View Full Version : Frustrated...
5th Sep 2007, 5:41 AM
Is it possible to add wallmasks to an object and how can i link them to the object's tiles?
It's about the door which has 5 tiles and just 3 wallmasks with the middle one being repeated 3 times.Makes hard to achieve what i want.
I wish to add 2 more wallmasks to the door so it has one for each tile.
I have been trying and experimenting for one month with no avail.All i need to perfect is the wallmask but all i achieve is banging my head on the wall.
Thanks in advance
5th Sep 2007, 7:50 AM
Theoretically I think it is possible.
For a 5 tiles you need only 3 textures, but 10 TXMT and 10 LGHT if the door must have lights, (pay attention when you add the new lights file: clone the lights that refer to the middle tile you already have, add the new blocks and references in the cres and change their position into cLightRefNode)
Did you have already tried some like this?:
The 3 textures:
The 10 TXMT
filename-5tiles_0_0_0_n_wallmask_txmt ( this call txtr 0-0-0-n)
filename-5tiles_0_1s_0_s_wallmask_txmt ( this call again txtr 0-0-0-n)
filename-5tiles_1e_0_0_n_wallmask_txmt (this call txtr 1e-0-0-n)
filename-5tiles_1e_1s_0_s_wallmask_txmt ( this call again txtr 1e-0-0-0-n)
filename-5tiles_2e_0_0_n_wallmask_txmt ( this call again txtr 1e-0-0-0-n)
filename-5tiles_2e_1s_0_s_wallmask_txmt ( this call again txtr 1e-0-0-0-n)
filename-5tiles_3e_0_0_n_wallmask_txmt ( this call again txtr 1e-0-0-0-n)
filename-5tiles_3e_1s_0_s_wallmask_txmt ( this call again txtr 1e-0-0-0-n)
filename-5tiles_4e_0_0_n_wallmask_txmt ( this call txtr 4e-0-0-0-n)
filename-5tiles_4e_1s_0_s_wallmask_txmt (this call again 4e-0-0-0-n)
The 10 LGHT
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