View Full Version : Research & Development

  1. Flag 29 on property set
  2. Making coastal elevation changes stick when moving/packaging BV beach lots
  3. How to remove the Super Duper Hug?
  4. Beach lots
  5. Making nighttime brighter for the user.
  6. Collection Files
  7. Fixing the Stay-Things Shrub
  8. How to make the "Veg out" facial animation to be used as overlay?
  9. Fixing the deck skirt to work with an invisible floor edge
  10. Using AnyGameStarter with TS2 Collections
  11. Sims2Pack Clean Installer Research
  12. Making a cancer hack/mod or other disease(s)
  13. Tutorial: No Road Hood
  14. Ramps, Underground Basements, Enclosed Courtyards and Traversable 0-Click Levels
  15. Raining Blood
  16. Nuke Indestructible Door-Adjacent Floor Tiles?
  17. How to fix the backwards lot impostor lighting
  18. Roofs - Engine-Generated Geometry (Maxis Roofs)
  19. Manually finding an OBJd's MMATs?
  20. Change Textures Used for Child Faces By Gender
  21. Detecting which EP a package file needs?
  22. Why no "building blocks"?
  23. Arcade Machines with New Video?
  24. Prim 0x001A: "Relationship" = ???
  25. More to learn about BHAV's
  26. NPCs just got easier for modders!
  27. The Components That Make Up Dialogs?
  28. Pottery Modding
  29. How do I allow to click partly through an object?
  30. seaside lot: straight beach all the time?
  31. [FOUND] What "Idle System - Start" & "Idle System - Stop" do ?
  32. What "Idle - Minutes" & "Idle - Hours" do ?
  33. How to change wall sizes through lot-modding: HEX-editting on Grid Point Value in 3D array Instance 1
  34. How to create a new lot in Sims Castaway Stories
  35. Possible to make a liveable tipi mesh/object with cutaway sides?
  36. New sound for piano?
  37. More shelves on OFB shelves?
  38. Annoying Neighbor Hack: Impossible?
  39. Roaches to rats
  40. Simple or Impossible Idea?
  41. Mod the FamilyCreation UI to fit widescreen Screens
  42. Wants and fears and triggers
  43. Collection Group 0x0FFEFEFE
  44. Custom Vacation Destination Themes?
  45. Special FX
  46. Idea on Multiplayer Mod
  47. Is it possible to make permanent skinchange vials?
  48. Environment and Hygiene, Can we make sims ignore them?
  49. I had triplets w/o any hack
  50. Neighborhood Effects
  51. Interaction Position
  52. Modding - Swim pool & its directly related:
  53. Don't be afraid of d/l tattooed skintones anymore!
  54. Discussion: Lot Size, Orientation, Rotation, etc.
  55. Arranged Marriages
  56. Siamese Twin Sims
  57. Lua Notes updated for EP6
  58. Changing the day/night cycle for neighbourhoods
  59. Help - Change the language
  60. Door adjacent to a stairs pad gets stuck "in use"
  61. A Question on combining Lykanthropy and Vampirism
  62. Special driveways
  63. Could someone here make a hack where you can costumize the "days old" of a sim in CAS?
  64. Time Elapsation while visiting community lots
  65. Careers and Hidden Skills
  66. Loading Sound
  67. Pollination Face data replacement tutorial
  68. Maxis objects
  69. Can someone make a hack were teenagers are able to get married?
  70. night light leval
  71. An Ongoing Discussion
  72. Lot Resizing
  73. Accesories and Globals
  74. Help with Model State Indicies BCON
  75. Trying new socialization techniques
  76. Property Set Flags
  77. Creating new pie menu for the computer and assigning existing actions..
  78. greenhouse doors don't go down
  79. i dont know how to title this
  80. Custom Memory?
  81. Modding Questions
  82. More customizing for your custom foods - my finds, want more :)
  83. modding - Fence-arch: infos-sharing, ideas-mingling, etc...
  84. looking for info on outfit behaviors
  85. making body shape genetic & growing sims
  86. Parfum several times use
  87. Is it possible to add bhavs & pie menu to a fence?
  88. A Controller for more as one object??
  89. First-Timer Needs Guidance...
  90. The Disco Floor - something to step upon... :o)
  91. Animation with Pick up and Drop off behaviors
  92. need Code
  93. Regarding EA Instance Numbers
  94. Directory of Compressed Files - why have it?
  95. Requirements to make Sims2 online compatible
  96. Day Care
  97. Getting a new part of an object solid to sims-Pets
  98. Creating new pet pattern alphas
  99. How to fix the Bounding Mesh in objects that use joints?
  100. Modding - Mirror Material Shader
  101. modding - roof - material shader modded at the roof top texture definition
  102. How to get the number of kids/teens in a house hold
  103. Flag to show which EP an object needs?
  104. How to notify sim out of idle from a BHAV?
  105. Help Needed with Effect Stop/Start primitive 0x70
  106. New Animation
  107. Is this possible in Sims 2?
  108. Help needed with skill gain dialogue
  109. Modding The Sims into an educational game
  110. Morphmods: correcting the problems?
  111. Modding - Floor Tile: Settings for 2-sided/doubly-sided, animated, caustic pool-tile, and/or pool-surface-tile tiles (20070106 Update)
  112. Help Needed with 'Too many iterations' errors
  113. Adding *Learn to Play* Tutorials inside the game
  114. Want Trees
  115. Help Needed with Set to Next primitive 0x1F
  116. Approach to debugging a problem with LizLove's Teen WooHoo
  117. REQUEST: A Sims 2 Pose
  118. Bumpmapping normals
  119. Changing thumbnail rendering
  120. $<WHATEVER> In Dialogs/Dynamic Pie menu Options
  121. Is it possible to make your sim an NPC while she/he is working?
  122. Layering TXMTs?
  123. The in-game icon and a new object
  124. help Needed with Relationship Primitive 0x1A
  125. Help Needed with Dialog primitive 0x24
  126. What does the Stack Object's person data 0x0018 (Job Data) flag do?
  127. Changing Arcade Machine videos: Anyone been successful yet?
  128. Need Help With A Video Game
  129. Target Indices in the GMDC
  130. Edith and Simantics info
  131. Make an object electrocutional
  132. Combining doors and mirrors?
  133. BHAV to BHAV Parameters
  134. Tangent Normals
  135. How does one access the BCON values in Group 0x7FD46CD0 Instance 0x100?
  136. TRCN format and application
  137. Adding Social Interactions
  138. Modifying the default CAS faces...
  139. placement to specific tile on table
  140. Custom semiglobal groups
  141. Day check OpCode
  142. Does anyone know how to add slots and routes to an object?
  143. Question - Cars and WooHoo animation
  144. Listing of bhav differences between Uni and NL (Updated)
  145. New in NL : binary Lua script. (decompiled/deassembled)
  146. Package Ident / Meta Data
  147. How do floor cutouts work?
  148. Object Function table
  149. RTBN Headaches Revisited
  150. BCON = G - Category (Instance ID 0x0106) - Need Information
  151. Placement flags
  152. how can i add more attributes to a object?
  153. Advanced Question: RTBN Calls from Inside an Interaction
  154. Information about locking doors
  155. Animation via texture-rotation
  156. Bed: how to change sleep height?
  157. Project: Making custom hair styles works with game genetics
  158. Combining objects in one package
  159. Tech Discussion: The Material Definition ("TXMT", a.k.a. "MATD")
  160. The mysteries of Sim DNA unraveled