.

In case I do end up as a contestant, I'll write another post with the magic words :)

CatherineTCJD
13th Jun 2018, 5:31 PM
Do you still need a judge? If so - I'd like to apply... What info do you need?
I've participated in many contests, and judged in Karen's Campus Contructor and Jo's Community Spirit contests.
I've also built/uploaded several apartments - which you can see in my profile here on MTS.
Let me know if you need me to post anything else to qualify ;)

gummilutt
13th Jun 2018, 6:50 PM
Awesome Catherine! I was actually hoping you'd be interested, was going to PM you and ask but now I don't have to :report: :lol: Signed you up :) Need an EJ still, but regular judges now sorted :)

Sounds great Yvelotic! If you want to be a official play-along you are welcome to be that too, just thought it might be less pressure for you this way. And of course super welcome as a contestant if you decide you want to try that, as long as there's space left :)

Peni Griffin
13th Jun 2018, 7:38 PM
Great. Now I have to redecorate the unit in the apartments I was contestifying last night, to take out all the orange. :)

CatherineTCJD
13th Jun 2018, 11:24 PM
:rofl: LOL! Peni - now I gotta clean the wine outta my keyboard :giggler:

HugeLunatic
13th Jun 2018, 11:46 PM
I wish a mortgage application were as easy as saying "Apartment Mania!" :anime:

gummilutt
14th Jun 2018, 12:24 AM
I feel you on that HL! Hopefully moving this summer so dealing with bank is happening in a near future :lol: Added to board :)

With regards to the No-CC aspect, where do we stand on default replacement roof trims and floor edging?

ETA: And default replacement bedding?

Sorry, realized I forgot to answer your questions! Default replacement roof trim/floor edge yes, default replacement bedding no. Basically, if color can be changed in game with recolors default replacements are a no-go, since that's really just another way of doing a recolor and if that was allowed you could by-pass the custom content rule on all maxis content. But if there's no way to change it in game, then default replacements are okay.

yavannatw
14th Jun 2018, 3:04 AM
Apartment mania! You can tell I haven't had a good read of rules yet. Sign me up and I'll see how I go.

kanzen
14th Jun 2018, 5:10 AM
*screams like a dolphin from the dephs of the MIA sea* OH APARTMENTS I LOVE THEE!! APARTMENT MANIA OOOOO APARTMENT MANIAAAA
I'm just gonna be a play along. I'm an admin at a forum RP right now and I'm also doing art commissions for a living - so who knows when I suddenly bibidibobidibluescadooed outta here again??
but apartments are just my jam. I can't miss out on this.

gummilutt
14th Jun 2018, 11:53 PM
Added both of you to the board :)

kestrellyn
15th Jun 2018, 1:58 AM
I'm terrible at building, so I do not want to participate, but I was wondering, are the lots generated by these contests typically uploaded somewhere? I do not see the ones from the Strangetown contest uploaded, but this contest looks promising, since I am always looking for more apartment lots for my game.

yavannatw
15th Jun 2018, 2:07 AM
I'm terrible at building, so I do not want to participate, but I was wondering, are the lots generated by these contests typically uploaded somewhere? I do not see the ones from the Strangetown contest uploaded, but this contest looks promising, since I am always looking for more apartment lots for my game.

It's up to contestants whether they decide to upload contest lots. I haven't because I used a lot of cc. If you see one you like during the contest ask them if they would like to upload afterwards.

Kukamuukaanmuka
15th Jun 2018, 3:04 AM
Adding to what @yavannatw just said, in this contest when very little CC is allowed it might be a higher change for them to be uploaded, as cannot have tons of CC :)
(unless of course one uses a different cc window , door, stair or fence everytime they make one :D )

kanzen
15th Jun 2018, 7:28 AM
Question~! @gummilutt
are the apartments supposed to be fully furnished or just fitted with kitchen and bathroom?

Phantomknight
15th Jun 2018, 2:44 PM
I want in on all the apartment mania! Sign me up please!

This should be fun!

gummilutt
15th Jun 2018, 6:42 PM
Like you I hope a lot of them will end up uploaded kestrellyn, want all of the new shiny apartments for my game :) I was sad so few of the lots from Wanderlust got uploaded, would have liked a lot of them for my BV hoods.

Signed you up Phantomknight :)

Question~! @gummilutt
are the apartments supposed to be fully furnished or just fitted with kitchen and bathroom?

If you look at the requirements listed in each round you'll see it says fully furnished :) So yes, all apartment units must be fully furnished and ready to be used as is.

Charmful
15th Jun 2018, 10:13 PM
Hi Gummi, I'm considering this. I have a question about the bonus category of 'Each unit has unique furnishings'. Does this mean units cannot use the same counter tops, toilets, showers, etc (that usually are a part of the unit before move-in) or does it mean it can have basic coherency on those pre-move-in objects but maybe uses different sofas, beds, end tables and other personal items a sim would bring when they 'move in'?

Additional question:

Since round one you mentioned one unit should be geared toward a family - what would a reasonable rent be. You mentioned "Recommended rent: If it's for two Sims, 6000 and below." But 3 or 4 sims - can that be higher because of the amount of sims/items for these sims?

gummilutt
15th Jun 2018, 11:06 PM
Same counters/toilets/shower is fine. Not that many options for bathroom-items, would be rather unreasonable to demand those be different :) More options for counters, but if you want to use the same one that is okay. The idea is to encourage people to go the extra distance and make each unit feel like a different home, as you see a lot of identical units in uploaded apartments. For example, while it's hard to avoid using the same items for bathrooms, you can change the feel of them by changing the placement so that each bathroom is a little different in terms of layout. Or perhaps have a free-standing sink in one, but a counter with a sink in it in another. Same thing with kitchens, perhaps all units have the same color counters but odds are the people who live there would have different appliances. Maybe someone has a blender, whereas another only has a microwave and a third has nothing at all. Little details like that :) As long as it's clear you've tried to give variety you will get the bonus. Judges may have different ideas of how things should be though, can't speak for how they'll judge these things in their deco-category :)

As for rent-question, since a family usually only has two breadwinners (or one!) being a family as opposed to a couple really doesn't change income, so 6000 is still the guideline. I've only ever managed to build one apartment with a rent that went over that (6005) and that one was two stories with a backyard and jampacked with the most expensive objects possible. So 6k should give you plenty of legroom :)

I have no idea what kind of visions you guys have though, and if you need to go over for some good reason then that's okay. Examples of good reasons would be "I wanted a unit for a family of 8 and even though I used cheaper items it's still over 6k", "I really wanted to build something with extravagant gorgeous back yards for the nature-loving Sims, and that added so many tiles it was impossible to keep rent under 6k" or "I wanted to build a luxury complex for the richest of rich Sims, and the landlord insists on high rents to scare off any sub-par Sims". As long as there's a clear thought-through reason for the high rent I'm on board :) Same with space-limit.

I added the explain-clause specifically so that reasonable deviations could still pass, and I choose to have size/rent as host bonus rather than part of judging-criteria specifically so that if you ignore it in a way that I don't understand it won't cost you that much either way. I figured 3 points total (size, rent and units being different) is low enough that you could ignore it and still have a chance at winning :) Please note though that during round 2 rent is part of judging criteria as well, since in that round it's part of the requirements and therefore included in the requirement-category of scores.

Charmful
15th Jun 2018, 11:50 PM
Apartment Mania:
Play testing
A
Rent-controlled
Tower of a place that needs
Moar Space! Which costs
Even pricier rent!
No CC
Tough time for me, but
Sign me up

gummilutt
16th Jun 2018, 1:28 AM
That is one very creative way to sign up Charmful, very fun! I've signed you up :)

lauratje86
16th Jun 2018, 8:47 AM
I haven't entered a contest for quite some time, but this does sound fun! So, apartment mania, here I come! :-D

Phantomknight
16th Jun 2018, 10:42 PM
@gummilutt, Is the invisible driveway recolor allowed?

gummilutt
16th Jun 2018, 11:24 PM
No, driveway recolors. I'd like to say yes because it does allow a lot more variation and creativity in the yard-department, but so does a lot of things and if I make one exception there's bound to be another and we'll end up with terribly complicated CC-rules :)

Phantomknight
17th Jun 2018, 12:17 AM
Bummer. :( I was hoping to get some more variety for garages (as I personally hate when the driveway sticks out against the rest of the floor) and for the front of the lot. I get it, though.

Oh, well, back to making faces with my window layout then.

AliaD85
17th Jun 2018, 12:31 AM
I'm a little nervous, but can I join in as a play-along? I love apartments, but this would be my first contest. Even the idea of being a contestant makes me nervous, but I'd definitely like to try this!

I think I may have figured out how to use Clean Installer for my downloads, so I should be good uploading my lots!

yavannatw
17th Jun 2018, 12:33 AM
I'm a little nervous, but can I join in as a play-along? I love apartments, but this would be my first contest. Even the idea of being a contestant makes me nervous, but I'd definitely like to try this!

I think I may have figured out how to use Clean Installer for my downloads, so I should be good uploading my lots!

You don't have to upload your lots for the contest, just pictures of them.

AliaD85
17th Jun 2018, 12:34 AM
That's actually really helpful. I'm really excited about this now!

gummilutt
17th Jun 2018, 5:55 AM
Yeah I hear you Phantom, I'm not a big fan either but I think you guys will do great :)

And of course AliaD85, you are very welcome! I'll sign you up as a play-along :) If you change your mind and would like to be a contestant just let me know.

stitching
17th Jun 2018, 9:19 AM
This week I've finally been able to play Sims 2 again, and I've started a new 'hood. It currently has no apartments, though I was planning on building at least two. I've got apartment mania, so this sounds like a great chance to finally join a building contest. Please sign me up!

rachael525
17th Jun 2018, 2:27 PM
I love this contest idea! Please sign me up too. :)

kanzen
17th Jun 2018, 2:27 PM
had some freetime today :3c
none of the bedrooms from different units share a wall! woohoo away my sims, woohoo away :rofl:

it was one heck of a challenge to furnish without CC
oh ikea stuff pack~what will i do without you?

edit: I removed the japanese style bathroom and made 2 bathrooms instead. gotta remind myself that sims lack the discipline japanese people have =)))
2 bathrooms should stop them from cramming into each other.

http://thumbs2.modthesims2.com/img/1/1/6/0/8/7/1/MTS_kanzen-1775982-Untitled.jpg

stitching
17th Jun 2018, 6:31 PM
CC - Windows/Doors/Fences/Stairs only
For all intents and purposes consider this a CC free contest. But because I know how limiting it can be to try and make exteriors look nice with maxis content I have decided to allow CC for windows, doors, fences and stairs. This way you aren't limited to the choices Maxis gave us, and can do things like open underneath stairs or use the many great window add on sets.

If I have missed some kind of CC that is needed to make your apartment design functional please let me know what it is and I will let you know if it's allowed.


For build cc, are we limited to variations on Maxis items, such as the add-on sets, or can we use completely new styles of windows, doors, or fences? For stairs, are different ones like Marvine's ladders or modular rock steps allowed or should we stick to open underneath and mirrored versions of Maxis?

Phantomknight
17th Jun 2018, 9:06 PM
I love this contest idea! Please sign me up too. :)

@rachael525, you need to mention "apartment mania" in your post in order to sign up:

"To apply you post that you are interested in participating, and make sure you include the words 'apartment mania' in your post."

gummilutt
17th Jun 2018, 9:51 PM
You may use any window or stair you want, those were just examples :) If it's in the listed category, it's allowed. If it's something strange that judges may not recognize as being from that category you might want to mention what it is in your post. Have signed you up :)

Rachael, waiting for the magic words.

Charmful
17th Jun 2018, 11:51 PM
Quick question: would putting bushes or hedges behind 'fences' have points counted off because they aren't accessible in a vanilla play way? Because I have the mod which allows gardeners to ignore that so it wouldn't be a problem in my game of trimming shrubbery behind a 'fence'

Phantomknight
18th Jun 2018, 1:17 AM
Charmful, I was thinking about the same thing! Normally when I put a lot of bushes on a lot like this, I use plastic hedges and limit the amount of gardening for the landlord, but that's cc, so I can't use it for this. My guess is that the mod won't be either and we'll have to get creative.

gummilutt
18th Jun 2018, 1:39 AM
Quick question: would putting bushes or hedges behind 'fences' have points counted off because they aren't accessible in a vanilla play way? Because I have the mod which allows gardeners to ignore that so it wouldn't be a problem in my game of trimming shrubbery behind a 'fence'

That will be up to each judge to decide, so I can't give you a clear answer. But if I were participating I would count on losing points for that, since even if the player has that mod it decreases the playability of the lot since it makes trimming/watering much slower.

Charmful
18th Jun 2018, 3:43 AM
Thanks, I will reconsider the lawnspace then in tandem with fences

Phantomknight
18th Jun 2018, 4:10 AM
Posting some in-progress pictures! Also doubles as a way to practice uploading pictures, so that's useful, too. :lol:


https://i.imgur.com/IYIEDVX.jpg
I'm thinking that my first attempt might be a bit simple, but the other lot I tried I wasn't liking at all. It's also a bit more complicated. Who knows, maybe I'll go back to that later but for now, this is what I'm going with.

https://i.imgur.com/KBx4Uu2.jpg

And I've no idea what fence I'm using yet--I was trying to use no CC at all, but I don't think that's going to happen with such a modern looking building. I haven't really found a good horizontal modern fence yet, either, so I hope whatever I end up choosing doesn't look too out of place. Anyway here's the layout:

https://i.imgur.com/fFn38Qx.jpg

Ground floor with the garage. It's always a challenge for me to design functional space around the garage so this floor will probably be different from apartment to apartment. On the other hand, the layout to the left allows me to get a 3x4 office without sacrificing my noise barrier (because the office is next to the stairs), and keep room for work benches.

https://i.imgur.com/rGtvwMq.jpg
https://i.imgur.com/xytyzQQ.jpg

Second floor, which has the entry, and the third floor for all the bedrooms. You might start to notice that there's a 1 tile break in between the apartments--it's my way of making sure noise complaints aren't a problem and it doubles as a place to put stairs, fireplaces, and closets. The second floor (with the entry to the apartment) will stay the same for each apartment, as there are so many different ways to layout the living room, dining room, and kitchen, but that's open concept for you.

No idea if the third floor will stay the same yet. I'd like to move the fireplaces for one thing, as the height difference is driving me crazy, but all of them will most likely have at least 3 bedrooms, cuz I always over design and give my sims more space than they actually need, just in case I decided to stick a huge family in there or have a sim with multiple roommates.

kanzen
18th Jun 2018, 4:24 AM
1 tile break in between the apartments--it's my way of making sure noise complaints aren't a problem and it doubles as a place to put stairs, fireplaces, and closets.
oooooh what a neat trick
I did somethig similar but I think it's more attractive for other players to have options if they want to add those things themselves

Phantomknight
18th Jun 2018, 4:55 AM
Yeah, @kanzen, I see you actually separated your buildings on the second floor, which gives your sims privacy and add an interesting dimension to your build by playing with shapes a little. I could see how you could use different walls to either make the breaks pop with color or texture. Very cool.

For me, it was more about functionality. I knew I wanted this build to look seamless and since furniture layouts can vary from one apartment to the next, I opted for a space break. And I didn't really plan on having closets--or fireplaces for that matter--but, since the space was there, I used it. :D When I build I always try to tuck away closets in whatever natural nook I can, if I include them at all. I'm a very big supporter of square and spacious rooms. (It's the sim way! :lol: ) Whenever I look at lot uploads or anyone else's layouts, I always find myself rethinking the layout and squaring off rooms. I'm always thinking "Why didn't they make that wall flush with the rest? They could fit another bathroom there!" :lol: So if I can find a way to fit a recessed closet in somewhere, I'll do that first.

kanzen
18th Jun 2018, 4:59 AM
@Phantomknight
Haha, you and me both. I always rethink people's layouts out of habit. Sims are such bothersome creatures you just have to make sure they don't die from not stepping over a teddy bear!
Anyways...I read you dislike your chimneys? You can try building walls around your chimneys if the shapes and height variation bother you. It could add a more modern architectural flare if done right.

Phantomknight
18th Jun 2018, 5:01 AM
That's right! I forgot about that. Great idea kanzen!

Yvelotic2001
18th Jun 2018, 3:49 PM
Are we allowed to use 3rd party programs like LotAdjuster and GridAdjuster?

Karen Lorraine
18th Jun 2018, 4:30 PM
Are we allowed to use 3rd party programs like LotAdjuster and GridAdjuster?Yes, we can use those programmes (says so at the bottom of the first post :) )

lauratje86
18th Jun 2018, 5:08 PM
Are we allowed to use custom invisible/transparent floor tiles?

Yvelotic2001
18th Jun 2018, 5:15 PM
Yes, we can use those programmes (says so at the bottom of the first post :) )

Oops, I should probably read things more carefully.

gummilutt
19th Jun 2018, 2:17 AM
Are we allowed to use custom invisible/transparent floor tiles?

Nope, no custom wallpapers/floors :) As I wrote in the post exceptions will only be made if I've missed some category that is required for an apartment to work as an apartment.

Phantomknight
19th Jun 2018, 5:07 AM
What about custom garage doors/recolors? I mean technically, they're doors, right? :bunny:

Also, how many contestants are needed for the contest?

Charmful
19th Jun 2018, 5:29 AM
My guess would be that since they aren't in the door category they wouldn't count but you'd have to wait on final say from the host. I also I believe 10 is the minimum to start a contest.

gummilutt
19th Jun 2018, 6:36 AM
Charmful is correct. If it's not in the door category it doesn't count :)

And yes, 10 is minimum so we need one more. But MTS rules allow 2 weeks to reach that, so if nobody signs up before timer runs down we'll either extend application round another week, or if mods let me, allow people to enter until the first week of round 1 is over. I'd prefer the latter, to stick to the planned timeline.

Magnolia
19th Jun 2018, 7:16 AM
Hey! Apartment mania!

I'd love to join too please! It's perfect timing too since I'm starting a new hood and building all the lots from scratch. And I LOVE playing with apartments and need to build a bunch more so this is the perfect kick in the pants I need! Sign me up! :D

Also I had a question, I was wondering if the stair wall fix (http://modthesims.info/d/403889) mod is allowed? They show up in the stair category and are obviously stair related but I just wanted to double check if it's okay.

gummilutt
19th Jun 2018, 10:03 AM
Welcome! :) Stair wall fix is allowed, since it's technically a window which is allowed :) And also thank you for posting it, been trying to remember where I saw that haha.

Karen Lorraine
19th Jun 2018, 11:23 AM
And we have our 10 contestants, yay!!

lauratje86
19th Jun 2018, 8:53 PM
Nope, no custom wallpapers/floors :) As I wrote in the post exceptions will only be made if I've missed some category that is required for an apartment to work as an apartment.
Ah, I see. I had misinterpreted that as being CC which was required to make the lot functional rather than CC which was required in order to make functional apartments. Thank you for answering.

I'm excited that we have enough contestants now for the contest to go ahead! :-)

CatherineTCJD
19th Jun 2018, 9:52 PM
Huzzah! For all you brave apartment builders :luff: Have fun! I can't wait to see what all ya'll come up with...

Since I'm a Judge, I think it's only fair to make sure EVERYONE knows :cool: I'm really not the biggest supporter of the color orange.
I know, I know, sometimes it just can't be helped, oranges are orange after all...
And, if it's your favorite color, *shudder* and you think you can impress me with your delightful use of it - then, go for it.
But, don't say I didn't warn you. ;)



See what I did there? With the orangest smilies available... :D Uh huh!

Yvelotic2001
19th Jun 2018, 10:34 PM
A quick update from me, as well as a question regarding playability.

This is what I've got so far for my build. I thought about adding a driveway in front of every unit, but I also liked the idea of a large pedestrian walkway. What do you guys think? My playability question here is: Is it possible to have cars in apartments when the unit doesn't have a garage (just a driveway)? And if I choose to leave the pedestrian walkway, I will have a driveway with parking spaces on the side. Can these also be used? If not, I will leave them decorative, as I think having parking spaces in an apartment complex makes sense.

If it can't be achieved through ordinary gameplay, can it be done with mods? Maybe MogHughson's Park in the Car Park mod?

P.S. - I think I will finish on time to be a contestant, gummilutt :)

kestrellyn
19th Jun 2018, 10:57 PM
If you have a driveway outside of the units, I don't think anything can be placed there by the tenants but you can place a car there while building the apartment (at which point the car becomes a public car that any resident can use). IMO, having a public car like that is actually very useful (although it causes your residents to desire to buy increasingly more expensive cars, which they can't do - I've made a small mod that fixes this, if anyone is interested).

gummilutt
19th Jun 2018, 11:27 PM
Hooray! So glad we managed to get 10 on time :) I have decided to extend applications anyway, because the more the merrier! Round one starts in 38 minutes as planned and will last two weeks, but applicants may still enter for the first week of round 1 if they want to. Late entries have the same timer as everyone else. I've updated timers in first post with an application close timer and a round one ends timer :)

Can not WAIT to see what you all build! Pictures so far look very interesting. I'm taking a leaf out of Ellu's book and building a play-along entry just for fun. Just hope I can finish it on time :lol:

Ah, I see. I had misinterpreted that as being CC which was required to make the lot functional rather than CC which was required in order to make functional apartments. Thank you for answering.

Thank you, you are right in that it wasn't clear enough. I've clarified a little, hopefully it's clear now. Sorry about that!

Is it possible to have cars in apartments when the unit doesn't have a garage (just a driveway)? And if I choose to leave the pedestrian walkway, I will have a driveway with parking spaces on the side.

