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View Full Version : Verify value in CRES heirarchy - moving the mesh - pics


NoRealLife2
8th Sep 2012, 3:49 PM
I've cloned an island. I've been successful in adding 3 more tiles and got them in the right place. My next step is to tell the game to move the mesh back 1/2 tile.

(The goal of this object is to have sims sit and eat at both sides.)

http://i24.photobucket.com/albums/c3/NoRealLife2/Untitled5-Copy.jpg

It looks like the sim is sitting at the back of the object. In Milkshape I used a bar to get the correct height and the place to sit was the back of the mesh.

So I would subtract 0.5 to the value in SimPE/CRES/cTransformNode/Translation/Z making Z say 0.5000000 ?
http://i24.photobucket.com/albums/c3/NoRealLife2/CRES-Copy.jpg
And if that is correct, then I would change it in all 4 files in the resource tree?

As they say on lolcats, am I doing it right? Thank you.

NoRealLife2
8th Sep 2012, 6:54 PM
I was told if I change the Z translation it will go underground. Must try Y.

NoRealLife2
8th Sep 2012, 11:50 PM
In the CRES hierarchy, my root is 0x0. My second block is 0x4 which is [joint0]. I now have an understanding of parent and child/children. Since the island was originally 1 tile by 1 tile, is that the reason all my blocks are not connected? Only the 0xD and 0xE are directly connected to 0x4, and 0x4 is directly connected to the root. (0xD and 0xE are both Practical -cShapeRefNode)

The tutorial says I don't have to subtract on the children. Maybe my subtraction is wrong? I'm putting 0.5000000 in the Y translation.