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View Full Version : Avatar: The Last *Occult*!


SneakyWingPhoenix
8th Feb 2017, 7:52 PM
Backstory: Long ago, the ten occults lived together in harmony. Then, everything changed when the zombies attacked. Only the Avatar, master of all ten elements, could stop them, but when the world needed him most, he vanished. A hundred years passed and my brother and I discovered the new Avatar, an [insert occult] named [child's name]. And although [gender pronoun] [insert occult] skills are great, (s)he has a lot to learn before he's ready to save anyone. But I believe [main character's name] can save the world.

Requirements:

At least 4 expansion packs that introduced transformable-sims-life state. (or just Supernatural EP that introduces 4 at once).



Create a household of eights sims, one child with 7 adults, all of the same as a supernatural being (your chosen).
Kill 6 of them, leaving one boxed-in-a-room adult and a child. (cuz zombie nation slaugther them, leaving the child only the last remaining particular supernatural in the planet).
Also, disable that supernatural in options menu if possible.
(The Child, who is...) The Avatar must raise on his own until he becomes the adult. Kill the remaining adult when he becomes a teen.
After he becomes an adult, he must transform into all of the occults through his lifetime, one life state per year (after 4 seasons had passed): ghost, mummy, simbot (if you have supernatural, you can transform a normal into one with the elixer), vampire, werewolf, witch, fairy, zombie (temporal (per year)), plantsim, mermaid. (failing results in the avatar's demise)
At the mean time, you're sim must defeat all the zombie lords troops (via "fight" interaction), before you can face the zombie lord herself after 'mastering' all the occults.
a)ALSO, THIS IS THE GOAL OF THE CHALLENGE. IF YOU MANAGE TO BEAT OR KILL THE LORD INDIRECTLY (via fire spell OR murder mod), YOU WIN.a2)ALSO, YOU ONLY HAVE ONE ATTEMP AT WINNING A FIGHT. IF YOUR SIM LOSES, YOU MUST THEN PROCEED TO KILL THE FIRELORD BEFORE THE MIDNIGHT ARRIVES.



:report: General things to know, tips and what not I forgot to cover:
- The Lord and all of the troops are just one household, all of them adults.
- If you can, you can even form a avatar team as you move in each supernatural/non-ocult as you play. They can be benefital allies that can help and aid you in defeating the troops (however, they can go toe-to-toe with the zombie lord).
- You must play this challenge in a fair equal rotaational play (eg. play from monday-to-friday before switching another household).
- During witchhood and fairyhood, the sim must master their respective exclusive hidden skill (magic? how do you call it?) before switching to another occult.
- Since the story in the show/universe predates in a historic-old timeline, no electrical appliances should exist, apart from a fridge.
- (Optional: Complete avatar's lifetime wish)

:cry: You lose if:

The Avatar Dies.
Not manage to defeat/kill the firelord, the next day after defeating his all troops and after midnight.
Not managing to master all occults (each per year/4seasons).