[...]

P.S. - I think I will finish on time to be a contestant, gummilutt :)

Wooohoo @ possibly being contestant. Would be great fun to have you :)

It is possible to have cars, but since the driveway is outside of the active complex you have to place cars on the driveways before the Sims move in, and any Sim from any complex could use any one of the cars. You won't be able to sell or recolor or do anything to them when playing the active family, stuck with whatever you put there before moving Sims in. Don't know about the second question, hopefully someone else does :)

Kukamuukaanmuka
20th Jun 2018, 1:23 AM
And if I choose to leave the pedestrian walkway, I will have a driveway with parking spaces on the side. Can these also be used? If not, I will leave them decorative, as I think having parking spaces in an apartment complex makes sense.

If it can't be achieved through ordinary gameplay, can it be done with mods?

The driveway extention placed with deleting the sidewalk do work, just only missing some animations :)

About mods, @gummilutt shall correct me if I am wrong, but the parking lot mod by Mog is not most likely allowed, as it is not needed to make apartments work and includes extra peace of CC :)
BUT, you can use this mod (again gummi correct me if I am wrong) http://modthesims.info/download.php?t=515924

As that acts like the SEP (allowed) and similar, only needed for placement, can be played without the mod. Here is the part by Moo herself:

7. This mod does not need to be installed to use lots with rotated driveways. Once a rotated driveway has been placed on a lot, it will remain in that location regardless of the presence of the mod.

Peni Griffin
20th Jun 2018, 1:54 AM
My first apartment's been ready for three days; but I've been struggling with getting the whole thing in-shot for the front, rear, and full-lot plan views. (And also my husband's Health Crap. Which is pretty exhausting but really motivates me to focus on something else.) So I just downloaded some camera mods and I hope I can get all the pictures taken tonight or tomorrow. I may not be the best, but I can strive to be the first!

kanzen
20th Jun 2018, 8:11 AM
changed mine quite a lot after I remembered that no garage cars are public cars lmao
also due to some miscalculation, the middle unit is smaller, has no ensuite bathroom, but has "equal" room sizes. could be a perfect fit for adult siblings or friends.
the corner units are more suitable for families with small or teenaged children.

lauratje86
20th Jun 2018, 2:25 PM
It is up to you if you want to do it in a city-style with a solid line of facade, or a more suburbian take with a more traditional house-like structure that's separated into 2-4 units.

Requirements
- Must have at least 2 units
- No units on top of each other
- At least one unit geared towards families (minimum 2 bedrooms, items geared towards toddler and/or child)
- Fully furnished functional homes (think long-term housing)
I have more questions. For Round 1, I am a little bit uncertain about what kind of build is permissible, possibly due to the different uses of the terms "townhouse" and "row house" in different countries/regions. Can the build be in any style etc provided that the requirements are met, or does the build have to be similar in style to the example pictures?

Personally I would describe Example 1 and Example 2 as terraced houses and Example 3 as a semi-detached house, so I wouldn't actually describe any of them as townhouses or row houses, which is leaving me uncertain as to what kind of build is allowed for this round! The requirements state that the 2-4 units must be side by side, not on top of each other. At least one unit must have two bedrooms and children's/toddler's furnishings and all units must be proper, long-term homes. I assume that all of the 2-4 units have to be attached to each other? Provided that all of these criteria are met by my build, are there any other requirements in terms of style, layout etc? I have a couple of ideas but I'm not sure if they'd be considered as row houses/townhouses or not..... Does row houses/townhouses just mean houses which are attached side-by-side, or does it mean something more specific?

Also, are CC arches allowed, for the exterior of builds, seeing as we can use CC doors and windows?

Phantomknight
20th Jun 2018, 3:28 PM
@lauratje86, I don't think the units have to be attached, not all townhouses are. I think townhouses just tend to be in closer proximity to each other and maybe have less yard. Google defines townhouse as "a tall, narrow, traditional row house, generally having three or more floors," which fits with what I know.

And @kanzen you could totally stick an ensuite in the middle unit, if you wanted! Just sacrifice some hallway:

Option 1: Flip the sink and the toilet in the upstairs bath and move the door to the middle of them, giving access to the largest room. Enclose the walkway next to the stairs, making a 2x3 bath accessible only from the hallway.

Option 2: Shrink the upstairs bath, moving the wall behind the sink to in front of it. Rearrange the plumbing; the toilet would have to be in front of the back half of the tub or the tub could be replaced with a shower. Then enclose the space next to the stair, making a 2x4 bath.

Option 3: Shrink the master by four tiles, moving the wall shared with the hallway back into the bedroom one square (don't need to move the bottom half of the wall, the two tiles shared with the bathroom). Move door of the bathroom to in between the sink and the tub. Either flip the sink and the tub or move the sink one tile down (to where the door used to be) so that a counter or other deco is behind the door swing. (Plumbing placement would really depend on the fixture you used and where sims get into and out of the bath, so if you change so things, just remember to watch the door swing.) A new 2x3 bath can then be placed in the hallway space above the new ensuite. This option makes a wider hallway.

I'm sure there are other options, too. See what I mean though, about looking at other simmers' floorplans and sticking in bathrooms? ;)

kanzen
20th Jun 2018, 4:59 PM
@Phantomknight
yes I see what you mean but I prefer my hallways a bit bigger since sims like to be sims in hallways =)))
I also put a shower in the garage and the main living floor. so...unit 1 and 3 have 4 bathrooms and unit 2 has 3 xD it's kinda excessive already..

dear oh dear look at all the space we can use =))))
heck maybe i'd edit it again.

Karen Lorraine
20th Jun 2018, 5:20 PM
I have more questions. For Round 1, I am a little bit uncertain about what kind of build is permissible, possibly due to the different uses of the terms "townhouse" and "row house" in different countries/regions. Can the build be in any style etc provided that the requirements are met, or does the build have to be similar in style to the example pictures?

Personally I would describe Example 1 and Example 2 as terraced houses and Example 3 as a semi-detached house, so I wouldn't actually describe any of them as townhouses or row houses, which is leaving me uncertain as to what kind of build is allowed for this round! The requirements state that the 2-4 units must be side by side, not on top of each other. At least one unit must have two bedrooms and children's/toddler's furnishings and all units must be proper, long-term homes. I assume that all of the 2-4 units have to be attached to each other? Provided that all of these criteria are met by my build, are there any other requirements in terms of style, layout etc? I have a couple of ideas but I'm not sure if they'd be considered as row houses/townhouses or not..... Does row houses/townhouses just mean houses which are attached side-by-side, or does it mean something more specific?I think they just need to be attached to each other, the examples given are just ideas. I am going for a row of Georgian terraced town houses, UK style.

stitching
20th Jun 2018, 7:24 PM
I'd been operating on the assumption that they needed to be attached to each other and in a line, with each unit's access along the frontage (as opposed to a compound where all units face each other). My ideas are based loosely on a courtyard inn or renovated stable/coach house, with 4 units that form a U. The centre two units are taller than the two that form the wings, but all have about equal portions of the building's frontage. The units would all have yards, but there would also be common area in the U.

Yvelotic2001
20th Jun 2018, 8:50 PM
Aaaargh! It's hard trying to build a decent parking lot without invisble driveways. I'm using a combination of Mootilda's Rotatable Driveways and moveobjects on to build the parking spaces on the side, overlapping them to make the cars seem like they are parked right next to one another. And because having the driveway all the way up against the windows looked bad, I also made them overlap shrubs, using a low fence to hide the "growing on concrete" aspect of them. They should be functional. I will test when I'm done.

Improvise. Adapt. Overcome.

https://imgur.com/quoIg4I.jpg

yavannatw
20th Jun 2018, 9:01 PM
Fantastic progress pics so far - so creative. Mine is rather stodgy and dull in comparison. I worked on one of my already existing apartments to save time but think I should have started from scratch but I have no time. Nearly ready for pic taking when I get a chance. I wish we knew how much an apartment might cost before rezoning and putting a Sim in.

Charmful
20th Jun 2018, 9:15 PM
^agreeeeeee. I'm not done yet but have a sneaking suspicion that the rent on mine is going to be over what is suggested for two sims.

gummilutt
20th Jun 2018, 10:50 PM
About mods, @gummilutt shall correct me if I am wrong, but the parking lot mod by Mog is not most likely allowed, as it is not needed to make apartments work and includes extra peace of CC :)

Not familiar with Mogs parking mod, I use Mootildas, but if user has to have it for driveways to work then yeah not allowed.

Does row houses/townhouses just mean houses which are attached side-by-side, or does it mean something more specific?

Also, are CC arches allowed, for the exterior of builds, seeing as we can use CC doors and windows?

I had a hard time figuring out how to explain that round, since as you say terms vary and english isn't my first language so had to use wikipedia/google images to try and find terms that would convey what I had in mind. You got it though, by rowhouse/townhouse I meant attached side-to side. As long as it meets requirements and is attached side-to-side, style beyond that is entirely up to you. I will update requirements and clarify that units must also be attached side-by-side since it seems that isn't a given depending on definition of rowhouse/townhouse. If anyone already built something not attached I am sorry, I hope it's not too much work to make them attached.

CC arches are okay, since they are just another version of a door.

Fantastic progress pics so far - so creative. Mine is rather stodgy and dull in comparison. I worked on one of my already existing apartments to save time but think I should have started from scratch but I have no time. Nearly ready for pic taking when I get a chance. I wish we knew how much an apartment might cost before rezoning and putting a Sim in.

I hear ya! It's pretty easy to check though. Just move it to catalog, put down two copies and zone one to apartment and it'll tell you price-range from hood view :) I checked after getting shell done before adding any furniture so I'd know how much the floor space itself adds, and if I needed to reduce size of back yards. Turns out I did :lol:

Phantomknight
20th Jun 2018, 10:53 PM
I was worrying about that when I started work on my option 2 yesterday, but then I remembered gummilutt is right--it is really hard to go over $6000.

kestrellyn
21st Jun 2018, 1:22 AM
I have apartments in my hood that are several floors and 4 double bedrooms each with a garage as part of the unit and they are still less than $6000 in rent. They are still too pricey for most of my sims, however.

Peni Griffin
21st Jun 2018, 3:00 AM
Building apartments is easy. Taking pictures is hard.

That camera mod seems to be crashing the game - at least, it's crashed three times today in a configuration that hasn't crashed in months, and the cameras are the main thing I put in, and it was always while dealing with moving the camera around. However, I only have one more apartment to take pictures of, and then it's making the composite(s) and picking the four best pictures from each unit. I'm afraid the front and back views will have to be composites, as even with the camera mod I couldn't frame the width of the lot from sim's eye level. The overhead camera, however, worked.

kanzen
21st Jun 2018, 6:54 AM
@Yvelotic2001
those shrubs will be a maintenance nightmare with the small fence and cars in the way of the landlord...

Charmful
21st Jun 2018, 7:07 AM
I'm finished building/decorating. Now it's to play test mode.

yavannatw
21st Jun 2018, 8:16 AM
With only 4 pics per apartment it's going to be a tough choice whether to take a pic of an extra bedroom, hobby room or top furnished hallway. Lounge and kitchen are the most important and a bedroom. Forgot to take a ground level top down pic of the whole lot, but nearly there.
I needn't have worried about going over budget. The most expensive apartment is under 4,000.

Seeking clarification: We only do individual (photoshopped) rents of each apartment if over budget? Otherwise hood view?

kanzen
21st Jun 2018, 9:08 AM
@gummilutt is it too late to ask for a transfer to contestant? xD
apparently the switch of creativity helps my writing and drawing rather than hinder it.

Yvelotic2001
21st Jun 2018, 12:10 PM
@Yvelotic2001
those shrubs will be a maintenance nightmare with the small fence and cars in the way of the landlord...

If I doesn't work when I play test it, I'll find a way to make something work to hide that ugliness. Like I said, Improvise. Adapt. Overcome. :)

EDIT: Does anyone know why counters don't connect on corners if placed below the landing of a modular staircase? It's really annoying me. If I can't fix that, I'll have to completely redesign one of the kitchens, which will be a PITA.

Charmful
21st Jun 2018, 3:17 PM
With only 4 pics per apartment it's going to be a tough choice whether to take a pic of an extra bedroom, hobby room or top furnished hallway. Lounge and kitchen are the most important and a bedroom.

I think we are allowed to composite images, so if you wanted to take a pic of kitchen and dining, for example, you could put them into one picture. I definitely need more that 4 pics per unit to show things off so I plan to combine bedroom interiors into one, bathrooms into one, etc.

Well wait...now I went back and looked at screenshot rules and don't see mention of it being allowed but I could have sworn I saw something somewhere about compositing. @gummilutt - are we allowed to composite pics like Cat does with a two for one? Or must they be straight 1up pics?

Edit: We are not unless it's for rent that goes over the suggested limit or if front/back required pics can't fit into one frame.

Karen Lorraine
21st Jun 2018, 3:56 PM
If we're following the MTS screenshot guidelines, then we prefer you not to do that as it makes the individual images very small, but it's gummi's call.

CatherineTCJD
21st Jun 2018, 4:13 PM
It's Gummi's call, of course, but I think (obviously) that compositing/collaging 2 pictures together is fine. Just remember to keep each picture as large as you can. If I can't see something, I can't judge it. With only 4 pictures allowed - there's NO way I could be a contestant! The more pictures, the merrier, I think :luff:

ETA:
I wouldn't collage more than 2 pictures - or they will be too small.
Remember on the 'overhead' shots - get as close as you can and keep the walls up (so judges can see if fridges are in front of windows - its happened before :heyhey: - and find the telephone, etc...)

Karen Lorraine
21st Jun 2018, 4:52 PM
This is as far as I've got :)

Peni Griffin
21st Jun 2018, 5:08 PM
I'm only compositing the front and back views, because nothing I do makes them fit, and the rents. Otherwise I wouldn't. Take lots and lots of pictures and pick out the best four per unit, that's my plan; or at any rate, the four per unit that best shows off the apartment as a whole. It's how professional photographers work, after all. Sometimes they'll take two or three rolls of film, and only use one picture.

I take the sim's eye views during playtesting, and now I've found a problem with that last unit, so...it is what it is. I can probably bear it if somebody beats me to First Entry.

gummilutt
21st Jun 2018, 7:19 PM
Seeking clarification: We only do individual (photoshopped) rents of each apartment if over budget? Otherwise hood view?

Correct :) As for the 4 per unit, remember you have an additional 8 pictures for "structure". What part is up to you, so if you want to use those for the units that's up to you. It's there in case you have a lot of common area, or if you feel some unit needs more attention. If you guys all think 4 per unit + 8 is way too little I'm open to increase limit, if my judges are okay with that.

@gummilutt is it too late to ask for a transfer to contestant? xD
apparently the switch of creativity helps my writing and drawing rather than hinder it.

Not too late, as long as applications are still open that's fine. I will move you tomorrow, off to work in a minute.

@gummilutt - are we allowed to composite pics like Cat does with a two for one? Or must they be straight 1up pics?

Nope, no editing at all except for room tags if you want think they are needed. As Karen pointed out, it makes the pictures smaller which is a PITA for the judges.

Exception to the no editing rule : the required screenshots. If your front/back is too small to fit in one frame you may composite them into one, but it's also fine to do two pictures (would recommend it since bigger = better), still counts as one as far as required screenshots go. And rent-picture if you went over the 6k rent and want to show which units do and which don't.

Charmful
21st Jun 2018, 7:32 PM
Thanks for clarifying. It's good to know I could repurpose some of the 8 structure images to show units. I have three floors on each unit so I can def use that now I know there's no compositing them.

Phantomknight
21st Jun 2018, 7:37 PM
If I doesn't work when I play test it, I'll find a way to make something work to hide that ugliness. Like I said, Improvise. Adapt. Overcome. :)

Use buy mode plants. You could do a potted plant border like in some backyard pics I was looking at. See attached.

Btw, this is my inspiration board for this challenge, if anyone is interested: https://pin.it/kuzg4f3vbdjn73. I never shared a board before. I hope the link is ok...

yavannatw
21st Jun 2018, 9:10 PM
Thanks for the clarification. I'll be ready to post pics later today.
Love that ideas board, phantom. I'm hoping I'll be more inspired for the next round.

Karen Lorraine
21st Jun 2018, 11:20 PM
Use buy mode plants. You could do a potted plant border like in some backyard pics I was looking at. See attached.

Btw, this is my inspiration board for this challenge, if anyone is interested: https://pin.it/kuzg4f3vbdjn73. I never shared a board before. I hope the link is ok...Great board, thanks for sharing :)

yavannatw
22nd Jun 2018, 5:10 AM
Well I didn't think I would be the first!
This is not my best work but I lack time for this round. I made substantial changes to one of my existing apartment lots to save time, but I'm not sure it was a good idea. However, at least I got an entry in.

So, first, required pics

http://thumbs2.modthesims2.com/img/8/7/2/5/4/2/4/MTS_yavannatw-1776861-front.jpg
http://thumbs2.modthesims2.com/img/8/7/2/5/4/2/4/MTS_yavannatw-1776862-back.jpg

Floor plans:
http://thumbs2.modthesims2.com/img/8/7/2/5/4/2/4/MTS_yavannatw-1776863-fplot.jpg
http://thumbs2.modthesims2.com/img/8/7/2/5/4/2/4/MTS_yavannatw-1776864-fpground.jpg
http://thumbs2.modthesims2.com/img/8/7/2/5/4/2/4/MTS_yavannatw-1776865-fptop.jpg

http://thumbs2.modthesims2.com/img/8/7/2/5/4/2/4/MTS_yavannatw-1776866-rentals.jpg

The left-hand side apartment is designed for a couple starting out. The two middle ones are for families and the one on the right hand side is for a couple and friend (or roommate). There are two two-bedroomed units and two (potentially) three-bedroomed units.

More pics on the structure/outside

http://thumbs2.modthesims2.com/img/8/7/2/5/4/2/4/MTS_yavannatw-1776872-sidefront.jpg
http://thumbs2.modthesims2.com/img/8/7/2/5/4/2/4/MTS_yavannatw-1776871-sideback.jpg
http://thumbs2.modthesims2.com/img/8/7/2/5/4/2/4/MTS_yavannatw-1776870-leftside.jpg
http://thumbs2.modthesims2.com/img/8/7/2/5/4/2/4/MTS_yavannatw-1776869-rear.jpg
http://thumbs2.modthesims2.com/img/8/7/2/5/4/2/4/MTS_yavannatw-1776867-common1.jpg
http://thumbs2.modthesims2.com/img/8/7/2/5/4/2/4/MTS_yavannatw-1776868-common2.jpg
and an example of the upstairs hallway, which is different in shape in each apartment but which is used in similar ways.
http://thumbs2.modthesims2.com/img/8/7/2/5/4/2/4/MTS_yavannatw-1776873-shallway4.jpg

Now inside the apartments:

Apartment 1 - newly married couple just starting out
http://thumbs2.modthesims2.com/img/8/7/2/5/4/2/4/MTS_yavannatw-1776878-apt1lounge.jpg
http://thumbs2.modthesims2.com/img/8/7/2/5/4/2/4/MTS_yavannatw-1776879-apt1kitchen.jpg
http://thumbs2.modthesims2.com/img/8/7/2/5/4/2/4/MTS_yavannatw-1776880-apt1masterbed.jpg
http://thumbs2.modthesims2.com/img/8/7/2/5/4/2/4/MTS_yavannatw-1776881-apt1hobbyroom.jpg

Apartment 2 - family
http://thumbs2.modthesims2.com/img/8/7/2/5/4/2/4/MTS_yavannatw-1776882-apt2lounge.jpg
http://thumbs2.modthesims2.com/img/8/7/2/5/4/2/4/MTS_yavannatw-1776883-apt2kitchen.jpg
http://thumbs2.modthesims2.com/img/8/7/2/5/4/2/4/MTS_yavannatw-1776884-apt2masterbed.jpg
http://thumbs2.modthesims2.com/img/8/7/2/5/4/2/4/MTS_yavannatw-1776935-apt2hallway.jpg

Apartment 3 - family
http://thumbs2.modthesims2.com/img/8/7/2/5/4/2/4/MTS_yavannatw-1776886-apt3lounge.jpg
http://thumbs2.modthesims2.com/img/8/7/2/5/4/2/4/MTS_yavannatw-1776887-apt3kitchen.jpg
http://thumbs2.modthesims2.com/img/8/7/2/5/4/2/4/MTS_yavannatw-1776888-apt3masterbed.jpg
http://thumbs2.modthesims2.com/img/8/7/2/5/4/2/4/MTS_yavannatw-1776889-apt3hobbyroom.jpg

Apartment 4 - couple and friend
http://thumbs2.modthesims2.com/img/8/7/2/5/4/2/4/MTS_yavannatw-1776890-apt4lounge.jpg
http://thumbs2.modthesims2.com/img/8/7/2/5/4/2/4/MTS_yavannatw-1776891-apt4kitchen.jpg
http://thumbs2.modthesims2.com/img/8/7/2/5/4/2/4/MTS_yavannatw-1776892-apt4masterbed.jpg
http://thumbs2.modthesims2.com/img/8/7/2/5/4/2/4/MTS_yavannatw-1776893-apt4bed.jpg


I didn't show the second bedroom for the family apartments. One was for a young girl (apartment 2) and the other for a teenage boy (apartment 3). Nor did I show the 'hobby room' for the last apartment. The couple and their friend are into art and music (you can't see the paint brushes/deco stuff or synthesizer very well). All units have phones, smoke alarms, etc.

