View Full Version : Transform a painting into a mirror ?
16th Nov 2008, 4:21 PM
I would like to know if it is possible to transform a painting into a mirror and how to proceed.
In fact i would like to create a mirror which looks like "How Eloquent by Bartholomey Dude" because i like it frame and i think it would be a wonderful mirror ^^.
16th Nov 2008, 4:40 PM
Just recoulour the glass to look like said painting.
16th Nov 2008, 4:49 PM
Err, except that's not what they're wanting to do. They want a mirror with the -frame- from that one painting.
You'd need to clone from a mirror, replace its mesh with the frame and painting part from the painting you want to use, make sure the subset names match, and bring in the frame textures from the painting. There may also be some other considerations in making a mirror (I recall seeing a lot of issues with the actual reflective part not being aligned properly with the mesh despite being okay in your 3D modeler).
You would really need to go through the beginner object tutorials first before being prepared to do something like this.
16th Nov 2008, 6:29 PM
I don't find a tutorial to do a mirror :(
16th Nov 2008, 9:30 PM
Because there is not. MTS2 can't have a tutorial for each and every object; and mirrors, as said by HP, is an average-to-advanced kind of modding, that should be tried by modders with some experience in object creation.
In any case, cloning a mirror and examining its mesh in a 3D editor can give you some useful hints about the peculiarity of these objects.
You could also examine (not clone) some custom mirrors, so to spot which similarities and which differences there are between them.
17th Nov 2008, 12:26 PM
I cloned a mirror and i put the mesh of the painting in the geometric data container. I replaced the texture too. But the texture do not appear in the mesh, why :( ?
17th Nov 2008, 1:32 PM
are you attempting to use the original texture? In that case you can make it a repository object and there is a tutorial for that. It is in the below link
17th Nov 2008, 1:37 PM
No i don't think i need a repository object.
In game, the mirror appear but whithout the frame of the painting. I don't know why because i add the mesh in the geometric data container and the texture of the frame. I think the mesh and the texture are not linked, how can i do it ?
17th Nov 2008, 1:40 PM
Well, if you want to use the same texture for the mirror as the original painting then instead of putting the texture in the file you link the frame for the new mirror file to the original painting and it is exact copy and all uv mapped for you.
17th Nov 2008, 1:49 PM
Yes but it appear a little difficult ^^'. I want to do as simple possible !
17th Nov 2008, 1:57 PM
It seems hard but it is not - it is easier than uvmapping and things...
17th Nov 2008, 1:52 PM
Assuming the frame has the same name as the original frame subset in the mirror you cloned from, and that you imported the texture properly, it should already be working.
17th Nov 2008, 2:37 PM
That is true, but it will make the file needlessly big, and the repository technique is handy to learn for the future.
17th Nov 2008, 2:53 PM
It's handy, yes, but it's also pretty tricky for a beginner, especially when they're already having trouble getting the texture in a normal, non-repository version to work at all...
17th Nov 2008, 3:15 PM
I have found a tutorial by echo - this helps you to check if the TXMT and GMND etc are all joined together. It looks complicated but it really isn't. if you open your object and click objecttools/scenegrapher then you will see a map of your object. You can check if all is joined like it should be. Alternatively you can post the object in the repair centre but I think you want to solve this on your own, right?
17th Nov 2008, 5:15 PM
Oh, thank you for the scenegraph, i will try it ^^
17th Nov 2008, 6:01 PM
ok, let me know how it goes - I use it all the time as my objects NEVER work right first time.
17th Nov 2008, 6:38 PM
All seems to be linked correctly.
I replaced the name of the painting mesh by the original name and... it works ! In game, the mesh and the texture appear but... as you can see in the screen (HERE (http://img300.imageshack.us/my.php?image=photo02yy8.jpg)), the mirror is not ready to be used !
17th Nov 2008, 6:47 PM
hmm, that is interesting - you are using milkshape as your 3d editor? If so maybe you can open both meshes and then move the mirror piece so it is in the good place over the frame, then delete the frame and mirror is in right place - all this in milkshape, not in SimPE (hopefully)
17th Nov 2008, 9:21 PM
I've done it ! Look ^^ : HERE (http://img512.imageshack.us/my.php?image=photo03bw0.jpg)
17th Nov 2008, 9:51 PM
well done! it is lovely, when do you upload?
17th Nov 2008, 10:25 PM
I don't even know how to upload an object ^^'. Before that I have one more thing to do : in the catalog, the picture of the mirror is the one wich be cloned :(. Do you know how can i resolve that ?
17th Nov 2008, 10:38 PM
yes I know how, but it is scary first time, so here we go:
in your c/documents&settings/your name/mydocuments/EAgames/the sims2/thumbnails delete all the files but keep the folder. When you restart the game all the thumbnails come back with the good picture. If you are afraid make a copy of the folder before you delete.
17th Nov 2008, 10:56 PM
OK, thanks ^^, then i can upload the mirror. I'll try to do it.
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