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buggybooz
20th Apr 2013, 6:18 PM
Would anyone know what could be the possible cause for a basegame object to crash with a Mac but work fine with a pc? Texture files have been compressed within SimPe although I don't know if that is revelant.

Mootilda
21st Apr 2013, 4:47 AM
I seem to remember that the MAC requires specific texture sizes, but I don't remember more than that. However, try searching for texture size and see whether you can find anything.

buggybooz
21st Apr 2013, 12:30 PM
Ahh, ok this sounds like a good lead. I shall go search and see what I find.


Edit: All I have found were references to wall/floor textures wrongly sized being incompatible so I'm still stumped but thankyou.

Mootilda
22nd Apr 2013, 2:57 AM
Sorry, I don't have any other ideas.