PenelopeT
22nd Jun 2018, 5:12 AM
This looks like a really fun contest and I hope you all have loads of fun.

Would love to participate, but I absolutely loathe the game objects/walls/flooring textures and would seriously struggle with not being able to use object recolors/custom walls and flooring for such large builds. :lol:

yavannatw
22nd Jun 2018, 5:22 AM
This looks like a really fun contest and I hope you all have loads of fun.

Would love to participate, but I absolutely loathe the game objects/walls/flooring textures and would seriously struggle with not being able to use object recolors/custom walls and flooring for such large builds. :lol:

I hear ya. I struggled to find stuff I actually liked didn't detest. I'm too used to using CC to get the look I want.

Phantomknight
22nd Jun 2018, 6:16 AM
I wasn't too worried about the decor for this round at least, cuz I love the Ikea stuff pack. :D That, plus H&M stuff and some basic paints go a long way. What worries me is not including cc for the later rounds so that when I want to get creative and put in things like a laundry room or an atm, etc. is difficult to do so without cc. There are a few categories of cc that I would've liked to use to really complete some looks, but considering that there's no lot restrictions and that it's a little hard to go over budget, the lack of cc is what will make this contest a challenge, at least for me. :)

@gummilutt, if the judges don't mind, I really think more pictures per unit, at least, would be ideal. Four pictures might be enough for a studio or a small two bedroom, but for medium to larger apartments, judges might not get clear shots of bathrooms, offices, hallway layouts, or garage workshops, etc., and considering deco is a whole scoring category that makes me nervous. Depending on the lot set up, the extra shots might be needed for some common areas or outdoor spaces. Perhaps there could be an increased number of pictures per unit depending on how many rooms the apartment has?

And wow, first entry is up already! Good job @ yavannatw; I really liked the outdoor space, how you laid out the living room differently each time and of course, that black fence. :lovestruc

Peni Griffin
22nd Jun 2018, 7:29 AM
Bathrooms and garages are boring anyway. Being limited to four pics per unit for a max of five units forces us to take better pictures. If we inundate the judges with the full force of our awesomeness, their poor heads will explode.

Mine are finally all taken, with only one crash, but there's no way I'll be able to pick the 20 best/most representative tonight. Congrats on being first out the gate, yannatw!

Yvelotic2001
22nd Jun 2018, 8:21 AM
If I'm lucky, I'll finish my build today. If not, I'm confident that tomorrow it will be done. Then I'll playtest and take pictures. And since we still have room for more contestants, I think I'll join.

Apartment Mania, here I come!

Phantomknight
22nd Jun 2018, 1:02 PM
Hmm, bathrooms and garages can be boring, but then, so are bedrooms. Idk, I guess it's just personal preference and I'm the type that likes to see everything, or most of everything at least. I always hate when I'm watching shows on HGTV and they neglect to show the bathroom, laundry, mudroom, or spare bedrooms. Drives me nuts and messes with my sense of space. :lol: I guess some people think it's just bare walls and paint, but I'm sitting there wondering if the renovaters actually touched the other rooms, what kind of paint they used, how big is the closet, etc.

I guess I'll have to remember to get as close as possible in the layout shots.

kanzen
22nd Jun 2018, 4:41 PM
almost done~ just gotta furnish the last unit and then take pics uvu
I also made my yard bigger cos hey---long term housing! gotta have a yard for a pet or a jacuzzi, bbq w/e

gummilutt
22nd Jun 2018, 7:10 PM
Would love to participate, but I absolutely loathe the game objects/walls/flooring textures and would seriously struggle with not being able to use object recolors/custom walls and flooring for such large builds. :lol:

Why not be a play-along? No scores so doesn't matter that you don't meet the no cc-requirement :)

Have moved kanzen and Yvelotic to the contestant board. Glad to have you both :)

Nice work yavanna! I really like the exterior of your house, it's very pretty :lovestruc And very rowhouse-y!

I have asked judges how they feel, waiting to hear back. If they are okay with it I will consider raising picture limit, but only by a little if so. As Peni said, part of the challenge is having to choose what parts of your lot are the best and feature those in your pictures. But on the other hand I also want to see everything like Phantom said, so I will consider it :)

Peni Griffin
22nd Jun 2018, 10:04 PM
Nova Colonia, future downtown of my BACC, is a densely-populated metropolis with high property values and strong architectural traditions. Vibrantly-colored stucco and tile roofs are the norm on its well-lit streets, and public green space both preserves ancient relics of the alien race that vanished before the first Simlian ships arrived and supplements the limited or non-existent private yards available to city dwellers. Balconies and large windows are another common feature of apartments seeking to prevent claustrophobia in their tenants.
https://farm2.staticflickr.com/1824/42053471125_956ea0dc69_b.jpg (https://flic.kr/p/27582QZ)

As you see, the featured townhomes are part of a larger development surrounding the fascinating alien monuments and public park known as El Jardin de las Cabezas Grandes. Los Townhomes de las Cabezas provide five flexible floorplans for middle-income families, couples, and singles who want a slightly upper-income address, without the hassle of yards, nosy landlords, and snooty neighbors. (And I'm about to get hosed on the landscaping points, but in my experience townhomes are inhabited primarily by people who never go out into the yard anyhow, so I'll take my licking and keep on ticking, because Authenticity is Important and I didn't want to build a new set of townhomes from scratch.)
Pictures under the spoilers are 800 x 600; attached pictures should appear in the original size (1024 x 768). I hope this compromise between maximum picture visibility and minimal page loading annoyance works out okay. I've also spoilered them in groups, so first up, front and back views:


https://farm2.staticflickr.com/1833/42053472735_f6a007f4c5_c.jpg (https://flic.kr/p/27583jK)
https://farm2.staticflickr.com/1817/42053472585_9a2f3240c1_c.jpg (https://flic.kr/p/27583ha)
https://farm2.staticflickr.com/1764/42053472395_218c3ea440_c.jpg (https://flic.kr/p/27583dT)
Turns out I lack the skills to composite these pictures adequately. Top to bottom, left to right, we have Units 1, 2, 3, 4, and 5. The first four are inhabited by playables; Unit 5 is the one-bedroom unit, suitable for townie neighbors like the one pictured in front of the center unit. I think he's a Bohemian, which was not what I was going for with these apartments, but maybe by the end of the contest I'll have a better grasp of the protocols for generating certain social groups.

https://farm2.staticflickr.com/1799/42053471515_868bb32102_c.jpg (https://flic.kr/p/27582XH)
https://farm2.staticflickr.com/1801/42053471385_6685bce152_c.jpg (https://flic.kr/p/27582Vt)
https://farm2.staticflickr.com/1838/42053471285_cbe7376e83_c.jpg (https://flic.kr/p/27582TK)
https://farm2.staticflickr.com/1832/41144908160_b4cb5fbee8_c.jpg (https://flic.kr/p/25FQpJh)
I know, it's ridiculous to document the boring back of a set of townhomes in four pics when the front only took three; but if I backed up any more it clipped with Los Cabezas Grandes.


Floor Plans. This is the best shot you'll get of many of the rooms, so I hope I homed in enough.

https://farm2.staticflickr.com/1805/29083962598_534a7b3641_c.jpg (https://flic.kr/p/Lj3UP1)
https://farm2.staticflickr.com/1792/42053470635_180bd1be2e_c.jpg (https://flic.kr/p/27582Gx)
https://farm2.staticflickr.com/1805/41144906950_6cf080c275_c.jpg (https://flic.kr/p/25FQpnq)
https://farm2.staticflickr.com/1829/42237842424_1b2cdae971_c.jpg (https://flic.kr/p/27mpZ1u)
https://farm2.staticflickr.com/1835/42053473225_3e43da3179_c.jpg (https://flic.kr/p/27583tc)
https://farm1.staticflickr.com/896/41146278750_5c84df770d_c.jpg (https://flic.kr/p/25FXra9)
https://farm2.staticflickr.com/1825/41144907780_511544b0fb_c.jpg (https://flic.kr/p/25FQpBJ)
https://farm2.staticflickr.com/1777/42053470875_55e20a6037_c.jpg (https://flic.kr/p/27582LF)


And finally, the best assortment of sim's-eye view pics I was able to take. Some of the spaces are a bit tight. I'm organizing them by room rather than by unit, but promise no more than 4 from any one. And I'm counting floorplans as part of the 4, since I used so many shots to take the front and back.


https://farm2.staticflickr.com/1832/42053471815_7fc8f348c2_c.jpg (https://flic.kr/p/275833T) Unit 2, Living Area
https://farm2.staticflickr.com/1832/42238451584_d0acd2491c_c.jpg (https://flic.kr/p/27mt76f)Unit 3, Living Area
https://farm2.staticflickr.com/1819/42053471925_4340685412_c.jpg (https://flic.kr/p/275835M)Unit 1, Kitchen
https://farm2.staticflickr.com/1762/42238450844_7161576095_c.jpg (https://flic.kr/p/27mt6Su)Unit 4, Kitchen
https://farm2.staticflickr.com/1802/42053472825_30d582866c_c.jpg (https://flic.kr/p/27583mi)Unit 1, Dining Area
https://farm2.staticflickr.com/1808/42053472185_ea02bf6a41_c.jpg (https://flic.kr/p/27583ag)Unit 3, Upstairs Hall
https://farm2.staticflickr.com/1806/28088119017_d7a8b4a3c0_c.jpg (https://flic.kr/p/JN3Xd6)Unit 5, Upstairs Hall
https://farm2.staticflickr.com/1836/42053471685_1e88558e9e_c.jpg (https://flic.kr/p/275831D) Unit 2, Master Bedroom
https://farm2.staticflickr.com/1829/42238451294_9a17c9ebc5_c.jpg (https://flic.kr/p/27mt71f)Unit 3, Master Bedroom
https://farm2.staticflickr.com/1765/42053472025_4b206197d7_c.jpg (https://flic.kr/p/275837v)Unit 1, Child/Teen Bedroom
https://farm2.staticflickr.com/1787/42238451024_4d56c2b714_c.jpg (https://flic.kr/p/27mt6VA)Unit 4, Child Bedroom
https://farm2.staticflickr.com/1804/29084836038_d9a260ab56_c.jpg (https://flic.kr/p/Lj8osj)Unit 2, Teen Bedroom
https://farm2.staticflickr.com/1790/42053472985_e7885fb652_c.jpg (https://flic.kr/p/27583p4)Unit 4, Upper Deck

NatteryakToad
22nd Jun 2018, 10:05 PM
@gummilutt , before I spend too much time de-CCfying this lot, would you count this as rowhouses, since they're attached round the corner from each other?

http://i67.tinypic.com/28soh74.jpg

gummilutt
23rd Jun 2018, 1:46 AM
It meets the technical requirements, but whether or not it meets the "spirit of the challenge" (requirement score category) is up to the judges. To me it does since I could imagine a townhouse somewhere looking like that :)

kanzen
23rd Jun 2018, 6:28 AM
Is it okay to have this price for 4-6 sims?

http://thumbs2.modthesims2.com/img/1/1/6/0/8/7/1/MTS_kanzen-1777248-Untitled.jpg

Total max is 7 sims with the 7th being a baby or toddler. When that kid grows up, it's gonna be tight. Though it's highly possible to fit 8 sims in here if they use cc bunk-beds. :rofl:
I tested the dining space and it can comfortably sit 8 if they don't mind some of the sims using barstools, or removing the islands and using a 3 tile table instead.

kanzen
23rd Jun 2018, 4:35 PM
http://thumbs2.modthesims2.com/img/1/1/6/0/8/7/1/MTS_kanzen-1777315-front.jpg
Show Required Shots:
http://thumbs2.modthesims2.com/img/1/1/6/0/8/7/1/MTS_kanzen-1777314-back.jpg
http://thumbs2.modthesims2.com/img/1/1/6/0/8/7/1/MTS_kanzen-1777317-1.jpg
http://thumbs2.modthesims2.com/img/1/1/6/0/8/7/1/MTS_kanzen-1777318-2.jpg
http://thumbs2.modthesims2.com/img/1/1/6/0/8/7/1/MTS_kanzen-1777319-3.jpg

3 Units, each with

3 Bedrooms
3 Bathrooms (1 Shower in the garage, 2 on 3rd floor)
1 Powder Room
1 Office/Nursery/Flex Room
Decent Pet Friendly Backyard
Garden Sprinkler System
Large Balcony
Garage
Trash Shute
Alarms: Smoke Detector (hidden behind the vent hood), Burglar Alarm (first floor hallway)
Good for 4 to 7 sims, 8 if player uses bunk beds.


Show Per Unit Shots:
http://thumbs2.modthesims2.com/img/1/1/6/0/8/7/1/MTS_kanzen-1777320-unit1-living.jpg
http://thumbs2.modthesims2.com/img/1/1/6/0/8/7/1/MTS_kanzen-1777324-unit1-mbedroom.jpg
http://thumbs2.modthesims2.com/img/1/1/6/0/8/7/1/MTS_kanzen-1777321-unit1-bedroom2.jpg
http://thumbs2.modthesims2.com/img/1/1/6/0/8/7/1/MTS_kanzen-1777322-unit1-bedroom3.jpg

http://thumbs2.modthesims2.com/img/1/1/6/0/8/7/1/MTS_kanzen-1777325-unit2-living.jpg
http://thumbs2.modthesims2.com/img/1/1/6/0/8/7/1/MTS_kanzen-1777328-unit2-mbedroom.jpg
http://thumbs2.modthesims2.com/img/1/1/6/0/8/7/1/MTS_kanzen-1777327-unit2-bedroom3.jpg
http://thumbs2.modthesims2.com/img/1/1/6/0/8/7/1/MTS_kanzen-1777326-unit2-bedroom2.jpg

http://thumbs2.modthesims2.com/img/1/1/6/0/8/7/1/MTS_kanzen-1777329-unit3-living.jpg
http://thumbs2.modthesims2.com/img/1/1/6/0/8/7/1/MTS_kanzen-1777332-unit3-mbedroom.jpg
http://thumbs2.modthesims2.com/img/1/1/6/0/8/7/1/MTS_kanzen-1777330-unit3-bedroom2.jpg
http://thumbs2.modthesims2.com/img/1/1/6/0/8/7/1/MTS_kanzen-1777331-unit3-bedroom4.jpg


Rent:
http://thumbs2.modthesims2.com/img/1/1/6/0/8/7/1/MTS_kanzen-1777336-Untitled.jpg

Unit 1 - 6,085
Unit 2 - 5,964
Unit 3 - 6,197

Yvelotic2001
23rd Jun 2018, 9:01 PM
When it comes to interior decoration, my entry will be very similar to yours, kanzen! I guess great minds think alike :)

PenelopeT
23rd Jun 2018, 9:30 PM
@gummilutt - The play-along sounds perfect, so could you please add me to the list. Thank you for suggesting it!

Also, while I love Maxis objects (especially add-ons), I always have to give them new textures in order to use them. :)

Charmful
23rd Jun 2018, 9:33 PM
@kanzen I like the modern look and angular shape of your roofs. I also like your use of fencing for exterior structure deco, very neat!

Yvelotic2001
24th Jun 2018, 12:02 AM
I've just finished my lot! Hooray! Now it's time to playtest it. I did my best to noise proof bedrooms, so I don't think I'll run into any problems there. I hope I haven't created an AI-unfriendly layout, though. Tomorrow I'll see.

Charmful
24th Jun 2018, 12:18 AM
i found it helpful to pull up a notepad or something to make any notes of what needs to change when you play test so you can apply to the original build (IF you plan to package the original for upload) I've found it very helpful for everything to adjusting chairs on quarter tile so they can be used by the playtest sims to reminding myself of some things I forgot on initial build like burglar alarms!

kestrellyn
24th Jun 2018, 1:01 AM
Peni and kanzen, those lots look wonderful and I would love to be able to download them! Also, Peni, it's LAS Cabezas. :)

Peni Griffin
24th Jun 2018, 2:29 AM
Peni and kanzen, those lots look wonderful and I would love to be able to download them! Also, Peni, it's LAS Cabezas. :)
Thank you; fixed it. I see I got it wrong once and right once, which looks like I was covering my bases. But it was a typo, I swear. :)

kestrellyn
24th Jun 2018, 3:16 AM
Totally understandable, given how we pronounce Los Angeles/etc. in English.

kanzen
24th Jun 2018, 5:39 AM
When it comes to interior decoration, my entry will be very similar to yours, kanzen! I guess great minds think alike :)
I look forward to yours then =)

@kanzen I like the modern look and angular shape of your roofs. I also like your use of fencing for exterior structure deco, very neat!
They're good sunlight barriers and very stylish xD I had my blistering hot country in mind so all the shade is welcome in my book.

Peni and kanzen, those lots look wonderful and I would love to be able to download them! Also, Peni, it's LAS Cabezas. :)
Thank you =) I'll try to upload them today or tomorrow.
I want to make an unfurnished version with uniform colors instead of red/blue/yellow so players can choose which unit they want freely without being limited to the furnishings/colors already there. Plus cheaper rent lmao

yavannatw
24th Jun 2018, 7:57 AM
Did I read somewhere that under-stair storage units are allowed?

Karen Lorraine
24th Jun 2018, 9:01 AM
Did I read somewhere that under-stair storage units are allowed?Not if they're CC. You could put stuff under the stairs as deco if you want to though.

Yvelotic2001
24th Jun 2018, 11:29 PM
Glad I play tested my lot. Found a couple of object placement faux pas that I was able to correct. I have tested one of the unit for noise, it passed with flying colours :). Now let's see the other 3.

Charmful
25th Jun 2018, 12:42 AM
City Nests

https://i.imgur.com/HvYvY20.jpg

Number of Units: 3

The City Nests are a row of town homes for lease located across from the City Hall in downtown Scandalica City. The facade of each unit contains brick and then a solid color plaster exterior marking the entrance on the second (Main) story. These are for long term living, fully furnished and decorated.

The bedrooms that share walls with other units are sound proofed by either a closet or items that muffle neighborly noises. Each Unit has a lower, main floor, and upper floor with differing layouts. Each unit also contains 2.5 baths, with a toilet on each level, phone connections on each level, and a private patio in the back accessed from the main floor. All Units are outfitted with sprinklers and security systems.


-FLOOR PLANS-

Lower Floors

https://i.imgur.com/l3O2sKm.jpg

Main Floors

https://i.imgur.com/ta6uDZa.jpg

Upper Floors

https://i.imgur.com/mH6CbHR.jpg

-RENT COSTS-
Ranges $3,937 - 4,563

https://i.imgur.com/vLJttMI.jpg

-BACK OF LOT-

https://i.imgur.com/RJPULIP.jpg

-ADDITIONAL STRUCTURE SHOTS-

View Northward bound King's Station Boulevard

https://i.imgur.com/4wjCtbD.jpg

Billing/Common Trash Disposal is located on the far left of the property

https://i.imgur.com/PgmH9Nl.jpg


The row houses are owned and maintained by the same landlord, so there are some similarities found throughout each but each unit has it's own distinct aesthetic.
Please read below for more details on each of these units.

*Note about pics: I re-purposed 6 of the 8 'extra structural shots' Gummi allowed for unit pics on top of the 4 count so each unit contains 6. Also the chairs are pushed in to show how they would look when a sim is living there and I pulled them out so they would act normally for desks/tables in play testing afterward.


The Cardinal Unit - Red Brick + Yellow Entry

-Lower Floor-

1 bedroom
1 bathroom (shower)
1 den area
phone connection: tabled next to stairway


-Main Floor-

entryway
dining Room
kitchen
half-bathroom
outdoor patio
phone connection: tabled next to front entrance
trash location: between kitchen and dining room
security alarm: against inner wall of downward stairs


-Upper Floor-

1 bedroom
1 bathroom (tub/shower)
1 workroom
upper hallway with seating
phone connection: tabled underneath middle window


The Cardinal Unit Interior is decorated with a predominant red/brown palette with some yellow and beige accents. The look is casual and urban, decorated for sims with high interest in art and sports.

The workroom is set up as an artist's studio on the upper floor--adorned in various mirrors for self-portraits, canvases, a painter's easel, a paint-splattered desk with a radio for music while working and some bric-a-brac for still life study.

https://i.imgur.com/LDilK6s.jpg

The bedroom on the upper floor is assumed to be where the resident artist lives, so they can have quick access to their work room.

https://i.imgur.com/j776bdu.jpg

The bathroom is connected to the bedroom and workroom, and the outside hallway.

https://i.imgur.com/B5fIsZP.jpg

The dining room is accessed through an archway across from the kitchen area. This is the only unit with a seperate dining room. It is a modern and quirky design fad to use two different end chairs at a dining table from the rest which I think the artist would appreciate.

https://i.imgur.com/FIVpkNx.jpg
https://i.imgur.com/RxVmJsg.jpg

The outside patio contains a hammock for lounging and a pottery wheel along with several ceramic pots. There is also a sculpture, this ties in with the artist/creative theme of this unit.

https://i.imgur.com/wL5fjxV.jpg

The den contains a television, two sofas, a bookshelf, two reading chairs, an electric standing bass. It is decorated with more of a sports motif, with various items on display shelves. The bathroom can be accessed from the den area and is connected to the bedroom.


Here, I see college friends living together after graduation, working up a frenzy to afford living in the city. One is an artist, they balance working downtown with selling paintings trying to get noticed by a gallery so they can have an art show. The other roommate has a nine-to-five office job and lives in the basement. They hate their job so to unwind they play in a band on their days off or have sports watching parties. They secretly love their artist friend but don't want to ruin the friendship by telling them.

