View Full Version : 2 tile placement
30th Aug 2007, 6:36 PM
Real quick question. Is there a way to make a 2 tile object sit on a 2 tile table by changing the weight and the placement in the BHAV or any other method? I am trying it and it isn't working so I didn't know if I am doing something wrong.
30th Aug 2007, 7:49 PM
No, it's impossible to put multi-tile objects in a slot :( Or, at least, noone had figured how to do it yet.
31st Aug 2007, 12:21 AM
:( ok, thank you, I was hoping that you could some how, but at least now I know and can stop racking my brain and crashing my game, lol. :blink:
31st Aug 2007, 7:31 AM
Well, you could try to imitate putting in slot, but it would take some work and playing with bhavs, and I'm not certain it would work :-<
You can create an animation which would raise your object to the table height ? put to the floor. Now, the question is where to call this animation :( As far as I remember, when I created napkins (matching to the 5-slot table), I tried the 'Allow object intersection' bhav, but it didn't worked. Maybe I messed up something, or maybe it's really wrong place for that. So back then I just added interactions 'Raise to table/counter/etc level'.
Maybe you'll find a better workaround.
1st Sep 2007, 6:18 AM
I could be wrong and I'm sure it would depend on what you are making but couldn't you clone a one tile object, import the two tile mesh and then not fix the footprint? Wouldn't that allow placement of the object on a table?
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