I made over a sim named Rosamund (https://78.media.tumblr.com/2656850f60c9621fb36abaa57801534e/tumblr_paucrtNi6O1rqdc3wo1_1280.jpg) for GoS's 'Makeover the Sim Above Me' thread and she became my play tester sim for this unit! She took the artist's room and promptly began to paint. She got a job in music, got fired the first day, and then got a job in dancing. She is currently looking for a suitable room mate. Either online or someone who she meets that doesn't seem like a serial killer.

~*~


The Canary Unit - Yellow Brick + Grey Entry

-Lower Floor-

1 Bedroom
1 bathroom (shower)
rec area
living nook
phone connection: Wall connection next to bathroom entrance


-Main Floor-

entryway
kitchen and open dining
half-bathroom
outdoor patio
phone connection: tabled in the entryway
trash location: back wall next to entrance to patio
security alarm: against inner wall of downward stairs


-Upper Floor-

1 Bedroom
1 Nursery
1 bathroom (tub/shower)
small gaming area
phone connection: wall connection in common area next to bathroom entrance


The Canary Unit Interior is decorated with a predominant gold/yellow palette and grey with medium to light brown accents. The look is homey and fun, appropriate for a family setting.

There is a nursery for a young child on the upper floor, with quick access from the adult bedroom across the hallway. A bathroom connects the two rooms as well and contains a training potty.

https://i.imgur.com/uzasLY5.jpg
https://i.imgur.com/u71KUZ6.jpg

There is an additional crib on the main floor so that the young child can be under watch of the parent if they are making food and in addition can get the bottle to the child faster as it's nearer to the fridge. There is also a highchair in this room so the young child can participate in meals. An extra training potty is in the half bathroom in case of an emergency.

The main floor also has a computer desk in the small nook between the kitchen and the bathroom, as well as a breakfast bar facing into the kitchen in addition to dining seating up to six.

https://i.imgur.com/Tfj6ssa.jpg

The Patio is decorated with many plants and a small water fountain, and outdoor love seat for a tranquil getaway or nap time for an overworked parent. There is also a wine rack against the wall just outside of the kitchen for that same reason.

https://i.imgur.com/GKCM7eT.jpg

The lower floor contains a living nook where an entertainment center + TV with seating reside while a majority of the space is in use as a rec room, filled by billiards and an old record player/stereo and a bookshelf that can be read around the corner from the seating.

https://i.imgur.com/t2T3BAQ.jpg

The bedroom in the basement can hold two children and has a connected bathroom with a shower.

https://i.imgur.com/V0LcjHV.jpg


Personally, I see a family of 5--with two parents, a toddler/newborn and two children living here while the parents work to save up for something in the suburbs. Sure it's not much room for five sims but city life is kind of exciting!

I didn't want to make a family to playtest so I moved in a family closest to my idea (The Greystones (https://78.media.tumblr.com/5476d226440ef5c1508f3334e91b3fac/tumblr_paucrtNi6O1rqdc3wo3_r1_1280.jpg) ), they are a couple with three sons--infant, toddler, and child aged. The Canary unit worked wonderfully for them. The infant would spend his days in the main floor crib, nearest to the fridge and the toddler slept in the nursery and would come out and play with his toys, also handy was the training potty in the connected bathroom. The parents had a housewarming get together with about five of their friends and everyone was able to eat at the table and breakfast bar with no stomping. Afterward they retired upstairs and played poker. Once, the mom was feeling tired and with her toddler and infant already put down for afternoon naps, she went onto the patio and took a snooze too. The dad and child-aged son played catch out front when he got home from work/kid got home from school. Later that day, the infant had a birthday and became a toddler. I suppose soon the original toddler will be a child and will be able to share that room on the main floor with his brother. The Greystones may stay here for awhile before returning back to their old house where the grandfather currently resides, I'm having fun playing them in this townhouse!

~*~


The Crow Unit - Grey Brick + Red Entry

-Lower Floor-

living nook
1 bathroom (shower)
1 bedroom
phone connection: tabled next to the stairs
security alarm: against inner wall of upward stairs


-Main Floor-

kitchen and open dining
half-bathroom
outdoor patio
phone connection: tabled in the dining area
trash location: in dining area next to the phone


-Upper Floor-

1 office
2 bedrooms
1 bathroom (Tub/Shower)
upper hallway with seating
phone connection: tabled on top of the dresser in the hallway


The Crow Unit Interior is decorated with a predominant dark red/brown and grey palette with regular red and light brown/beige accents. The look is sophisticated and expensive, meant for a family or group of logical sims with high ambitions and an appreciation for art.

An office faces toward the back on the upper floor, containing a telescope, multiple bookshelves, a reading chair, and a desk with a computer. Next to that is a bedroom, likely for an aspiring dancer. The other bedroom is smaller but elegant. They are all accessed through an upper hallway that also has an unconnected full bathroom.

https://i.imgur.com/xSSqHHJ.jpg
https://i.imgur.com/0Y55fbw.jpg
https://i.imgur.com/Uq0TjSt.jpg

The Bedroom in the basement contains a robotics work station, and decorated for someone with interest in mechanics. The ground floor hallway is partitioned off with two brick walls to create a living nook where there is a flat screen television, sofas that seat up to four, and various plants on display. On the other side of the partition is a chess table.

https://i.imgur.com/fx7ByZI.jpg

The patio for this unit has a grill and small outside seating area with some ivy climbing up the side of the building. It is the only patio that has a roof over it as there are rooms above it on the upper floor. Sims will likely use the table out here first, which can be a pleasant spring/summer morning breakfast facing the city, but if you lock the door beforehand they will eat in the dining area indoors.

https://i.imgur.com/1yjYaJP.jpg

The patio is accessed directly through the kitchen which also is the first area one is in upon entering the unit. There is an open dining area on the main floor as well that seats four, along with a small stereo so there can be music with dinner.

https://i.imgur.com/5S5Sc19.jpg

Personally, I imagine a single parent looking for a new love in the city, either a widow/widower with a high-paying job or they have a bunch of money from a settled divorce where they didn't get the house, living here with two children, at least one is a teenager.

I had my friend make me a play test family after I had given her the idea but she did a twist. She made the children a teenage boy, Erik, clad in a black leotard who practiced dance everyday. His little sister, 'Noire' took the first floor bedroom and while she cannot use the robotics workstation she does spend a lot of time in the office reading about mechanics so she will be ready. Their mother, Mia, looks like she's on the prowl for a new love. The interesting thing about this family (the Denholms (https://78.media.tumblr.com/62e59f7de86fd7c03cc433966919edec/tumblr_paucrtNi6O1rqdc3wo2_1280.jpg) ) is that she dressed them in entirely black/dark colors so they're kind of Gothic and snobby-looking.

~*~

I hope you enjoyed the tour of the City Nests! I do plan on uploading this.

EDIT:
Ellu asked a very good question and I want to clarify for any other judges - but the stairs are not modular with the stage landing, they are a custom stairs objects called 'Sims 2 Half-Landing Stairs (http://www.simlogical.com/sl/Sims2Pages/Sims2_Stairs_HalfLanding.htm) ' from Simlogical.

Treehawk
25th Jun 2018, 6:42 AM
I've got apartment mania! I've never done a contest before but this seems like a great start since I love apartments. Quick question: are cc gates allowed as well? Thanks! :)

CatherineTCJD
25th Jun 2018, 4:31 PM
I've got apartment mania!
YAY! Welcome newcomer ;) I can't wait to see what you build! Be sure you read everything carefully from the first post :deal: And, if you have any questions - don't hesitate to ask. We are a friendly bunch :luff: and enjoy helping each other.

As for CC gates - I would think yes. Because CC fences are allowed, and CC doors... and gates are just doors for fences.
BUT - the decision is up to the host/Gummi. So, until she chimes in, the answer is: ???

stitching
25th Jun 2018, 7:39 PM
I spent last night play testing, and everything seems to work, but I noticed one oddity. I had a family rent a furnished apartment, and then visited the neighbours. In one unit, one of the neighbour's seats was missing and in another a bedroom was almost empty. However, when my testing family moved into those apartments, the furniture was there. I don't normally decorate apartments beyond bare essentials, so I've never seen that happen before. Is it normal? Could it be because a couple of the items on the lot had been placed with the quarter tile placement or moveobjects and overlapped? Other items placed that way did appear at neighbours' units, but all the missing objects were either placed with the quarter tile or were pieces of overlapping deco.

Charmful
25th Jun 2018, 7:49 PM
I haven't noticed that, but I can double check later and try to have one of my tenants visit their neighbor. I have plenty of items on quartertile.

yavannatw
25th Jun 2018, 9:31 PM
YAY! Welcome newcomer ;) I can't wait to see what you build! Be sure you read everything carefully from the first post :deal: And, if you have any questions - don't hesitate to ask. We are a friendly bunch :luff: and enjoy helping each other.

As for CC gates - I would think yes. Because CC fences are allowed, and CC doors... and gates are just doors for fences.
BUT - the decision is up to the host/Gummi. So, until she chimes in, the answer is: ???

I didn't even think to ask, but my first entry has CC gates to go with the black fence. (A Maxi's gate would look pretty stupid with non-matching CC fence.)

gummilutt
25th Jun 2018, 9:42 PM
Sorry for the lack of replies for the past two days, I've been working night shifts and that leaves little to no time for anything but eating, sleeping and working. Haven't worked there since last summer so I'd forgotten just how intense it gets, will give you guys a heads up next time I have double shifts planned :)

Really fun to see the entries coming in! Always really cool to see the different directions people go from the same instructions. I hope many of you will consider uploading your creations :)

Is it okay to have this price for 4-6 sims?

Nope! :) You've got backyards that you could shave off a couple of tiles from to bring the rent down under 6k, so unless you can motivate why the backyards have to be that size that counts as going over budget. The idea is for you guys to have to actually try and think about prize and only go above if you really need to for a specific reason, so either come up with a good reason (many Sims it not in itself a good reason, see my example in reply to Charmful on one of the earlier pages) or find a way to reduce rent :)

@gummilutt - The play-along sounds perfect, so could you please add me to the list. Thank you for suggesting it!

Will do! Glad you'll be tagging along in some manner :)

I've got apartment mania! I've never done a contest before but this seems like a great start since I love apartments. Quick question: are cc gates allowed as well? Thanks! :)

Welcome! Very fun that we have a couple of newcomers :) As for question, as Catherine already deduced the answer is yes. CC fence gates are allowed since they are doors for fences :)

Is it normal? Could it be because a couple of the items on the lot had been placed with the quarter tile placement or moveobjects and overlapped?

Hasn't happened to me as far as I can remember, but I don't visit surrounding neighbors much as I find it's a bit buggy in general, so it could be I just don't do it enough to have come across it.

kanzen
25th Jun 2018, 11:46 PM
guess I'll be chopping off the backyard lmao

gummilutt
26th Jun 2018, 12:47 AM
Since you are only very mildly over the limit I suspect one or two rows from the back will be enough :)

Kukamuukaanmuka
26th Jun 2018, 1:44 AM
Is it normal? Could it be because a couple of the items on the lot had been placed with the quarter tile placement or moveobjects and overlapped?

I have no idea is it normal but happened to me too

kanzen
26th Jun 2018, 4:11 AM
Since you are only very mildly over the limit I suspect one or two rows from the back will be enough :)
I trimmed the backyard and added a privacy treeline outside and a jogging track =))
now it's down to 5,600-ish max
that good? xD

gummilutt
26th Jun 2018, 9:40 AM
Sounds great :) Just make sure you update pictures for the judges :)

Speaking of pictures, I have talked to all three judges and they are okay with an increase. So from round 2 you will be allowed to have 6 pictures per unit :)

Phantomknight
26th Jun 2018, 6:06 PM
I spent last night play testing, and everything seems to work, but I noticed one oddity. I had a family rent a furnished apartment, and then visited the neighbours. In one unit, one of the neighbour's seats was missing and in another a bedroom was almost empty. However, when my testing family moved into those apartments, the furniture was there.

That sounds like normal, vanilla behavior and nothing to do with how you placed the objects. I've noticed that neighbors rent apartments in much the same way playables rent unfinished apartments--not everything stays, only the essentials do. And even then, some stuff you might consider essential/permanent don't show up--that second counter in the bathroom, the double bed in the master, the computer at the desk, or the dishwasher, etc., can all come and go.

Yvelotic2001
26th Jun 2018, 9:00 PM
I finished my playtesting and I found I successfully noise proofed the bedrooms. Layout problems were corrected and everything seems to be working fine, so I think I am ready to set up my application. I will do that in a moment.

EDIT: Do we have to take pictures of every unit's rent or can we just take a picture of the minnimum and maximum rents shown from hood view. At least that's what other contestants have done so far.

Treehawk
26th Jun 2018, 10:12 PM
Another quick question: Do Store items count as CC? Oh Baby, Cubic, etc? Thanks again! This is so fun!

Charmful
26th Jun 2018, 11:26 PM
I finished my playtesting and I found I successfully noise proofed the bedrooms. Layout problems were corrected and everything seems to be working fine, so I think I am ready to set up my application. I will do that in a moment.

EDIT: Do we have to take pictures of every unit's rent or can we just take a picture of the minnimum and maximum rents shown from hood view. At least that's what other contestants have done so far.

@Yvelotic2001 - rent pictures can be the range from the neighborhood view, the only time Gummi required each rent's unit (composited) is if it goes more than the recommended price she laid out on her first post.

kanzen
27th Jun 2018, 8:54 AM
Sounds great :) Just make sure you update pictures for the judges :)

Speaking of pictures, I have talked to all three judges and they are okay with an increase. So from round 2 you will be allowed to have 6 pictures per unit :)
Noted! <3
I'll update it a little later...

Peni Griffin
27th Jun 2018, 4:51 PM
From Round 2 on; this first one we still only get 4. I know, I misread it the first time, too, but that's an important clause.

Charmful
27th Jun 2018, 6:18 PM
We get four per unit but can re purpose any of the 8 'extra structure' shots for units per post #99 (http://www.modthesims.info/showthread.php?p=5406490#post5406490)

stitching
28th Jun 2018, 8:33 AM
I have a few questions.

Additional shots
You may add an additional 8 shots of the structure (what part you show is up to you), and an additional 4 (6) for each unit up to a maximum of 20 pictures (24). So 28 (32) + required screenshots is the most you could have.

1. I'm a bit a bit confused by the change in picture limits for future rounds. In round 1, it looks to me like the maximum number of shots was based on 4 shots of up to five apartment units (4*5=20). In future rounds is the maximum based on 6 shots of up to four units (6*4=24)? With the final round having 6+ units, will all the 8 additional shots have to be used for the extra two apartments, or will showing only some apartments be OK, or will the maximum number of shots change again?

2. In rounds 2 and 3, can the units be detached?

3. Are we allowed to use career or aspiration rewards in the apartments?

Thank you.

stitching
28th Jun 2018, 6:28 PM
Round 1: Rowhouse

This contest started just as I was building an inn/tavern for my new fantasy-medieval town, and I decided to expand the building and convert it to a four-plex. It then reminded me of a converted coach house I lived near as a child, so I expanded the building further to include garages - at some point the inn had been re-purposed. The newest renovation has resulted in an apartment building with four units, all have modern plumbing, electricity, telephones, fire and burglar alarms, and fireplaces. Bedrooms are fully sound-proofed, with units 1 and 4's rooms on adjoining walls being blocked by furniture, and the bedrooms in units 2 and 3 not sharing walls with neighbours. Despite that, unit 2 and 3 will get to experience the some of the joy of apartment neighbours in their living rooms, as the landings of their stairs are not sound-proof.

Most of the pictures were taken in build mode in my uninhabited Build neighbourhood - chairs are still out for these. A few images were taken in Live mode during another playtest in Veronaville as the camera mod I am using is more flexible in Live mode (letting me get far enough back for the full lot shots) and I wanted to show the functionality of item placement.

Required Shots:

For shot 2, three trees in the back were removed. The lot is 4x4, and I used lot adjuster so that the side walls of the second floor and the back wall of the common area building could be closer to the lot edges.
http://thumbs2.modthesims2.com/img/8/7/4/0/0/8/0/MTS_stitching-1778480-LotFront.jpg
http://thumbs2.modthesims2.com/img/8/7/4/0/0/8/0/MTS_stitching-1778481-LotBacknotrees.jpg
http://thumbs2.modthesims2.com/img/8/7/4/0/0/8/0/MTS_stitching-1778482-Entirelot.jpg
http://thumbs2.modthesims2.com/img/8/7/4/0/0/8/0/MTS_stitching-1778486-Rent.jpg


I zoomed into the apartments as much as best I could for these, but ignored the common area's small building as it isn't part of the main structure and is fairly simple. Because of that, some furniture along the walls of units 1 and 4 aren't fully visible. In unit 1 there is a sewing machine in the master bedroom's nook, a violin and bookcase in the teen room, and a toy chest and bookshelf between the bed and wardrobe help provide soundproofing to the child's room. Items not visible in any shots of unit 4 include a love-seat in the hallway on the second floor and the table in the loft is a sewing machine. I had problems taking top-down pictures of the second floor with the tabbed camera - the driveways from below kept becoming visible through the floor. To get around that, I temporarily deleted the driveways for that shot (slightly noticeable along the bottom of the image). The third floor's footprint is much smaller than the others, so I was able to zoom in a lot on that floor.
http://thumbs2.modthesims2.com/img/8/7/4/0/0/8/0/MTS_stitching-1778483-1stFloor.jpg
http://thumbs2.modthesims2.com/img/8/7/4/0/0/8/0/MTS_stitching-1778484-2ndFloor.jpg
http://thumbs2.modthesims2.com/img/8/7/4/0/0/8/0/MTS_stitching-1778485-3rdFloor.jpg

I don't often add a lot of clutter to my lots, but I had a lot of fun playing with it on this lot. Each unit was decorated for a specific group of sims.
For the units, I used one additional shot per unit, so there are five pictures behind each unit's spoiler.

Unit 1 is for a large family with two parents, two teens (or a teen and an older child), a child, and a toddler. The family is very much into arts and crafts, but one parent and the child are interested in sports, too. One of the parents made most of the curtains, the couch covers, and some of the wall hangings in the house with the sewing machine in the master bedroom. The eldest teen is interested in music and plays violin (it is beside the bookcase in the teen bedroom, just out of the photo). The second oldest is an artist and has recently given up their room for the youngest and moved in with the teen, but still keeps their easel on the nursery's deck. The child's room (2nd floor, yellow carpet on the lower left of floor plan) is the only bedroom in this unit that is on an adjoining wall. Noise is completely blocked by a bed, toybox, book shelf, and wardrobe.
The unit has four bedrooms, a small loft, 2 small balconies, and one full bathroom with separate tub and shower upstairs. Downstairs, there is a powder room, an eat-in kitchen, and a living room with a fireplace, tv in the wall unit, and a computer at the desk below the stairs. Oberon is kindly showing that the desk is usable. The stairs are these: http://modthesims.info/download.php?t=221958
http://thumbs2.modthesims2.com/img/8/7/4/0/0/8/0/MTS_stitching-1778487-Unit1Living1.jpg
http://thumbs2.modthesims2.com/img/8/7/4/0/0/8/0/MTS_stitching-1778488-Unit1Living2.jpg
http://thumbs2.modthesims2.com/img/8/7/4/0/0/8/0/MTS_stitching-1778489-Unit1Kitchen1.jpg
http://thumbs2.modthesims2.com/img/8/7/4/0/0/8/0/MTS_stitching-1778490-Unit1MBdr1.jpg
http://thumbs2.modthesims2.com/img/8/7/4/0/0/8/0/MTS_stitching-1778491-Unit1TeenBdrm1.jpg


Unit 2 is home to a couple and their cat. They love to travel, entertain, and they collect masks. One of them is an artist, the other a scientist who likes to tinker. Puck is showing that the workstation is usable. The 2x1 area behind the tool chest (visible in the 1st floor's plan but not the unit photos) is completely enclosed and is directly below the chimney for the fireplace above - in my head, it's closed off chimney for the fireplace that used to be on the first floor back when the building was an inn and was for either the kitchen or a dining area. Unit 3 has a similar space. Unit 2 uses their yard for entertaining and stargazing. The second floor has a powder room, tv/gaming corner, living/dining area decorated by the couple's masks, and a kitchen with the essentials (for this couple, that includes an espresso machine, a wine rack, and the fourth chair to their dining set). On the third floor, the loft has the artist's work area, a dart board, and the cat's climbing tower. The master bedroom has a desk with a computer, a wardrobe, and a place to relax and read. The cat's food bowl is in the kitchen, and the litter box is on the second floor balcony.
http://thumbs2.modthesims2.com/img/8/7/4/0/0/8/0/MTS_stitching-1778492-Unit2Living1.jpg
http://thumbs2.modthesims2.com/img/8/7/4/0/0/8/0/MTS_stitching-1778493-Unit2Living2.jpg
http://thumbs2.modthesims2.com/img/8/7/4/0/0/8/0/MTS_stitching-1778494-Unit2Loft1.jpg
http://thumbs2.modthesims2.com/img/8/7/4/0/0/8/0/MTS_stitching-1778495-Unit2MBdr1.jpg
http://thumbs2.modthesims2.com/img/8/7/4/0/0/8/0/MTS_stitching-1778505-Unit2Workspace1.jpg


Unit 3 is intended for two parents and a child. The child's drawings cover the wall by the kitchen window, and they have a special reading nook below the stairs. Loving fish, the child has an aquarium in the living area and a sea themed bedroom; the child loves the bright blues, even though the parents prefer darker shades. The parents love nature and cooking; their yard is mostly taken up by a garden and compost bin, they have a fair number of plants, and the kitchen is cluttered with spices and cooking items. The tv in the living area is angled and sims would need a mod to watch it while seated (the tv is off in the image with the Summerdreams - they are just showing that the area is navigable). The master bedroom has a wardrobe and a dresser, and the child's room has a desk.
http://thumbs2.modthesims2.com/img/8/7/4/0/0/8/0/MTS_stitching-1778506-Unit3Living1.jpg
http://thumbs2.modthesims2.com/img/8/7/4/0/0/8/0/MTS_stitching-1778507-Unit3Living2.jpg
http://thumbs2.modthesims2.com/img/8/7/4/0/0/8/0/MTS_stitching-1778508-Unit3Kitchen1.jpg
http://thumbs2.modthesims2.com/img/8/7/4/0/0/8/0/MTS_stitching-1778509-Unit3MBdrm1.jpg
http://thumbs2.modthesims2.com/img/8/7/4/0/0/8/0/MTS_stitching-1778510-Unit3YardandBalconies.jpg


Unit 4 is a bit different. As this lot started as one I had been making for my fantasy medieval 'hood, I decided to do one unit decorated to that theme. The unit does have a modern fridge, stove, stereo, an alarm clock, fire alarms, and a burglar alarm, but all rooms have candles for lighting, and the modern items could easily be swapped for period cc. The stove is against the back of the fireplace, as I always place my period cooking items against a chimney. There is kitchen storage in the nook beside the chimney; I often use nooks like that for a water barrel and shelves. The fridge is almost as far from the stove as possible and still be in the kitchen, as that is how I place my pre-refrigeration food storage. The main differences from how I'd arrange things if this were a historic lot are the lack of a second fireplace to heat the other bedrooms, and the shower in the master bedroom's ensuite. I'd normally have a bathtub in the master bedroom itself, and when possible I place beds next to chimney walls.
The unit was made for a couple with a child and baby, a dog, and three other relatives (these could be older children, grandparents, or a married sibling or child and their child). My period game often has sims of different ages sharing rooms, sometimes with extended family.
On the main floor, there is a powder room, living room, and eat-in kitchen. The second floor has a master bedroom with ensuite, a main bathroom with a sink, toilet, and washtub, two more bedrooms, and a loft/hallway area with seating, bookshelf, stereo, chess board, pet bed, and sewing machine. In the bedroom/nursery, noise is blocked by the twin bed, and in the second bedroom noise is blocked by a bed and chest of drawers.
http://thumbs2.modthesims2.com/img/8/7/4/0/0/8/0/MTS_stitching-1778511-Unit4Living1.jpg
http://thumbs2.modthesims2.com/img/8/7/4/0/0/8/0/MTS_stitching-1778512-Unit4Kitchen1.jpg
http://thumbs2.modthesims2.com/img/8/7/4/0/0/8/0/MTS_stitching-1778513-Unit4MBdr1.jpg
http://thumbs2.modthesims2.com/img/8/7/4/0/0/8/0/MTS_stitching-1778514-Unit4TeenBdrm1.jpg
http://thumbs2.modthesims2.com/img/8/7/4/0/0/8/0/MTS_stitching-1778515-Unit4TeenBdrm2.jpg


I used the remaining four additional shots to show off the common areas of the lot. The quad-plex has a clubhouse with a gym and two bathrooms (one is accessible from the patio). The patio has a hot tub, bar, tables, and a chess board. The courtyard has a grassy area for playing, a playground with swings, a bouncy rider, and a merry-go-round. The common areas are accessible through the passage between and below units 2 and 3.
http://thumbs2.modthesims2.com/img/8/7/4/0/0/8/0/MTS_stitching-1778516-Extra5-Backwithtrees.jpg
http://thumbs2.modthesims2.com/img/8/7/4/0/0/8/0/MTS_stitching-1778517-Extra6-Patio1.jpg
http://thumbs2.modthesims2.com/img/8/7/4/0/0/8/0/MTS_stitching-1778518-Extra7-viewfromtunnel.jpg
http://thumbs2.modthesims2.com/img/8/7/4/0/0/8/0/MTS_stitching-1778519-Extra8-workoutroom.jpg


CC used includes the modular stairs linked above, Sunni's Justa Medieval Door (http://www.medievalsims.com/forums/viewtopic.php?f=174&t=3726) and her matching apartment door default replacement, and leefish's expansions of the OpenMe doors and windows. (http://modthesims.info/member.php?u=2168990)

Karen Lorraine
30th Jun 2018, 5:37 PM
After sorting out the majority of my entry I have now changed the floorplan! Yikes!

PenelopeT
1st Jul 2018, 10:15 PM
Love everyone's submissions thus far! :)

Round 1 (play-along)

Even though anything sorta goes since I'm only doing the play-along, in wanting to keep with the spirit of the contest everything (save for the staircase, wall window holes, telephone, interior brick walls and flooring) in the apartments are either Maxis textures, add-on items linked to Maxis textures, unlocked game content, recolors/retextures of Maxis objects, or items from the Castaway and Lifestories bundles...which I still count as Maxis. Everything shown outside (cinder block walls, potted plants, lights, trees, shrubs, backyard decor and roof fencing) of the apartments are unedited Maxis items. Oh, and please ignore the lame apartment name...I struggled to come up with one. :lol:

Charmful
1st Jul 2018, 11:02 PM
Those are very nice @PenelopeT - I love that little circle cut outs! I wish we could use cabinets without it being counted as CC because they really add a lot to the kitchen feel IMO. I also love one tile desks because they save on space <3 Wish Maxis would have just provided that outright. Anyway, enough of me yearning after cc I can't use - great job on these <3

Yvelotic2001
1st Jul 2018, 11:21 PM
I have to stop being lazy and actually take the screenshots and submit my entry.
Very nice lot PenelopeT!

PenelopeT
1st Jul 2018, 11:28 PM
Charmful thank you, and I totally know what you mean about the add-on CC Maxis should have thought to include themselves - what would we do without our add-ons. Though, since I keep all add-ons and recolors that I'm interested in permanently keeping in the Bins folder (in the EA Program Files folder) not seeing those asterisks all over the place sort of makes me sometimes forget just how little the game offers up in the way of functional furniture and decor.

FYI, those window wall holes are by Linegud @ TSR. They come in a square one as well.

Edit: Thank you, Yvelotic2001. I saw your post after I'd already posted. :)

NatteryakToad
2nd Jul 2018, 7:48 PM
Round 1: Rowhouses

http://i64.tinypic.com/2ytoigg.jpg

There a two apartments, joined together around the corner from each other. The left hand apartment is intended for a family of five - two parents, two children and a toddler, with the three kids sharing a bedroom. The right hand apartment is for a family of four - two parents, a teenage boy and a child aged girl.

gummilutt
3rd Jul 2018, 12:25 AM
Sorry for being absent for a while guys. Ended up not having internet when visiting my sister, and I'm too much of an old person to do forum stuff on my phone. Back home now and busy period is now over for this summer, so will be accessible from now on til contest ends :)

I have a few questions.


1. I'm a bit a bit confused by the change in picture limits for future rounds. In round 1, it looks to me like the maximum number of shots was based on 4 shots of up to five apartment units (4*5=20). In future rounds is the maximum based on 6 shots of up to four units (6*4=24)? With the final round having 6+ units, will all the 8 additional shots have to be used for the extra two apartments, or will showing only some apartments be OK, or will the maximum number of shots change again?

2. In rounds 2 and 3, can the units be detached?

3. Are we allowed to use career or aspiration rewards in the apartments?

Thank you.

1. Not planning any further changes to number of pictures. While round 4 is more units as you said, it still has to be doable for judges and 24+8 is A LOT of pictures considering the required ones don't count towards that limit. I decided that 32 + required is enough to have a reasonable chance to get your point across, Learning to focus on the best parts of ones lot is part of learning too :)

2. Yes they can

3. Yes you may. Falls under the same category as SEP :)

Treehawk
3rd Jul 2018, 3:32 AM
Well here's what I ended up with for round 1! 5 connected rowhouse apartments with private backyard gardens, loosely inspired by the rowhouses I saw when I lived in Grantham, England and by pictures of lovely NYC Brownstones. All apartments have smoke alarms in the kitchens and at least one telephone.

Rent ranges from $3,540 - $5,959. Lot size is 5x3.

Unit 1 (far left) costs $5,325 in rent. It's a bit fancy in design, and is meant for a child, a teen, their parents, and a grandparent. The basement is split into a Mother-In-Law Suite and a Pub-type area. The Mother-In-Law Suite has a kitchenette complete with minifridge, microwave, juicer, and sink, a bedroom area, and a bathroom. The pub has a couch, bar, and pool table. The ground floor contains a half-bath, kitchen, dining room, study (with piano, bookcase, and chess set), and living room (complete with pet fishy!). Upstairs are the teen and child rooms, a bath for the kids to share, and the master bed and bath. The backyard is a gardener's paradise with plenty of beautiful plants, a lovely pond, and several plots to grow vegetables in.

Unit 2 costs $3,540 in rent. It may not be the most fashionable apartment but it is a whole lot of fun! Meant for a couple with two children, a baby or toddler and a cat, there's plenty of room for a family of pleasure sims. The basement is home to a shared child room with adjoining bath, a nursery, and a master bedroom and bathroom. On the ground floor, an open floor plan means living room, kitchen, and dining room are all in one shared space. The front room of the ground floor is the creative area, with a toy-maker's bench, computer, bookshelf, and easel. The upstairs is divided into a kids playroom and a poker/ mahjong room complete with bar. Out in the backyard is a swingset, telescope, grill, and seating.

Unit 3 costs $5,541 in rent. The apartment was designed for a couple, three children, and a dog. Upstairs there's two rooms for children, one with two beds, a bathroom for the kids, and the master suite. The ground floor has a living room/ study and a kitchen/ dining room. In the basement there's a gym and sauna for your fitness sims to train in. There's also a "pub" with bar and poker table, an artist's corner with an easel and a pottery wheel, and a play zone for the kids. Out back is a slide, a romantic bench to snuggle on, a "sandbox" (sand terrain in a square, nothing fancy), and a doghouse.

Unit 4 costs $5,959 in rent and is for the biggest sim family. This apartment has space for 2 couples, a teen, a child, and a toddler - almost a full lot! The basement has the two master bed and bathrooms and a nook for a desk with computer and phone. On the ground floor is a roomy family room, a half bath, and a kitchen/ dining room. Upstairs, there's a teen room, kids room, and nursery plus a gameroom with two more computers, a big screen TV, and a video game console. The backyard is designed for entertaining and has a couch and loveseat, hot tub, and grill plus eating area. It looks beautiful lit up at night!

Unit 5 (far right) costs $5,154 in rent and is designed for a couple and two teens who love to rock!. Upstairs, the teens each have their own room and share a bathroom. There's also a master suite. On the ground floor is a living room/ study with an extra table for homework or extra dinner guests, a half bath, and a kitchen/ dining room. The basement is home to the practice room for the family band - there's guitar, bass, drums, synth, and vocals (all tested and accessible!) so the whole band can practice together. Outside the rehearsal space is an art nook, a couch, and a train set, as well as a vending machine for when rehearsals go long.

I had a lot of fun with this first round! Thanks for including me :) Pictures are only attached as I couldn't figure out how to do the spoiler tags, but they each have a description to help show which picture is what!

Kukamuukaanmuka
3rd Jul 2018, 3:59 AM
@Treehawk

simply do this:

[*spoiler]
Your text and stuff here

or here

o here


[*/spoiler]

WITHOUT the stars :)

Without the stars it will look like this:

Your text and stuff here

or here

o here

Treehawk
3rd Jul 2018, 4:11 AM
@Treehawk

simply do this:


Oh, thanks so much! I'll have pictures inline for the next round, then :3

kanzen
3rd Jul 2018, 5:59 AM
oh dear! I almost forgot to update my entry haha~
I have 18 hours left ಥ_ಥ

Charmful
3rd Jul 2018, 7:45 AM
I got really gung-ho on round 2 despite round 1 not being over yet; i do hope to see everyone's rowhouse entries though before it ends!

Magnolia
3rd Jul 2018, 6:10 PM
https://farm1.staticflickr.com/927/41364486090_593376333b_o.jpg (https://flic.kr/p/262eNAE)

Whoo! It's been a crazy two weeks! Been really busy with real life and then everything with this lot took a lot longer then I expected, BUT it's finally finished! And real life should calm down by the end of next week. At least I hope so anyway!

I am super happy with how this lot turned out. I've tried to make townhomes before and always ended up frustrated with the facade and then ended up abandoning them halfway through. But this contest forced me to see it through to completion and I'm really glad for that. I can definitely see myself using these and I hope you guys like them too :)

About the lot/apartments:
The lot size for this apartment building is 3x1 and there are 4 townhomes. Each unit has 3 bedrooms and 3 1/2 baths with one unit using the basement as a 4th bedroom. They also all have a kitchen, a combined living room/dining room, a 2nd floor office/misc area, a rooftop terrace and a full sized basement. Every unit has a phone(kitchen next to bathroom door), a smoke alarm(above refrigerator), and a burglar alarm(next to front door).

Notes:
- These lots have been fully playtested. Every object aside from minor deco was tested for accessibility. So the diagonally placed chairs work fine, all double beds are accessible from both sides, all couch spaces are usable, all dining chairs are good, etc. All tested.

- I unfortunately didn't initially plan to noiseproof any of the bedrooms as I had thought there just wasn't any lot space for that. Turns out most do have stuff in front of the walls and looking at it now I definitely could have rearranged a few more rooms to block the noise. But, unfortunately I just ran out of time. It is what it is, and it's only one point so I'm fine with it.

- The front bushes used to have a lovely edge fencing around them and nice little path lighting along the edging. It looked quite nice. However, I have removed it for this contest since for no discernible reason they hinder a sims ability to trim the bushes and a hack would be needed. But if I were to upload this I'd put them back as it just adds a nice finishing touch to the lot. It honestly makes my eye twitch to see them missing though. I mean, in a way, the trim inaccessible bushes mod is fixing the maxis edge fences.. right? So it's kind of a fence mod, right? Kind of, sort of, maybe? Please? No? Okay.. :(

- The bushes around the back and sides of the lot are legit fences and totally not cheating. Bending maybe, slightly, but totally not cheating as per the stated rules.. :rolleyes:

- In several places I used the one and two tile wall shelves as a sort of vanilla OMSP to add deco on top of various furniture pieces. No mods were involved.

- I used 6 of the 8 additional shots to show off more rooms in the units.


Back of Lot
https://farm1.staticflickr.com/841/43174883801_09150479ff_o.jpg (https://flic.kr/p/28MdyLi)

Apartment Rent
https://farm1.staticflickr.com/842/41364484840_34e42ae364_o.jpg (https://flic.kr/p/262eNe7)



Basement
https://farm2.staticflickr.com/1827/41364485820_d482bfafde_o.jpg (https://flic.kr/p/262eNw1)

First Floor
https://farm2.staticflickr.com/1809/43174883291_04c68dc506_o.jpg (https://flic.kr/p/28MdyBv)

Second Floor
https://farm1.staticflickr.com/914/41364485480_db941e8b38_o.jpg (https://flic.kr/p/262eNq9)

Third Floor
https://farm2.staticflickr.com/1768/43174882831_4d339ce8d6_o.jpg (https://flic.kr/p/28Mdytz)

Rooftop Level 1
https://farm1.staticflickr.com/923/41364485230_9a497f1623_o.jpg (https://flic.kr/p/262eNkQ)

Rooftop Level 2
https://farm2.staticflickr.com/1766/43174882261_dbf299b4e5_o.jpg (https://flic.kr/p/28MdyiK)



Birds-Eye Right Side
https://farm1.staticflickr.com/837/43174881881_0d2468dd96_o.jpg (https://flic.kr/p/28Mdycc)

Birds-Eye Left Side
https://farm1.staticflickr.com/926/41364484560_fc6c02ccc1_o.jpg (https://flic.kr/p/262eN9h)


Now, on to the apartments!


Unit A - The Uppercrust Family

This townhome is designed to be home to a small well-to-do family of 3. I set this one up to be more fancy and the sort of home where the residents have well paying jobs and travel and entertain a lot. The home has two decorated bedrooms, one for the parents and one for a teenager. The place has two offices with one being private in what could be a third bedroom if they ever needed it. They also have a nice roof terrace set up for lounging in the sun and keeping in shape on their exercise bike. And finally there is an entertainment oriented basement with a poker table, tv and dart board.

Unit A - Living Room
https://farm2.staticflickr.com/1761/43174881301_d07a5aeea3_o.jpg (https://flic.kr/p/28Mdy2c)

Unit A - Second Floor Office
https://farm1.staticflickr.com/921/41364484350_6a8c3a9d18_o.jpg (https://flic.kr/p/262eN5E)

Unit A - Third Floor Office
https://farm2.staticflickr.com/1785/43174880911_90f3cc39b4_o.jpg (https://flic.kr/p/28MdxUt)

Unit A - Roof Terrace
https://farm2.staticflickr.com/1828/28305297957_1a5257e7e7_o.jpg (https://flic.kr/p/K8f3Wz)

Unit A - Basement
https://farm2.staticflickr.com/1801/43174880351_468b4245c9_o.jpg (https://flic.kr/p/28MdxJP)



Unit B - The 20 Somethings

This townhome is designed to be home to 4 recent grads who are living as roommates in their very first place. This one was designed for a couple and two single roommates who are fresh interns at their jobs and just trying to work on furthering their careers while also enjoying their newly freed lives. The decoration is supposed to be cheapish and minimal as I imagine a lot of their furniture was originally found by a dumpster and the rest came from a place like walmart. They do their best though to make it all look as nice as it can. There are 3 decorated bedrooms all with double beds so any one of them can have a relationship and also move them in if they choose. There is a gaming/LAN area for three of the sims as I imagined they'd play some multiplayer game together during their free time. Also the basement is set up as a band room for all four sims, though I imagine they don't get to play together as much as they did in college. And finally the rooftop is set up as a sort of general hangout/party place with a grill, bubble blower, bar and stereo.

Unit B - Living Room
https://farm2.staticflickr.com/1784/28305297587_21b16da080_o.jpg (https://flic.kr/p/K8f3Qc)

Unit B - Office
https://farm1.staticflickr.com/844/43174880001_13e06b87be_o.jpg (https://flic.kr/p/28MdxCM)

Unit B - Bedroom
https://farm2.staticflickr.com/1823/28305297207_b939a9b4c8_o.jpg (https://flic.kr/p/K8f3HD)

Unit B - Roof Terrace
https://farm1.staticflickr.com/841/43174879661_8965c59b4f_o.jpg (https://flic.kr/p/28MdxwV)

Unit B - Basement
https://farm2.staticflickr.com/1787/28305296847_7c3cbe0d19_o.jpg (https://flic.kr/p/K8f3Br)



Unit C - The Large Family

This townhome is designed to be home to a medium sized family of 5. This is uh, also the place where all unwanted knick-knacks go to die. Lol, I wanted this place to have more of an average family lived in sort of feel and so it's packed to the brim with quite a lot of stuff. The home has 3 bedrooms, one decorated for the parents, one for two children who share a room, and one for a teenager. The 2nd floor has a playroom and desks for the two young kids to play and do their homework in. The basement is decorated to hold some usable objects like a computer, a flower station and some other things, but is also a place to store all their extra junk that they don't use anymore, like old cribs and toys and Christmas decorations. It is a basement after all. And the rooftop is decorated to be a sort of planted oasis away from it all, with lots of plants, knick-knacks, and also a raised plant bed with 5 usable garden plots for growing veggies. The garden bed was super fussy and it turned out needing to be a bit bigger than I had initially wanted but it has been playtested and the plots do work. The plots are accessible by a set of invisible stairs up the center of the bed. I wanted to sell the raised bed feel but the sims needed a way to access them, so hence the invisible stairs.

Unit C - Living Room
https://farm2.staticflickr.com/1801/43174879221_9b89132957_o.jpg (https://flic.kr/p/28Mdxpk)

Unit C - Playroom
https://farm2.staticflickr.com/1761/28305296447_2bc6788f3e_o.jpg (https://flic.kr/p/K8f3ux)

Unit C - Kids Bedroom
https://farm2.staticflickr.com/1788/43174878751_8fb9b5104b_o.jpg (https://flic.kr/p/28Mdxge)

Unit C - Parents Bedroom
https://farm2.staticflickr.com/1762/28305296067_2255dc65cb_o.jpg (https://flic.kr/p/K8f3nZ)

Unit C - Kitchen
https://farm1.staticflickr.com/833/43174878221_87860556a1_o.jpg (https://flic.kr/p/28Mdx76)

Unit C - Roof Terrace
https://farm2.staticflickr.com/1769/28305295677_cc70fd30b0_o.jpg (https://flic.kr/p/K8f3gg)

Unit C - Basement
https://farm1.staticflickr.com/838/43174877741_cc70fd30b0_o.jpg (https://flic.kr/p/28MdwXP)



Unit D - The Extended Family

This townhome is designed to be home to an extended family of 5. There are 4 bedrooms, one for the parents, one for a child, one for a teenager, and then the basement is designed for a grandparent/parent who lives with them. Since this family has three working adults I imagine they make good money and the decoration was done to reflect that. The 2nd floor has an art area with an easel, sewing machine and pottery bench as I imagine one parent is an artist. The rooftop is decorated rather minimally for the other parent who's a bit of a nerd and loves to play with robots and stargaze. They're also pretty sure aliens exist. And the basement as I said is decorated for a grandparent(or possibly two) who I imagine is an accomplished concert violinist.

Unit D - Living Room
https://farm1.staticflickr.com/920/28305295357_eef9d8100a_o.jpg (https://flic.kr/p/K8f3aK)

Unit D - Art Room
https://farm2.staticflickr.com/1763/43174877351_7646256857_o.jpg (https://flic.kr/p/28MdwR6)

Unit D - Teens Bedroom
https://farm2.staticflickr.com/1828/43174876801_b90fd68d59_o.jpg (https://flic.kr/p/28MdwFB)

Unit D - Roof Terrace
https://farm1.staticflickr.com/837/28305294937_04d7ce40db_o.jpg (https://flic.kr/p/K8f33v)

Unit D - Basement Bedroom
https://farm2.staticflickr.com/1828/28305294607_b54b622f66_o.jpg (https://flic.kr/p/K8f2WP)

Peni Griffin
3rd Jul 2018, 6:51 PM
Wow. Just - wow! I thought I could wring a lot out of a 1x3 lot but compared to this I'm a piker.

That's a clever dodge with the shelves. I bet you see the rest of us doing that in future builds.

Yvelotic2001
3rd Jul 2018, 7:15 PM
Ok! I will post my entry right after tonight's World Cup match ends, right on time for the end of the round. I playtested my lot and tweaked whatever needed to be tweaked in order for it not to have any playability problems.

Also, very nice lot, Magnolia. And on a 3x1 lot?!

AliaD85
3rd Jul 2018, 8:27 PM
Unfortunately, I will not meet the deadline. I'm currently at work and by the time I leave, I won't be able to get all of my pictures up on time. They're all on my home computer.(An extra door to a bathroom needed to be added. My poor sims....)

I may put them up just to be seen, but I won't be in time for the end of the round. Honestly, I'm just happy to see all the amazing townhouses!

gummilutt
3rd Jul 2018, 9:05 PM
Have updated score board with links to all entries. 2 hours left, hope to see the last few of you post soon :)

No worries AliaD85, since play-alongs aren't scored it's not as important that you post on time. Please do post, I'm sure we'd all love to see what you made :) Since there's only three play-alongs I'll comment on all of them even if they arrive late.

Karen Lorraine
3rd Jul 2018, 9:48 PM
Mine is almost ready, just gotta take the images

HugeLunatic
3rd Jul 2018, 10:45 PM
I went to bed last night thinking for sure I missed the countdown! RL definitely hasn't slowed down like I thought it would, maybe after the 4th of July it will. pfffttt... :wtf:

My apartments have the unique name of round 1. I based them off some in Mortensrud, Norway (http://aventa.frifugl.net/eng/References/Row-houses-at-Mortensrud-Norway). I decided to make the whole building for families, with room for four in each unit.

http://thumbs2.modthesims2.com/img/3/6/8/1/7/9/MTS_HugeLunatic-1779950-front.jpg

Yvelotic2001
3rd Jul 2018, 10:48 PM
http://thumbs2.modthesims2.com/img/1/0/0/3/6/0/4/3/MTS_Yvelotic2001-1780010-Front.jpg

Kalamath Townhouses is a building comprising 4 different apartments suitable for long term housing. From the outside, it has a simple renovated industrial look. Inside, each of the 4 units caters to a different potential homeowner. Inspired by this rendering (http://www.cgarchitect.com/2013/05/kalamath-millshops).
The lot provides exclusive parking for residents on the left side of the building and is fully solar powered, which cuts down about 1/4 of the weekly rents of our tenants. Also, during cold winter nights, residents will not have to worry about the cold as the building has heating.

Each apartment has been playtested. Bedrooms are noise-proof, but the rest is not, so you'll end up banging on the walls in silly places like the backyard two-tile walls :). Every off-grid or 45-degree angle object has also been tested and are working. Cars don't show up while the lot is uninhabited, but they are there when Sims live there (as shown in one of the pictures).

Prices vary between 4.5K and 4.8K, which is within the advised limit. The lot is a 5x3, which I also believe is within the advised limits (at least it comes before 4x4 in the catalog). Additional information in the spoiler for each unit.


http://thumbs2.modthesims2.com/img/1/0/0/3/6/0/4/3/MTS_Yvelotic2001-1780011-Back.jpg
http://thumbs2.modthesims2.com/img/1/0/0/3/6/0/4/3/MTS_Yvelotic2001-1780012-EntireLot.jpg
http://thumbs2.modthesims2.com/img/1/0/0/3/6/0/4/3/MTS_Yvelotic2001-1780013-GroundFloor.jpg
http://thumbs2.modthesims2.com/img/1/0/0/3/6/0/4/3/MTS_Yvelotic2001-1780014-FirstFloor.jpg
http://thumbs2.modthesims2.com/img/1/0/0/3/6/0/4/3/MTS_Yvelotic2001-1780015-Rooftop.jpg
http://thumbs2.modthesims2.com/img/1/0/0/3/6/0/4/3/MTS_Yvelotic2001-1780016-Price.jpg


http://thumbs2.modthesims2.com/img/1/0/0/3/6/0/4/3/MTS_Yvelotic2001-1780029-Close-upFront.jpg
http://thumbs2.modthesims2.com/img/1/0/0/3/6/0/4/3/MTS_Yvelotic2001-1780030-LeftSide.jpg
http://thumbs2.modthesims2.com/img/1/0/0/3/6/0/4/3/MTS_Yvelotic2001-1780031-RightSide.jpg
http://thumbs2.modthesims2.com/img/1/0/0/3/6/0/4/3/MTS_Yvelotic2001-1780032-Cars.jpg


http://thumbs2.modthesims2.com/img/1/0/0/3/6/0/4/3/MTS_Yvelotic2001-1780038-Unit1-LivingRoom.jpg
http://thumbs2.modthesims2.com/img/1/0/0/3/6/0/4/3/MTS_Yvelotic2001-1780039-Unit1-MasterBedroom.jpg
http://thumbs2.modthesims2.com/img/1/0/0/3/6/0/4/3/MTS_Yvelotic2001-1780040-Unit1-TeenBedroom.jpg
http://thumbs2.modthesims2.com/img/1/0/0/3/6/0/4/3/MTS_Yvelotic2001-1780037-Unit1-Backyard.jpg

This unit was built with a couple and a teenage son in mind. Like every other unit, it features 2 full bathrooms and an open-plan kitchen, dining and living area. Specific details about this unit are, for example:
- a dedicated study room
- a large kitchen with island counters
- a more secluded backyard

NOTE: Not all shrubs in this unit's backyard are trimmable as is, but the objects that are blocking them can be temporarily removed during normal apartment gameplay.



http://thumbs2.modthesims2.com/img/1/0/0/3/6/0/4/3/MTS_Yvelotic2001-1780041-Unit2-DiningRoomyetagain.jpg
http://thumbs2.modthesims2.com/img/1/0/0/3/6/0/4/3/MTS_Yvelotic2001-1780042-Unit2-DiningRoom.jpg
http://thumbs2.modthesims2.com/img/1/0/0/3/6/0/4/3/MTS_Yvelotic2001-1780043-Unit2-KidsRoom.jpg
http://thumbs2.modthesims2.com/img/1/0/0/3/6/0/4/3/MTS_Yvelotic2001-1780044-Unit2-MasterBedroom.jpg

This unit was built with a couple and two children with pets in mind. Like every other unit, it features 2 full bathrooms and an open-plan kitchen, dining and living area. Specific details about this unit are, for example:
- a piano for those creative Sims
- a TV on the dining area
- an aquarium



http://thumbs2.modthesims2.com/img/1/0/0/3/6/0/4/3/MTS_Yvelotic2001-1780045-Unit3-DiningRoom.jpg
http://thumbs2.modthesims2.com/img/1/0/0/3/6/0/4/3/MTS_Yvelotic2001-1780046-Unit3-MasterBedroom.jpg
http://thumbs2.modthesims2.com/img/1/0/0/3/6/0/4/3/MTS_Yvelotic2001-1780047-Unit3-Nursery.jpg
http://thumbs2.modthesims2.com/img/1/0/0/3/6/0/4/3/MTS_Yvelotic2001-1780048-Unit3-Study.jpg

This unit was built with a couple and one child aged baby or toddler in mind. Like every other unit, it features 2 full bathrooms and an open-plan kitchen, dining and living area. Specific details about this unit are, for example:
- a bar
- an extra room for when the family grows
- a swing



http://thumbs2.modthesims2.com/img/1/0/0/3/6/0/4/3/MTS_Yvelotic2001-1780049-Unit4-Bathroom.jpg
http://thumbs2.modthesims2.com/img/1/0/0/3/6/0/4/3/MTS_Yvelotic2001-1780051-Unit4-LivingRoom.jpg
http://thumbs2.modthesims2.com/img/1/0/0/3/6/0/4/3/MTS_Yvelotic2001-1780052-Unit4-Stairs(forlackofabettertag).jpg
http://thumbs2.modthesims2.com/img/1/0/0/3/6/0/4/3/MTS_Yvelotic2001-1780050-Unit4-Bedroom.jpg

This unit was built with a single Sim who likes to party in mind. Like every other unit, it features 2 full bathrooms and an open-plan kitchen, dining and living area. Specific details about this unit are, for example:
- a pool table
- fancy bathrooms (one is shown above)
- a large master bedroom and a guest bedroom

NOTE: The pool strip is for decorative purposes only. Both bookcases underneath the stairs are also unusable, but there's a usable one in the bedroom.



I think I haven't missed any important point. I realised I forgot to take the pictures with the lights on (why does the game have to turn them off everytime I place a lot from the bin into a hood?). However, since it's 10 minutes before the deadline, I won't be able to retake them in time. I still think the lot can be viewed nicely as every photo has been taken during the day.

(To the judge who hates orange: I think I might have overdone it, I apologise :))

Phantomknight
4th Jul 2018, 12:35 AM
Round 1: Pleasant Vista Townhomes

I could give you details of all the drama with building this lot, the stupid errors I came across and the things I had to do to get the price down. I could also give you the backstory behind each of the units and the sims I had in mind for living there. I could even tell you the super creepy, super scary story about how I swore I saw a bartender at one of the bars while I was taking pictures. In a clean hood. With no cc. In build mode. With no residents moved in. :wtf: But, as usual, I procrastinated and I don't have time to do any of those things! Whoops? :rolleyes:

I will say, though, that the lot, if you didn't catch on from the name, is meant to be a new apartment lot for Pleasantview. (That's also the reason why the exterior paint color has changed, if anyone saw my in progress pictures. The Pleasantview Historical Society demanded I keep in line with their existing community lot color schemes. :) ) Anyway, better late than never, I always say, so here we go! (Is it just me, or is the countdown clock going up???)
https://i.imgur.com/y3PkvBS.jpg


https://i.imgur.com/5C21hol.jpg
https://i.imgur.com/aLdEZGW.jpg
https://i.imgur.com/XIRiSxM.jpg
https://i.imgur.com/mQp2uHW.jpg
https://i.imgur.com/Rb1Ji9F.jpg
https://i.imgur.com/bP8VSf1.jpg
https://i.imgur.com/Bg35BJW.jpg



https://i.imgur.com/o43di1K.jpg
https://i.imgur.com/dx322Q3.jpg
https://i.imgur.com/2QP56Zx.jpg



https://i.imgur.com/qBJ97qw.jpg
https://i.imgur.com/6OVRrmf.jpg
https://i.imgur.com/zt1AA1f.jpg
https://i.imgur.com/HTSA4FZ.jpg



https://i.imgur.com/WXWqzyr.jpg
https://i.imgur.com/LgXhSCQ.jpg
https://i.imgur.com/xn6CSax.jpg
https://i.imgur.com/UyajVHt.jpg
https://i.imgur.com/FjnKdG9.jpg



https://i.imgur.com/vig82zZ.jpg
https://i.imgur.com/0wYrFqV.jpg
https://i.imgur.com/bEfEkyJ.jpg
https://i.imgur.com/NWJXzt1.jpg



https://i.imgur.com/sfpJ22m.jpg
https://i.imgur.com/Z116vCb.jpg
https://i.imgur.com/9zYKdRO.jpg
https://i.imgur.com/Z4y3hpv.jpg



https://i.imgur.com/1UsK3GC.jpg



There is a burglar alarm, fire alarm, and sprinkler in every apartment unit. Burglar alarm is next to the door to the unit; I don't think it's visible in any of the angles shown. Fire alarms should all be visible, though, and there is a sprinkler in front of every fireplace. Light fixtures are in every room and should be visible, though light is not turned on (sorry, about that, forgot during pictures!).

The unit has been tested (quickly, but tested nonetheless, :lol: ) to make sure all objects and all seating, especially, is accessible, as the quarter tile cheat was used. In Unit 1, sims can play on all spots of the activity table and the Don't Wake the Llama table and still be able to pass through. Same with the toys in the backyard, all can be played with at the same time. Unit 3's home gym is fully functional and the punching bag is usable on the diagonal (sims can even use the closet while someone else is using the punching bag!). Unit 3's campfire and lawn chairs are also fully usable/accessible, though of course sims will sit on the floor rather than on the chairs to use the campfire. Unit 4's backyard is meant to be a private mediation/yoga area; the koi pond is usable and sims can view or feed fish, though they will grumble and stomp about it first. Think that's everything. Thanks!


ETA: Editing because I forgot to mention that the lot is 5x4! Originally, every unit was meant to have a garage and sizable yard (my sims have to drive almost everywhere, so it's important for them to have a car. Gotta use that NL content, ya know?). But that was waaaaay over budget. It's been a while since I designed more than a half empty apartment and I didn't realize the prices get so crazy. Anyway, backyards were chopped and the space was used as public rec space instead. The front of the driveway was left in so that nice cc cars could be added for sims to use later (if you add cars before move in, sims can use them). The bigger lot size also allows for an amenities building, which was originally planned cuz sims are sims and need a place to barbecue! And to have resident shenanigans! Finally, there are 3 arcade machines in there because the one next to the end table is meant to be replaced with Monique's ATM. Phew! That should really be everything now.

Karen Lorraine
4th Jul 2018, 12:39 AM
Round 1 Georgian Terraced Housing - UK

http://thumbs2.modthesims2.com/img/4/1/7/6/7/4/MTS_KarenLorraine-1780088-front.jpg

Please note: All the fire alarms are hidden behind the furniture!

Required images
http://thumbs2.modthesims2.com/img/4/1/7/6/7/4/MTS_KarenLorraine-1780089-back.jpg

http://thumbs2.modthesims2.com/img/4/1/7/6/7/4/MTS_KarenLorraine-1780090-overview.jpg

http://thumbs2.modthesims2.com/img/4/1/7/6/7/4/MTS_KarenLorraine-1780091-groundfloor.jpg

http://thumbs2.modthesims2.com/img/4/1/7/6/7/4/MTS_KarenLorraine-1780092-firstfloor.jpg

http://thumbs2.modthesims2.com/img/4/1/7/6/7/4/MTS_KarenLorraine-1780093-secondfloor.jpg

http://thumbs2.modthesims2.com/img/4/1/7/6/7/4/MTS_KarenLorraine-1780094-thirdfloor.jpg

http://thumbs2.modthesims2.com/img/4/1/7/6/7/4/MTS_KarenLorraine-1780095-rent.jpg

Structure

Gardens
http://thumbs2.modthesims2.com/img/4/1/7/6/7/4/MTS_KarenLorraine-1780111-unit1garden.jpg

http://thumbs2.modthesims2.com/img/4/1/7/6/7/4/MTS_KarenLorraine-1780109-unit2garden.jpg

http://thumbs2.modthesims2.com/img/4/1/7/6/7/4/MTS_KarenLorraine-1780110-unit3garden.jpg

Other

http://thumbs2.modthesims2.com/img/4/1/7/6/7/4/MTS_KarenLorraine-1780112-structure1.jpg

http://thumbs2.modthesims2.com/img/4/1/7/6/7/4/MTS_KarenLorraine-1780113-structure3.jpg

Three units, all very different. Working from the left as you look at the building from the front.

Unit 1
Suitable for a family with two children and a baby/toddler. The nursery has it's own milk kitchen to save you running all the way downstairs for bottles/food. Has an office/music room
http://thumbs2.modthesims2.com/img/4/1/7/6/7/4/MTS_KarenLorraine-1780096-Unit1lounge2.jpg

http://thumbs2.modthesims2.com/img/4/1/7/6/7/4/MTS_KarenLorraine-1780097-Unit1bedroom2.jpg

http://thumbs2.modthesims2.com/img/4/1/7/6/7/4/MTS_KarenLorraine-1780098-Unit1office.jpg

http://thumbs2.modthesims2.com/img/4/1/7/6/7/4/MTS_KarenLorraine-1780099-Unit1masterbedroom.jpg

Unit 2
Suitable for a family with one child and a baby/toddler. The nursery has it's own milk kitchen to save you running all the way downstairs for bottles/food. Has an office/music room and a home gym.

http://thumbs2.modthesims2.com/img/4/1/7/6/7/4/MTS_KarenLorraine-1780100-Unit2lounge.jpg

http://thumbs2.modthesims2.com/img/4/1/7/6/7/4/MTS_KarenLorraine-1780101-Unit2nursery.jpg

http://thumbs2.modthesims2.com/img/4/1/7/6/7/4/MTS_KarenLorraine-1780102-Unit2gym.jpg

http://thumbs2.modthesims2.com/img/4/1/7/6/7/4/MTS_KarenLorraine-1780104-Unit2office.jpg

Unit 3
Designed as a HIMO (House in multiple occupation) - these are quite common in the UK. Three double and one single bedroom with a 'play' room on the top floor.

http://thumbs2.modthesims2.com/img/4/1/7/6/7/4/MTS_KarenLorraine-1780105-unit3bedroom.jpg

http://thumbs2.modthesims2.com/img/4/1/7/6/7/4/MTS_KarenLorraine-1780106-unit3kitchen.jpg

http://thumbs2.modthesims2.com/img/4/1/7/6/7/4/MTS_KarenLorraine-1780107-unit3playroom.jpg

http://thumbs2.modthesims2.com/img/4/1/7/6/7/4/MTS_KarenLorraine-1780108-unit3lounge.jpg

Magnolia
4th Jul 2018, 1:39 AM
Peni Griffin and Yvelotic2001 thank you so much! :D I love making the most of small lots. Hopefully they aren't considered too small!

I'm loving everyone's lots, so many different looks going on! Phantomknight and Karen Lorraine I like how you both came up with ways to hide the default doors away. Very clever! I love it!

Kukamuukaanmuka
4th Jul 2018, 1:57 AM
@Karen Lorraine , are the stairs inside the units modular stairs with stage landing? or single staircase like Inges?

As if they are modular, that would mean huge issue with playability, I know @joandsarah77 would agree with me, learned that from Elsewhere, as if inside the units used modular stairs with staged landing WILL cause similar effect as floor dividers, all the upper floors are considered as common area.

EDIT : Asking the same from Magnolia also, but those look like single object staircase to me.

kestrellyn
4th Jul 2018, 2:05 AM
So many great apartments! Even if only a few of them get uploaded it'll be awesome.

Is there a mod or something that allows sims to watch a diagonal TV from a non-diagonal couch? That never seems to work in my game.

Charmful
4th Jul 2018, 2:23 AM
So many great apartments! Even if only a few of them get uploaded it'll be awesome.

Is there a mod or something that allows sims to watch a diagonal TV from a non-diagonal couch? That never seems to work in my game.


@kestrellyn - HERE (http://modthesims.info/d/462269)

Good entries at the last hour everyone! looking sooooo gooood!

Magnolia
4th Jul 2018, 3:14 AM
EDIT : Asking the same from Magnolia also, but those look like single object staircase to me.

Yeah, mine are Inge's half landing stairs.

Edit: Though.. my garden bed on the roof of my 3rd unit does use one set of modular stairs up on to a stage. Would that be problematic? It seemed to be working correctly when I played the lot.

Kukamuukaanmuka
4th Jul 2018, 3:36 AM
@kestrellyn
this one?
http://modthesims.info/download.php?t=462269

Kukamuukaanmuka
4th Jul 2018, 3:41 AM
Edit: Though.. my garden bed on the roof of my 3rd unit does use one set of modular stairs up on to a stage. Would that be problematic? It seemed to be working correctly when I played the lot.

I only KNOW if the modular stairs from upper level to down with stage will have this thing, I have NO idea will the simply stairs from the stage do the same :) as a judge I have no idea so not gonna dock point for what I do not know myself :D

kestrellyn
4th Jul 2018, 3:48 AM
Thanks guys, yeah, that looks like just what I need!

Karen Lorraine
4th Jul 2018, 8:26 AM
@Karen Lorraine , are the stairs inside the units modular stairs with stage landing? or single staircase like Inges?

As if they are modular, that would mean huge issue with playability, I know @joandsarah77 would agree with me, learned that from Elsewhere, as if inside the units used modular stairs with staged landing WILL cause similar effect as floor dividers, all the upper floors are considered as common area.

EDIT : Asking the same from Magnolia also, but those look like single object staircase to me.Yes they're modular stairs. I've never had a problem with them and to be fair I didn't have time to playtest.

joandsarah77
4th Jul 2018, 12:45 PM
To answer the ping, @Kukamuukaanmuka @Karen Lorraine Modular stairs that are split by using a stage can have issues, the game views the stage as another room and it can break the upstairs in an apartment. When I build my gated community apartment lot all the upstairs turned into a public area, I had to remove the stage and make the stairs straight. I don't know that all modular stairs cause the issue but certainly, at least some do.

Lot's of great entries. :D

HugeLunatic
4th Jul 2018, 12:49 PM
As if they are modular, that would mean huge issue with playability, I know @joandsarah77 would agree with me, learned that from Elsewhere, as if inside the units used modular stairs with staged landing WILL cause similar effect as floor dividers, all the upper floors are considered as common area.


Modular stairs routing is better than the straight stairs. Is the issue with stages on apartment lots?

Edit: Ninja'd! :anime: It makes sense to me that the issue is the stages and has nothing to do with modular stairs.

Kukamuukaanmuka
4th Jul 2018, 1:00 PM
Yes, I should of been more clearer, I am sorry :) I did indeed ment only if staged landing, straight modular stairs have always worked fine to me too :)

Karen Lorraine
4th Jul 2018, 1:55 PM
I can't change them as it would need a complete redo so they will have to stay for now.

CatherineTCJD
4th Jul 2018, 4:46 PM
I haven't experienced any problems with "stage" landings... I will not take off points for it :luff:
Maybe I have a mod that fixed the issue? Dunno *shrug*

kanzen
4th Jul 2018, 4:57 PM
I'm too exhausted to update my post before the round ends QUQ it's okay, I'll take the point deduction hahaha I'll just try to do better next time
sleep important--er.
good luck everyone! ^^

Karen Lorraine
4th Jul 2018, 5:04 PM
I misread the timer and thought mine needed to be in last night!

Yvelotic2001
4th Jul 2018, 5:38 PM
@Karen Lorraine

Either we all misread it or the deadline was postponed :) I can swear it ended last night for me too.

Karen Lorraine
4th Jul 2018, 5:50 PM
@Karen Lorraine

Either we all misread it or the deadline was postponed :) I can swear it ended last night for me too.Phew thought I was going mad!

Magnolia
4th Jul 2018, 5:54 PM
It did end last night, the counter just starts counting up after ending and the text changes slightly. It now says "Time since Wednesday, July 4, 2018 at 1:00:00 am".

Charmful
4th Jul 2018, 6:06 PM
The modular stairs are NOT the issue, the issue/quirk is with a staging tool. How you can test this is after you change the lot to apartment base and move a sim in, go to build/buy mode, can you move objects around like normal? Usually the staging tool breaks up the space and whatever is on the other side is not considered 'part of the apartment.' It's not that sims can't use the stuff on the other side of the staging tool, it's that they are stuck with all the items placed there and don't have the option nor freedom to exchange items or re-arrange furniture or even place new items they have acquired in those places that are considered public. So it just depends if the judges consider the limitation of not being able to place items or move items in these spaces within the apartments a drag on playability. Kitchens especially play differently when blocked off, not unplayable just...different (as I will go into detail in my second round entry about)

For example, the staging tool I used in my apartments as 'elevated' shelves in the red and grey unit lower levels - the items on those shelves, like the plants and sports trophies cannot be moved anymore by the sims that live there when I go into buy mode. They are stuck with that deco and they cannot place anything else on there as it's not part of their apartment. Also, you can tell what specific places went public after all the neighbors are moved in and you can still see items not 'shrouded by the fog of privacy' - see example (https://i.imgur.com/nMZCMhc.jpg) but small, limited areas like this are innocuous. IMO, it gets to be a hassle of you have a sim move in and they want to change the nursery room into an office at some point but are stuck with a bunch of unusable baby toys/furniture if stairs that lead to it go through a staging tool.

Edit: I forgot to add that if a living area ends up being a public space in the neighbor's apartment, you will see them when the enter that area and hear whatever TV music they turn on, which can be annoying. It's not the same as the sound coming through your sim has to beat on a wall to stop, it's just constant and you as a player, can't control it.

yavannatw
4th Jul 2018, 8:41 PM
Damn, I did not know that, and I've used the staging tool in my next build. How bizarre.

gummilutt
4th Jul 2018, 9:14 PM
I didn't know either, which is kind of lame considering I am hosting an apartment contest haha. I've got several and never noticed any issues. Need to re-visit my apartment uploads, have two with stages and modular stairs on them *runs and hides*

I'm sorry about the timer confusion, I had missed there's a box you tick to make it stop counting. I have added judging and round 2 timers now, and this time they will stay at 0 once it's counted down :) Very glad to see that so many completed round 1, was worried when there were 5 left with only two hours to go but you guys really pulled through! :) It's been really interesting to see the different takes on the concept. I look forward to taking a closer look at all of the entries now they are finished.

Sorry to hear you forgot to update pictures kanzen. Good thing it's only one point :)

Karen Lorraine
4th Jul 2018, 10:36 PM
Thanks for explaining Charmful, I didn't know that and I build loads of apartments! I've probably never used the staging in them before.

Peni Griffin
4th Jul 2018, 11:30 PM
After my first one, I've always used spiral staircases in all my apartments because I saw multiple people say that modular ones break apartments and in my first apartment building I was constantly having to use the enable build tools and move_objects to delete the straight object stairs, which were constantly getting stuck in-use tags and trapping people on the upper floors. I've never used the staging tool for making landings in my life. So now I know better; but all my apartments that I'm de-customizing for the contest already have spiral stairs incorporated in the design. It'll be useful to know later, though.

This is why I started doing this - to learn stuff.

CatherineTCJD
5th Jul 2018, 12:30 AM
I didn't know either... I've got several and never noticed any issues. Need to re-visit my apartment uploads, have two with stages and modular stairs on them *runs and hides*
Me too!!! I've finally actually started playing the game [in earnest this time] :wtf: But, I haven't tried 'living' in an apartment yet - I think I'm gonna grab one of my uploaded apts - one with a possible stair/stage problem, and see what happens beyond play-testing a few days for routing issues.
This is why I started doing this - to learn stuff.
Yes. Exactly :D .

Kukamuukaanmuka
5th Jul 2018, 12:32 AM
Thank you Charmful for explanation, would of took me days to find correct words in english to do that :)

Also not going to dock points from the stage thingy for now :) I felt sorry I even mentioned the whole thing at the first place :)

HugeLunatic
5th Jul 2018, 1:00 AM
I felt sorry I even mentioned the whole thing at the first place :)

Please don't! I am happy to know this information as I did not before.

yavannatw
5th Jul 2018, 2:08 AM
I will playtest my lot and see what happens.

gummilutt
5th Jul 2018, 2:12 AM
Either there is a mod that fixes it, or it only happens with some stairs, or is a random glitch. Tested my lots and I can move objects fine even if there's a stage landing, but still glad to know so I can pay extra attention to that in future :)

Contest put me in a build mood so I decided to build a play-along for this round. I usually build from nothing, but this time I happened upon a house shell I liked and I decided to use it as base :) The room layout is loosely based on the house my cousins grew up in. The building is what us Swedes call parhus, which translates to coupled-houses. The only common wall is through the garage, so even though they are attached you get some privacy. Both units are family-centered, one is for a family with young children, and one is for a family with older children and a dog.

Since I made the rules you guys are restricted by i figured I should stick to them as well, so I will post it as if it was an entry. Not going to attach pictures though since no one is judging mine :P

Required screenshots
Front
https://i.imgur.com/cyp6puf.jpg

Back
https://i.imgur.com/A0HXmo1.jpg

Full lot floor plan
https://i.imgur.com/Rf39v1Z.jpg

Floor 1
https://i.imgur.com/WheysZo.jpg

Floor 2
https://i.imgur.com/wKGEMxu.jpg

Rent
https://i.imgur.com/gLBL3iG.jpg

Bonus shot
Both units have two entrances, one via the apartment door and one through the garage. Normally the room leading from garage to apartment would be a laundry room, but since it's no CC I made the room to a sort of hallway where you can leave your outerwear. Visible is also my take on the garbage can. I am very fond of the garbage chute that came with AL since it permanently gets rid of trash without needing the garbage can that can be kicked over. The real garbage can is hidden under the garage roof where it's out of reach for angry neighbors (noticed in rent picture roof is too low to properly hide it but too lazy to fix it and re-do pictures xD). To give the lot a touch of realism I made the trash chute lead to a 1x1 square with a door from the outside, to make it look like there's a garbage can in there that can be accessed from the outside when the garbage truck comes to collect trash.
https://i.imgur.com/1OShThX.jpg

Unit 1
Intended for a family with a child and a toddler. Colors are bright and cheerful, and plants are placed wherever the children may be as they believe it improves air quality. As parents are sports fans, or perhaps professional athletes, the house has sports paraphernalia in various spots.

Floor plans closer up
https://i.imgur.com/HwVKvK0.jpg
https://i.imgur.com/CYYgN69.jpg

Kitchen
https://i.imgur.com/TKYeLBj.jpg

Living room
https://i.imgur.com/fDDBKLK.jpg
https://i.imgur.com/oNszc5M.jpg

Upstairs common area
https://i.imgur.com/32YKkI1.jpg

Bedroom for child
https://i.imgur.com/ZozOacW.jpg

Nursery
There's a changing table and two potted plants you can't see. The bowl on the shelf is for storing dummies so they are close at hand if baby/toddler is upset (realism touch once again).
https://i.imgur.com/d1iVArp.jpg

Unit 2
For this unit I pictured a family with two children, a teenage girl and a child. I pictured the teenage girl as the social type, obsessed with appearances and gossiping with ones friends and constantly getting annoyed by their obnoxious little sibling and their childish behavior. The child I imagine as bright and cheerful and sort of over the top.
Floorplans closer up
https://i.imgur.com/EhM98Ge.jpg
https://i.imgur.com/EvWou0j.jpg

Kitchen
The bowl by the door is for putting your keys or wallet in when you get home, so you don't lose them, and of course hooks to hang the dog leashes on.
https://i.imgur.com/3hohbrT.jpg

Living room
https://i.imgur.com/S8UQxvy.jpg

Backyard
Basket ball court and monkey bars so that the kid can burn off some of the over-the-top energy.
https://i.imgur.com/ctaDhLc.jpg

Bedroom for teenage girl
Complete with huge wardrobe full of clothes, the mandatory clothes on the floor, a mannequin to show off the latest cool purchase, a make up table for getting ready, and of course a comphy armchair next to the phone to sit in while talking on the phone with ones girlfriends.
https://i.imgur.com/8nrnHLz.jpg

Bedroom for child
This room is intentionally colorful in an obnoxious clashing way. Some kids love bright colors and couldn't care less if they clash, and I thought it fit the kind of over-the-top full-speed-ahead personality I imagined for this kid. I tried to find the most colorful in your face recolors I could and I think it's safe to say the room is tough on the eyes xD There's some intentional clashing in the living room as well, as I imagine parents could occasionally fall for the influence of their color-loving kid :giggler:
https://i.imgur.com/ica75Zk.jpg

There are some potential playability problems. I meant to test and adjust if necessary but got really busy and decided to just post as is. I am hoping the trash can in unit 1 can be used once the chairs move in. No idea if phone in unit 2 teenage girl bedroom is accessible, though I think the radio on top of wardrobe should be unless room is too narrow. I also don't know if the guitar in the garage of unit 2 is usable, but I hoped it would be since there's a tile of free space around the car if you place one. But since all of that can be fixed after Sims move in I figured I'd put items as I wanted them and see what happened, only then ran out of time :P

Backyard has some unused tile space. This is due to the lot size restrictions, man what I wouldn't give to be able to build lots with uneven number of tiles >_> I could have added trees or something to the back but I didn't want to restrict view to backyards more than it already is by the semi-high fence. Could expand backyards a little without going over 6000 rent but I like the backyards as they are so I decided to leave it.

kestrellyn
5th Jul 2018, 4:39 AM
I think I would call that a duplex in English.

yavannatw
5th Jul 2018, 5:18 AM
Well, I play-tested my lot with stage (not a stair landing) and had no problems at all, so I'll leave it as is (phew).

Karen Lorraine
5th Jul 2018, 8:45 AM
Thank you Charmful for explanation, would of took me days to find correct words in english to do that :)

Also not going to dock points from the stage thingy for now :) I felt sorry I even mentioned the whole thing at the first place :)I agree with Lunie, it was good to learn this information for future builds :)

yavannatw
5th Jul 2018, 11:55 PM
Well, I've happily been building my next lot but discover each apartment is over the budget. What affects the apartment price apart from kitchen/bathroom/walls/flooring? Does furniture and accessories, garden, etc? I tried changing stuff to the cheapest available but it made no difference to the price.
Looks like I'm going to have to make the apartments really tiny which might affect playability. Communal bathrooms perhaps...? The cheapest one-bedroomed apartment was 1023. I managed to get it down to 1020. Sigh.

Charmful
6th Jul 2018, 1:02 AM
yavannatw, I feel the struggle. I finally got mine below 1000 and if you remove a chunk of the square footage it really helps lower the rent after you have exhausted all the object price reductions.

gummilutt
6th Jul 2018, 1:18 AM
Yeah, square footage is the biggest thing to reduce when building cheap. It has a pretty steep rent increase, whereas objects are less steep. A tip is to make a copy of lot and re-zone once you get the shell complete, and see what rent is at for just the space itself with nothing in it. Helps give a pointer on if you need to reduce it, and how much leg room you have for the furniture.

yavannatw
6th Jul 2018, 1:52 AM
Well, I managed to get one apartment under 1,000 after shaving off some walls but the one beneath it is still over. Hmm. I figured I could make one of the other one-bedroomed into a two-bedroomed but I'll still need to make the apartments smaller.

CatherineTCJD
7th Jul 2018, 7:24 PM
FYI - I'm about halfway through judging round 1, and I gotta say - you peeps are making this very difficult to judge! Every build is so unique! I love it though - so far you've all done amazing jobs.

Please watch out for a common problem I'm finding - if I can't see it, I can't judge it. Every apartment needs a telephone, fire alarm, and a garbage can/compactor/chute!!! Burglar alarms are also nice - but I won't take off if they're missing... burglars don't kill sims, it's not a safety issue. If you've hidden the fire alarms under furniture (like range hoods or refrigerators) please mention that - thank you Karen ;)
...and I believe using the invisible ones (that I love!) would count as CC, right? So don't.

Just sayin...
:luff:

gummilutt
7th Jul 2018, 7:32 PM
I have got a question from a judge regarding the rug fix, as some of you had it in place when taking pictures. Tough one to call as default replacements for other objects aren't allowed but I have decided to let it slide, since it's only a visual fix for maxis content and sky boxes/water defaults are allowed. So if anyone avoided using it please note you are allowed to and won't lose points for it.

Be careful though so you don't accidentally use default replacements unknowingly, might not pass next time :)

Charmful
7th Jul 2018, 8:19 PM
I know I'm super early with this, but wanted to get it knocked out. I may edit based on Judges feedback from the townhouses when that is turned in.

Studio Lofts

https://i.imgur.com/OurQuTH.jpg

Number of Units: 4

Small, affordable, and trendy, the Studio Lofts offer a an exciting place to dwell in the city. Each unit space contains a lofted bedroom area, 1 enclosed bathroom on the main floor, and the remainder of the rentable area combines entertainment, dining, and study. The building was originally a turn of the century newspaper offices of meager size - one of the 'independents' that eventually ran out of funds and closed shop. With the purchase of the property and resulting remodel, the Landlord left the cement flooring and a lot of the original brick walls as it saved on cost allowing for cheaper rent fares. They did cover up exposed piping with metal-cover shafting. What did get upgraded were hardwood floors in the lofts, plus new drywalls, which were primed and painted solid colors to attract the Hipsters, Bohemians, Punks, and all that rabble of youth.

*Note about pics: I pushed the chairs in to show how they would look in a live-in space but pulled them out for play testing so they were usable.


-FLOOR PLANS-

Main (ground) Floors

https://i.imgur.com/jTiwu9j.jpg

Lofts

https://i.imgur.com/QGgTidp.jpg

-RENT COSTS-
Ranges $944 - 972

https://i.imgur.com/5O7Uvps.jpg

-BACK OF LOT-

https://i.imgur.com/sL2Zva7.jpg

-BONUS NIGHT SHOT-

https://i.imgur.com/YmdUWTB.jpg


Unit Details:
double bed
loft window blinds or curtains
wall Phone
sprinkler system
garbage chute (all next to entry doors)
dresser
small dining table + 2 chairs
study desk + chair
bookshelf
1-3 plants
bathroom w/
-sink
-toilet
-mirror
-shower
-hand towel


All Units except R:
TV
loveseat

All Units except OB:
Reading Chair


The lofted bedrooms share walls but are sound-proofed by objects. Fun fact: wall mirrors by themselves let noise through as in the Red unit, my test sim got awoken by noise coming through the mirror. I placed a light on the same space to fix that.

The Lobby
This where residents can mingle, greet guests, pay rent, make public calls, drink self-serve cappuccino or hot chocolate. There is also an extra, public bathroom for whoever needs it at the back of the lobby. The lobby contains a security system that will contact law enforcement if broken into.

https://i.imgur.com/BMG4PPv.jpg
https://i.imgur.com/1tLYSHK.jpg
https://i.imgur.com/X3HYB8s.jpg
https://i.imgur.com/NRhc3tX.jpg
https://i.imgur.com/SHDLmjh.jpg

~*~

-THE UNITS-

Unit R (Red)
This unit is decorated in a main theme of red with white and black accents. This unit does not have a TV but a chess set for entertainment. The bookshelf is located in the loft with a red reading chair. The resident plant buddy is a cactus underneath the front window. The lights in the is unit are mainly industrial bulbs that come from the wall. The desk is located in the main area across from the kitchen. The kitchen has hanging pots and decorative pans on the wall.


Overview
https://i.imgur.com/yrfCScQ.jpg

Underview
https://i.imgur.com/tbc5vIh.jpg

Backview
https://i.imgur.com/eaHFBg0.jpg

Kitchen
https://i.imgur.com/r7x8jzR.jpg

Loft
https://i.imgur.com/nvJrL2E.jpg

Bathroom
https://i.imgur.com/RpOgurv.jpg

I imagine a bookish, logical-minded sim living here. One who finds more entertainment in learning and solving puzzles than mindless means of just consuming and not getting a skill out of it. This is why there is a chess set instead of a TV and the only loft with a bookshelf/reading area in it.

~*~
Unit T (Teal)
This unit is decorated in a main theme of light blue/teal and light grey/white or off-white accents. This unit has a television and love seat in the main area. The bookshelf is located next to the bathroom entrance near the nook with a beige armchair. The resident plant buddy is a pot of roses in the loft. The desk is located in the loft right as the sim climbs up. The lights in the is unit are mainly teal and black future lights or IKEA white-tinted lights. The kitchen has a spice rack and hanging pots


Overview
https://i.imgur.com/dAskCsH.jpg

Underview
https://i.imgur.com/vr0fGGI.jpg

Backview
https://i.imgur.com/kxKO9nX.jpg

Kitchen
https://i.imgur.com/Js5nd5k.jpg

Loft
https://i.imgur.com/0IUdvsz.jpg

Bathroom
https://i.imgur.com/P6dwkWP.jpg

Originally this was going to be a musician's apartment but alas, instruments are a bit expensive so the music corner I had envisioned was transformed into a reading nook. Now I imagine a trendy, fresh-faced graduate moving in and making a little temporary home of the space. A movie/lit buff, possibly a popularity or family sim who likes to get out on the town when they can but really just stay in with friends or family and have movie watching parties.

~*~

Unit G (Green)

This unit is decorated in a main theme of Green with beige and brown accents. This unit has a television and loveseat.
The bookshelf is located next between the entrance and the entertainment area, against the wall of the ladder shaft. There is a dark green reading chair in the corner. The resident plant buddies are a pot of roses, a triple grass planter, and hanging fern. The desk is located in the loft on the far side of the bed next to the window. The lights in the is unit are mainly string lights. The kitchen has dried herbs and some cricket paddles which I think look like old bread peels.


Overview
https://i.imgur.com/5zXMatn.jpg

Underview
https://i.imgur.com/jSrcasC.jpg

Backview
https://i.imgur.com/va3bnS5.jpg

Kitchen
https://i.imgur.com/CTOZkxL.jpg

Loft
https://i.imgur.com/pPbEJGl.jpg

Bathroom
https://i.imgur.com/YkXR74k.jpg

My idea for the sim that lives here is a plant-lover/nature enthusiast of any aspiration. They make sure their plants get all the light coming in from the tall windows. This is why there is a green motif and a lot of earth tones plus the multiple forms of plant life instead of the standard 1. There is even framed art for Three Lakes to emphasize natural beauty.

~*~

Unit OB (Orange/Blue)

This unit is decorated in a main theme of complimentary colors orange and blue (only half bad, right Cat?) with black accents. This unit has a television and two modular seats pushed together. The Bookshelf is located in the study nook next to the desk. The resident plant buddy is a hanging orange orchid right outside the bathroom entrance. The desk is located against the back wall of the study nook and has an extra shelf above it for placing trinkets and aquired knick-knacks.
The lights in the is unit are mainly black track spotlights. The kitchen has hanging pots and decorative salt and pepper shakers in the corner.


Overview
https://i.imgur.com/KrYBsjx.jpg

Underview
https://i.imgur.com/irtiYEz.jpg

Backview
https://i.imgur.com/Ik28kEF.jpg

Kitchen
https://i.imgur.com/YFIDVHa.jpg

Loft
https://i.imgur.com/iwEnBvJ.jpg

Bathroom
https://i.imgur.com/Yk4p26h.jpg

I imagine a pleasure sim living here, one that likes travelling and rather spends their hard earned money on that and going out then finding a permanent home for the time being. They have a penchant for oceanic places as evident by their bedroom posters and items, plus the fish tank.

~*~

-PLAYTESTING-
All apartments were play testing in multiple iterations with one sim. Testing for all chairs, both sides of the bed entries, dresser access, bathroom facilities, and of course, extensive testing of kitchen playability were conducted and tweaked to work for all units.

Details about the Kitchens:

As you can see, the kitchens in each unit have the great divide floor 'fencing' applied. As Gummi stated in her first post, using this to outline a floor will block off a section and that section will be considered 'common space.' I did this on purpose--because no matter how many items I ripped out items or exchanged for cheaper from my original decor, the price wouldn't budge below 1,000. I got as low as 1,047 and then resented ripping out all of the personality I had put into decorating the units, so by dividing off the kitchens, that reduced 8 squares from each unit, dropping rent below 1000.

Now, you may ask - does this affect playability? Yes, it certainly does but hear me out on this, as the change isn't negative, just different. The normal options you would expect a fridge to have are not all present on a fridge in common space, most notably the lack of snacks and TV dinners (so, anyone with a communal kitchen would have this same issue).

The sim can cross the divide as instructed, make a single plate or group plates as they wish under the limits of their cooking ability and feed themselves as normal. If selected to clean their plates, they will walk back across the divide and wash it in their sink. They can cook on the stove, clean the counters, etc. If instructed to save leftovers, they will put it in the same fridge and be able to retrieve it as well. When they are done making their meal, instead of automatically eating it, a sim must be told to eat it otherwise they leave it on the counter.

If, for some reason they want snacks and all the regular fridge options, plus their want to buy a fridge filled, all they need to do is get a mini fridge and since there's already a fridge on the main floor, if they keep snacks in a mini fridge upstairs (there is room in each loft against the outward brick wall) - they will magically unlock all normal fridge actions from the main one in the kitchen. Otherwise they can just make plates of food for themselves and eat leftovers if they crave in-between quick meals. Like I said, it's a little different, but by no means impossible for a sim to feed themselves easily.

Since the divide is on the other side of the apartment, no random sims can wander in and use the kitchen publicly as they cannot cross the private area to get to it.


-CUSTOM CONTENT-
Windows:
-Fallingwater full length window (in lofts) by celebkiriedhel
-Thorpe Window Set (exterior) by mutske; converted by veranka

Stairs:
-Just a Ladder by Marvine

Fencing:
-Modern Fence Very High (in bathrooms) mesh by lirunchik; recolor by meriel
-Cornice 3 in Ginkgo Green (roof edging) by Red Sonja

lauratje86
7th Jul 2018, 9:59 PM
I'm sorry everyone, I am suddenly having major issues with work and I am massively anxious about it all and I won't be able to participate in this contest any longer. I'm sorry that I didn't even manage a Round 1 entry! :-( It looks like a fabulous contest to be involved with and hopefully at some point I will be able to come and look at all the entries and tell you all how awesome you are! :-) Good luck to all of the contestants!

yavannatw
7th Jul 2018, 11:28 PM
@Charmful I love it - it looks way better than the mess I'm currently working on. Like you I've been pulling out all sorts of objects, losing any personality, just to get them cheaper. Still very much a work in progress, and a frustrating one at that.
Just a question. Did you playtest the trash chutes? I once had an apartment where I placed the chutes inside and they disappeared when a Sim moved in. I had to place them outside the unit.

Charmful
8th Jul 2018, 12:19 AM
@yavannatw

Thanks! Yeah you gotta finagle a lot to try to keep rent low, hopefully you find a solution!

I tested them by having the play that sim recycle their newspapers and they worked. None disappeared after the move in. That's very of it did.

kestrellyn
8th Jul 2018, 1:26 AM
Charmful, how does the common area kitchen work with apthack? Since his hack will detect that there is no kitchen in the unit and thus won't keep the neighbors' hunger motives satisfied while they are in their apartments. Do the neighbors use their own common area kitchens, or do they stand outside other people's apartments yelling that they cannot get to their (common area) kitchens?

yavannatw
8th Jul 2018, 1:45 AM
Well, that's weird, that my trash chutes disappeared when I had a Sim move in, so I played it safe and moved them outside the apartments. I haven't playtested yet.
So I made some more changes to reduce the rent then exited to make a copy to change lot zoning. But.. (don't do what I did), instead of clicking on the move tool I clicked on the bulldozer and didn't register any warning at all. I only realised what I'd done when the lot didn't appear in the bin and the bulldozer was highlighted "No, no, no, no!" was my anguished cry.
By some miracle there was still a copy from previous changes. But then I had to do the more recent changes all over again. Out of five units, two still need the rent reduced by 52 and 101, so I'm nearly there.

Also, pardon my ignorance, but what is rug fix?

Charmful
8th Jul 2018, 1:50 AM
Charmful, how does the common area kitchen work with apthack? Since his hack will detect that there is no kitchen in the unit and thus won't keep the neighbors' hunger motives satisfied while they are in their apartments. Do the neighbors use their own common area kitchens, or do they stand outside other people's apartments yelling that they cannot get to their (common area) kitchens?

I don't know, I don't have the apthack. I would hope they use their own kitchens as they have access to them. You can see the sim neighbors when they enter their kitchen. Since I don't have the hack, I don't see them eat but they admire some of the deco. They also don't stand outside my playtesting sim-occupied apartment whining for food.

Also the rug fix is a mod that makes it so rugs don't look wonky if placed diagonally or off-grid.

PenelopeT
8th Jul 2018, 2:03 AM
Charmful, I am not sure how you managed such wonderful (multi-level) apartments that came in under 1,000 simoleons, but hats off to you! :lovestruc Can my sims move in? :lol:

I had some time today to slap together my round 2 play-along, and figured I'd post a WIP. Still need to do the interior furnishings, but everything on the outside is Maxis or Maxis add-ons (window by Leefish and larger shrubs by Honeywell). The unit pricing thus far ranges from §553 - §769.

Magnolia
8th Jul 2018, 6:11 AM
Also, pardon my ignorance, but what is rug fix?

I uh.. have this one here (http://modthesims.info/d/399650). I feel like such a dummy, I completely forgot I had it in. :blink: Whoops! Sorry! But thanks gummilutt for allowing it!

Charmful, I love your lot! Those lofted ceilings really make the apartments feel huge! Really fantastic job!

Yvelotic2001
9th Jul 2018, 2:58 AM
In order to save space, since a sink is not (by Sims standards) an essential part of a bathroom, can we have a 2x2 bathroom with just a shower and a toilet or will we be deducted points, even if there's a sink in the kitchen?

CatherineTCJD
9th Jul 2018, 4:46 AM
In order to save space, since a sink is not (by Sims standards) an essential part of a bathroom, can we have a 2x2 bathroom with just a shower and a toilet or will we be deducted points, even if there's a sink in the kitchen?
Honestly - I would deduct points. Not having a sink in the bathroom is gross.
But, you don't need a TV, or a nuker, or a side table...
A phone, fire alarm with a stove/fireplace/grill, and a garbage can are also necessary IM-judgy-HO. ;)
...just so ya know...

Phantomknight
9th Jul 2018, 6:06 AM
@gummilutt, question about "bedrooms." I have some units that I want to be loft style (see pictures attached) and I'm staging them to have two bedroom areas, but there are no actual walls around the bedrooms, so I'm unsure of how to price the unit. The unit is just above $1,000 to $1,200 and I don't know if this is okay. Since there are two beds would the unit be considered a two bedroom, making the limit $2,000 or should I be using the $1,000 limit because there are no walls, making it a studio?

gummilutt
9th Jul 2018, 7:32 AM
It would pass for host bonus rent point, but whether or not it meets the requirements for the round is up to the judges to decide. Does it meet the spirit of the challenge set?

Yvelotic2001
9th Jul 2018, 1:19 PM
Honestly - I would deduct points. Not having a sink in the bathroom is gross.
But, you don't need a TV, or a nuker, or a side table...
A phone, fire alarm with a stove/fireplace/grill, and a garbage can are also necessary IM-judgy-HO. ;)
...just so ya know...

Guess I'll have to rework my bathroom. Bummer, I was happy with how the apartment turned out.
What about if the sink was placed in the corner between the shower and toilet, at a 45-degree angle (thus unusable)? Really trying hard to not have to redo the whole apartment

Karen Lorraine
9th Jul 2018, 2:31 PM
@Yvelotic2001 Hang on, you can get a 2x2 bathroom to work with shower, toilet and sink, lemme find you a picture, cos I've done it!

EDIT: I have done it in the past but it must've been a contest entry because I can't find a picture. Try it and test to see if it works, that's what I would do :)

CatherineTCJD
9th Jul 2018, 3:58 PM
Does it meet the spirit of the challenge set?
Yes. I think it does. I would call it a studio/loft apartment. :cool: But, I have trouble wrapping my brain around it being 2 bedroom - it seems as though the single bed downstairs is a glorified couch... and not in a "bedroom". I could be persuaded... what does anyone else think? I love the layout of the thing! Why aren't you using the trash chutes? They would save you a tile's worth of floor space.

ETA: Karen - I don't think you can have 3 occupied squares in a 4-square bathroom, and have it function without CC (either walk through blocks or a modified shower unit thingy) A 5 square, like Phantomknight pictured above, will work fine though.

Phantomknight
9th Jul 2018, 4:53 PM
Well, @CatherineTCJD, that's part of why I asked the question--in my original plan I had a dividing wall to separate the spaces as well as a wall to enclose the stairs. I think the wall was right after the counters, since that's where the floors are upstairs, and the trash cans downstairs, but that's not making sense as I look back at the pictures. I think the pictures are after I shrunk the apartment to save money. If I keep this exact floor plan, I'll probably move the desk and couch one tile back and put the wall between them and the kitchens.

But yeah, I had walls to define the spaces but then I deleted them to try and save money; that brought it down to about 1,017 but I hadn't done walls and floors yet. I was able to get it just under 1000 by deleting a row on both levels, but that was making things more cramped than I would like, putting doors too close to stairs, having to use the quarter tile cheat to make a double bed usable, etc. It was certainly functional, but idk, I wanted a bit more breathing room, especially if my sims might need to stay for a while to save up money.

As for the trash can thing, hmm, maybe because of the price? Otherwise I cannot explain it other than "it made perfect sense at the time." :) Overall, though, I'm going for that crowded, everything-always-has-to-be-tidy-and-phones-and-stereos-have-to-be-off-before-sleeping, city-living feel.

CatherineTCJD
9th Jul 2018, 5:31 PM
...I had walls to define the spaces but then I deleted them to try and save money...But - money - if you have the wall, then it truly is 2 bedrooms, and you're alotted more money. Right?

...I'm going for that crowded, everything-always-has-to-be-tidy-and-phones-and-stereos-have-to-be-off-before-sleeping, city-living feel. Love it!!! :cool:


ETA: Just to let @gummilutt and everybody know - I'm done judging, except that I want to 'sleep on it' and review what I wrote one last time before submitting things. So, I should get my scorecard in tomorrow - which should be right on time.

Goldenbtrfly
9th Jul 2018, 5:34 PM
@Yvelotic2001 Hang on, you can get a 2x2 bathroom to work with shower, toilet and sink, lemme find you a picture, cos I've done it!

EDIT: I have done it in the past but it must've been a contest entry because I can't find a picture. Try it and test to see if it works, that's what I would do :)

Yes, I believe you have, @Karen Lorraine because it was a mind-blower for me and I usually build small, so space is always at a premium. I am attaching a couple pictures of how it CAN work.

@Yvelotic2001 I attached some images from a bathroom I rearranged to test it again and it can work. I do not know about adding any dividing walls to make a "shower stall" though. Good luck. :)

I've been such a quiet person, but I am here, reading and watching. :lovestruc

Phantomknight
9th Jul 2018, 6:36 PM
The wall didn't completely enclose the bedroom area though, CatherineTCJD; I had wanted to leave it open in that unit and let my other units have proper bedrooms. Hence the question. (I hope to have 3-4 different layouts for this round.)

But @Goldenbtrfly, thanks for those pictures! I had no idea it could be done; will remember that layout for sure.

CatherineTCJD
9th Jul 2018, 6:56 PM
The wall didn't completely enclose the bedroom area though...
It's quite natural to walk through a bedroom top get to a bathroom. I don't have a problem with that - especially when space is at a premium.

Good to know Goldenbtrfly - I always forget about that simple showerhead! :luff:

Yvelotic2001
9th Jul 2018, 7:02 PM
Ok, now that I know a 2x2 bathroom actually is possible, it's time to install the UC. I don't have University as a disc (actually I have, but I somehow lost Disc 1. You know, the one that actually contains the installer.) and I need that shower. The Ultimate Collection has been sitting on my Origin library for months now waiting for me to actually go ahead and backup everything, uninstall, install, reload everything, yadda yadda yadda. Guess this is as good a time as ever will be.

Kukamuukaanmuka
9th Jul 2018, 9:27 PM
I'm also done judging, but will have to read it, look all the pics again and do triple check (x10) , before sending it to gummilutt, as a newbie judge I am afraid I somehow managed to do it all wrong :D

Peni Griffin
9th Jul 2018, 11:14 PM
On the subject of making apartments cheap - if I understand correctly, the rent is figured partly based on the total lot value divided by the number of units, adjusted by things like apartment size and so on. So if you can't get your rent down without making your apartments unacceptably small, try adding another floor of identical units!

Goldenbtrfly
9th Jul 2018, 11:15 PM
Haha, and I am NOT done, am hilariously behind, but will have it done. I am also new and horrified of screwing up. Judging is a beast I underestimated. :lol:

gummilutt
10th Jul 2018, 3:22 PM
Since scores will be coming out soon, I wanted to say something to you all. I haven't gotten any scores yet so this is just generic comments, after last contest where I was judge I think there's something that's good to think about as a contestant as you get your score so I wanted to say it.

A score penalty is not always a bad thing and less than a perfect score does not mean your lot is bad.

This is especially true when it comes to playability. Not having a full score in playability does not mean your lot is unplayable and horrid, it just means there are some things that could possibly cause delays or problems. That's okay though. Not every lot has to be a masterpiece on playability. Sometimes we choose to accept a problem to get the look we want, or to solve some other more annoying problem. Nothing wrong with that, I'm certainly not above having a stomping-prone area to save on space. But accepting it doesn't mean it's not there and "deserve" a point penalty. Learning to compromise and finding a good balance is part of being a good builder if you ask me :)

I feel like a lot of people think/feel that less than max score means your lot was bad, but that's really not what it means. The judges job is to judge, to compare your lot to an ideal lot and get individual scores so we can deem who got the closest and eventually crown a winner. Not every lot has to be ideal, in fact game would be kinda boring if everything was perfect all the time, but since it is a competition and the goal is to crown a winner, each judge has to make comparisons and compare your lot to what they would consider ideal.

CatherineTCJD
10th Jul 2018, 5:33 PM
Okey-dokey - I just sent in my scores for R1

And, to add to what Gummi said above - or, an insight as to how i judge contests...
Remember, judging is subjective - what one person likes is different from what another person likes - that's why there are three judges.
Over the course of the competition, one contestant will wade through it all and come out with a higher score to become the "winner"!

I think 3 of you got perfect scores from me this round. And I think there were a few more that I could've easily given a perfect score to, except that there was something about their lots that I just didn't like as much. I can't really point to any one thing, just my mood for the day I guess. All of you built really great apartments in R1. If you are not satisfied with your scores - don't give up! Keep improving. Ask questions. Grow! Part of doing a building contest here on MTS (for me anyway) is to learn to build better.

You all deserve kudos for finishing a round. Congrats :Pint:

HugeLunatic
10th Jul 2018, 8:30 PM
I think 3 of you got perfect scores from me this round. And I think there were a few more that I could've easily given a perfect score to, except that there was something about their lots that I just didn't like as much. I can't really point to any one thing...

Did I use orange? :anime: Pretty sure I am woefully behind for round 2, since I've tried 4 different builds and hate them all. Of course, I also just transferred to another building this week, which is actually a bit stressful! Same job, just different people. :blink:

yavannatw
10th Jul 2018, 9:47 PM
I finally got all my units under budget, but it required shaving bits off here and there which made the lot look different to my original idea. I've yet to go back and see what I can improve. How much time have we got left?

Edit: 7 days. I should be able to get it up before the end.

gummilutt
10th Jul 2018, 10:24 PM
@Magnolia could you please post a closer zoomed in floor plan picture of unit 2's (from the left) basement and level 2 :)

Goldenbtrfly
11th Jul 2018, 1:05 AM
Wow - you guys did amazing jobs on your lots! Please no blanket parties over scores - a friendly ask is welcome, haha.
(If you guys can help it - phones, phones and phones are nice on every level and bathrooms off kitchens are kind of icky.)
If you're brave - change my mind on the color pink, haha.

Thank you all for the hard work so far, decorating apartments is like decorating 2 to 4 different homes in entirety, and that can be exhausting! Have a beverage. :Pint:

gummilutt
11th Jul 2018, 1:08 AM
All of the judges scores are in, but will need a day to go over them. Hopefully post them tonight :)

Peni Griffin
11th Jul 2018, 1:19 AM
Bathrooms off of kitchens are practical, not icky. It's less work for the builders (and therefore cheaper) to have all the plumbing concentrated in one area of the building.

My Round 2 has been ready for days. I just haven't had the spoons to take pictures. I meant to do it today, but my head hurts where the bathroom cabinet fell on it last night. That contest curse sucks.

Goldenbtrfly
11th Jul 2018, 1:22 AM
Bathrooms off of kitchens are practical, not icky. It's less work for the builders (and therefore cheaper) to have all the plumbing concentrated in one area of the building.

My Round 2 has been ready for days. I just haven't had the spoons to take pictures. I meant to do it today, but my head hurts where the bathroom cabinet fell on it last night. That contest curse sucks.

Since Sims aren't real life, I figured it couldn't hurt to mention it. *shrug* I don't mark it down, but it is something I cringe at. I have never lived in a home like that, so it's odd for me. Personal preference I guess. Feel free to ignore it by all means!

kestrellyn
11th Jul 2018, 1:58 AM
I grew up in a house where the far end of the kitchen adjoined a bathroom. It wasn't unsanitary or anything, everyone washed their hands.

Magnolia
11th Jul 2018, 3:50 AM
@Magnolia could you please post a closer zoomed in floor plan picture of unit 2's (from the left) basement and level 2 :)

ACK, I was away from my computer for the day! Just saw this. Wasn't sure which level 2 you meant so I've posted three photos of unit 2's floorplan, one of the basement, one of the next level up(funtionally level 2) and then the level above that(typically called the 2nd level). Sorry for the delay! Let me know if this is what you need!

Phantomknight
11th Jul 2018, 6:47 AM
@Goldenbtrfly, that's interesting because, as Peni pointed out, builders tend to put all the plumbing together. And watch any home renovation show and one of the first things you learn is that putting plumbing away from all the other pipes gets really expensive.

In my own home, I have a half bath just off of the kitchen, in a hallway that separates our side door and basement from the dining room and kitchen (think of a u--kitchen is in the bottom, dining room on the right, half bath and stairs to the side door and basement on the left.) On smaller floor plans, near the kitchen, and sometimes an entrance too, tend to be the best place to stick the bathroom so that guests aren't walking all over your house.

Peni Griffin
11th Jul 2018, 5:54 PM
I'd certainly rather have someone who's been doing yardwork wash up in the bathroom between the kitchen and the back door than in the kitchen sink. But that's what makes horse races. And it is true that you can't always have a proper wet wall when building for sims, and the practical considerations aren't the same so the building constraints don't have to be the same.

The way I figure it, judges get to judge however they want, and builders get to decide for themselves how willing they are to take individual judge preferences into account. I'm willing to take out large swathes of orange to accommodate one judge's color bias; but what if we have one judge who hates orange, one who hates pink, and one who hates yellow? To heck with that. I'll lose the points. If someone else can make an attractive building without using any of those colors? They deserve to get more points than me. If you're not willing to accommodate someone else's standards at all you've got no business being in a contest, but if you don't have an individual vision or style I don't see the point of contesting, either.

It's a balancing act. In my case, though I like getting a high score as much as the next person, I don't expect to win, so it's easy for me to decide to eat points on some feature that I think does or does not particularly belong in a certain build. My tenement will get 0 landscaping points because it has 0 landscaping because it's a tenement. You can play basketball and grow weed on the roof; otherwise you go to the park. That's the nature of the beast and it brings the rent down. But other things maybe I did unthinkingly, or out of habit, or because I didn't know how to do it better, and those are the interesting points, the ones that will make me a better builder when I internalize why I lost them and learn how to get them another time.

If you actually have a shot at winning, the balancing act gets trickier. Because we all have some line we shouldn't cross, and if we are too concerned about how something looks to the judges we'll lose the elements that make our work distinctive and worthy of the prize; but if we don't consider them at all we'll throw away a distinction that was in our grasp. One reason experienced contestants are more likely to win is not only that they've honed their building skills, but that they have the kind of experience necessary to make that call and find that balance in every single round.

Goldenbtrfly
11th Jul 2018, 6:58 PM
Oh radishes you guys... it was just something I wanted to mention, please don't take it too seriously. I wouldn't ever discriminate over bathroom placement... or pink. I build with pink quite frequently myself, and it usually turns out nice! As I tend to say when I'm feeling saucy "You do you." It will all work out. Judging is a learning curve for me, and one I am happy to experience with such a clever and fun group of builders.

CatherineTCJD
11th Jul 2018, 7:16 PM
Orange... *shudders* - Wait 'til you see this next Makeover I'm about to upload :blink: LOL!